Mez chips are all over the place the last few updates. I'm in Plane o… #122
Replies: 2 comments 2 replies
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Your log sample was the whole diagnosis - 2,804 lines that exposed three real holes, all fixed and coming in the next update. Thank you for attaching it; this is exactly the kind of report that turns into fixes within hours. What your log showed:
On the changing countdowns (22s/36s/40s): EQBuddy learns real durations from clean natural fades in your own log (Mesmerization V at higher ranks genuinely runs longer than the 24s base, so some spread is honest learning). Your fight was also feeding it breaks-disguised-as-fades, which the awakened-line fix now filters much harder. If the numbers still jump around after the next update, say so - a manual per-spell duration override is a reasonable next step and you would not be the first to ask. |
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Now live in v1.73.0 - all three fixes from your log: the awakened line is parsed, resisting adds stop eating their mezzed siblings' chips, and grow-upward stacks remember the bottom edge you parked. Re-tick grow-upward when you update and put it through another messy Hate fight - and if the countdown numbers still jump around, say the word and the per-spell manual duration override moves to the top of the list. |
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Mez chips are all over the place the last few updates. I'm in Plane of Hate right now farming and just went through a messy fight with a ton of adds. My mez chips decided to change where they were again and then after moving them they kept reposition to the where I used to keep them when they grew downward. The only thing I could think of that I changed was the mez chips grow upward option., so I unticked that and the positioning weirdness stopped. Then I noticed in this long fight, with lots of adds and several mobs with the same name, the mez timers kept disappearing all together, or if I woke an a mob and another mob was mezzed with the same name, both chips would disappear. Additionally, the mez chip timers kept chaning between 22sec, 36sec and 40sec if they didnt disappeared altogether.
For the last part, I would think either a manual override or pulling the spell data directly from the wiki would help. See attached log sample.
EQBuddy 1.72.0 · Windows 26200
Snagglefern_Mez_Chips_Sample.txt
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