v1.73.0 — the log said awakened, now we listen
The log said "awakened" — now we listen.
Fixed
- Mez chips in messy AE fights (discussion #122 — thanks Snagglefern, whose 2,804-line Plane of Hate log was the entire diagnosis):
- The game writes an explicit "X has been awakened by Y." line when a mez breaks — EQBuddy never read it. It does now, and it's the authoritative break signal; the damage-inference guesswork is the fallback.
- When a same-named add resists your AE mez, that resist now marks it as awake — so its attacks stop eating the chip of the sibling you actually mezzed. A resist alone never drops a chip (a mezzed mob can resist a re-application while staying asleep).
- Grow-upward chip stacks stay parked: a grow-up stack anchors its bottom edge, but EQBuddy saved the top edge — which depends on how many chips were showing at close, so stacks walked across reopen cycles and fought your drags. Grow-up stacks now remember the bottom edge you parked.
EQBuddy is a BETA — if a chip still lies to you, tell us: ⚙ → Help → Send feedback, ideally with a log slice like the one that fixed this.