Skip to content

Releases: DracniaStudios/ProjectVeil

0.3.18 Project Veil Windows_x64

Pre-release

Choose a tag to compare

@SogiDev SogiDev released this 19 Aug 02:04
68a23e7
Fix build-breaking Entity::clone() bug and FMOD Linux/macOS link fail…

0.3.0 Project Veil

0.3.0 Project Veil Pre-release
Pre-release

Choose a tag to compare

@SogiDev SogiDev released this 03 Aug 11:49

What's Changed

  • Add project overview and build instructions to the README by @thebestnoob1129 in #1
  • Add comprehensive README documentation for Veil engine by @thebestnoob1129 in #2
  • Fix physics solver and collision handling bugs by @thebestnoob1129 in #3
  • Refactor asset loading to use dynamic folder scanning by @thebestnoob1129 in #5
  • Add World Editor and refactor save system for atomic writes by @thebestnoob1129 in #4
  • Fix build-breaking, persistence, and gameplay bugs found in scheduled code scan by @thebestnoob1129 in #6
  • Fix vendored CMake version blocker and a save-data crash path found in scheduled code scan by @thebestnoob1129 in #7
  • Fix build-blocking CMake version, null-deref, and save/gameplay bugs found in scheduled code scan by @thebestnoob1129 in #8
  • Fix entity-death hang/UB, minigame leak, and broken CI workflow found in scheduled code scan #10 by @thebestnoob1129 in #10
  • Fix FlappyBird runaway scoring, editor selection, and camera bugs found in scheduled code scan #10 by @thebestnoob1129 in #11
  • Fix activator lookup, object removal, and ID reset bugs found in scheduled code scan #11 by @thebestnoob1129 in #12
  • Fix wrong-object selection, ID-lookup crash, and dropped floor-reset bugs found in scheduled code scan #12 by @thebestnoob1129 in #13
  • Fix Linux/macOS build blocker, minigame lifecycle bypass, and object-duplication crash found in scheduled code scan #13 by @thebestnoob1129 in #14
  • Fix editor object-selection flag mismatch and shutdown/cleanup bugs found in scheduled code scan #14 by @thebestnoob1129 in #16
  • Fix Linux build blocker, ID-truncation lookup bug, and double-.json save bug found in scheduled code scan #15 by @thebestnoob1129 in #17
  • Fix interactable object slicing on load and permanent collision loss found in scheduled code scan #16 by @thebestnoob1129 in #18
  • Fix shadow-caster clobbering in Lighting Inspector found in scheduled code scan #17 by @thebestnoob1129 in #19

New Contributors

  • @thebestnoob1129 made their first contribution in #1

Full Changelog: https://github.com/DracniaStudios/ProjectVeil/commits/v0._