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What's new in 1.99.18
- LINUX AND MACOS: THIS IS THE FINAL EQBUDDY 1.x LINE, AND IT KEEPS WORKING. The next major version of EQBuddy is Windows-only, and the Linux and macOS builds are NOT being taken down - this copy goes on working exactly as it does today, with your settings, history and archives untouched. What changes is the update check, and only on these two platforms: EQBuddy will never offer you a Windows installer that cannot run on your machine. A further 1.99.x update is still offered everywhere, as always. When a 2.x release goes public your copy says so ONCE - a short line that v2 is Windows-only and that this build stays on v1 and keeps working - and then stops; Help - Check for updates always answers with the same line, because silence there would be a bug. Clicking it opens the FINAL v1 release page, pinned to its own tag, rather than the newest release page, which by then is a page of Windows installers. Nothing is downloaded, staged, installed, removed or migrated off Windows, ever. The final Linux tarball and the macOS .app bundles stay on GitHub permanently, with their notes, tag and source. Linux and macOS exist at all because Don Thompson built the cross-platform app and carried it through release after release of parity work, and quasarj contributed the macOS click-through, spoken alerts and Wine log-folder detection - thank you both; that work stays downloadable. The full support matrix, the download links and the promise in detail are in LEGACY-V1.md in the EQBuddy repository.
- FIXED (discussion #252, thanks TiconaX) - CARDS YOU HAVE HIDDEN NOW STAY HIDDEN. "The cards always reset to having 2 cards open even though I have hidden all of them. Gear & loot and + Motes." Your choice was being saved correctly every time; two old one-time upgrade steps had simply never stopped running, and each launch undid you. When the Motes card came back as its own card, the step that had folded it into Progress was never told - so it went on folding it away and un-hiding it, every launch. And a second step kept re-adding the old separate Gear card, which no longer exists, which made the Gear & Loot fold run again each time and un-hide that one too - and Progress with it, if you had hidden that as well. Both steps are finished and gone. Hide the cards once more and they will stay hidden. While this lasted EQBuddy was also rewriting your settings file on every launch; it no longer does.
- FIXED - THE EQBUDDY MOBILE PAIRING LINK NOW USES YOUR WI-FI ADDRESS, AND YOU CAN PICK (discussion #264, thanks brhanson2-cyber - "the link it gives me is the ip address of my ethernet, not my wifi. How do I force it to give me a link using the wifi ip"). On a PC plugged into the router AND on Wi-Fi, both addresses looked identical to EQBuddy, so Windows' own ordering decided which one the QR carried - and it often chose the wired one, which your phone may not be able to reach. Wi-Fi now wins that tie, because the device scanning the code is on Wi-Fi by definition. And because no rule can know which network your phone is on, the pairing window now lists every address this PC has, right under the link, so you can point it at whichever one you want - it says which is the Wi-Fi one, and your choice is remembered. The list only appears if this PC actually has more than one address. Nothing else changed: virtual machine, WSL and VPN adapters are still kept out of the code, exactly as before. Windows, Linux and macOS alike.
- FIXED - A BONUS XP WEEKEND IS COUNTED AGAIN (discussion #273, thanks brhanson2-cyber - "The bonus exp weekend has modified the xp message and eqbuddy is not registering any exp today"). During a bonus weekend the game writes "You gain experience (with a bonus)! (3.200%)", and EQBuddy recognised only the ordinary "You gain experience! (0.5%)" - so every XP hit of the weekend was read as nothing at all, and the Experience surfaces sat at zero while you played. Both wordings are now read, on solo and on party XP alike, and the percent is taken from the line exactly as it always was. Windows, Linux and macOS alike.
- EQBUDDY MOBILE CAN NOW MAKE A SOUND WHEN AN ALERT FIRES (discussion #208, thanks sbaum23 - "As long as I can turn off alerts/chip in EQBuddy but leave them on in mobile (with the sounds for alerts happening in the browser) I think that will work for my use case"). Off until you turn it on, in Options - Behavior - Mobile sounds, beside the pairing button. With it on, a paired phone or tablet plays a tone whenever the PC raises a watch alert or a camp comes due - the same alerts and the same per-rule choices, so a muted rule stays muted on both. Your PC's own alert sounds are untouched and keep their own settings. One thing no setting can change: a browser will not play a sound until the page has been tapped once, so tap anywhere on EQBuddy Mobile after opening it - the Screens panel says whether this device is ready. Windows, Linux and macOS alike.
- THE SKY TAB’S “OTHER CLASSES STILL WANT” HOVER NOW LEADS WITH “NOT YOURS”, SO THE PHONE STOPS CUTTING THE CAVEAT.
- THE SKY TAB NOW CATCHES REWARDS YOU TURNED IN BEFORE EQBUDDY EXISTED, FROM YOUR OWN BAGS (discussion with Hateborne - "I did complete the Ivory Mask quest and have it in my bank... the 'Ready to turn in' box still shows it as ready to turn in"). The checklist tracks the INGREDIENTS a reward takes, and nothing had ever looked at the finished reward itself - so a turn-in done before EQBuddy existed sat "ready" forever, because a hand-in never appears in the log and the achievements dump cannot be trusted for a class unlocked at character creation (the game marks those rewards obtained without the items ever existing, and EQBuddy rightly refuses to believe it). Your bags are the witness that cannot lie: run /outputfile inventory and any open Sky reward whose finished item is in your bags or bank is marked turned in, with a report on the Sky tab naming exactly which ones and an Undo beside it - and right-click any reward to reopen it if EQBuddy has this wrong. The tab also now carries its own copy /outputfile inventory button beside the achievements one, the same pair the Unlocks tab has always shown, because this surface is fed by both dumps and only ever named one. Windows, Linux and macOS alike.
- A READY SKY REWARD FOR A CLASS YOU HAVE ALREADY UNLOCKED NOW SAYS SO (Hateborne again - "I have unlocked the class AND I own the item"). Holding every piece of, say, the Necklace of Whispering Winds with Enchanter already unlocked is still worth a hand-in - the item is real - but the unlock it once bought is spent. The row now carries "ENC already unlocked - turn in for the item only", on both desktops and on EQBuddy Mobile's Ready band, so the list ranks what the errand actually gets you.
- THE SKY TAB'S THREE SUMMARY BOXES NOW FOLD TO ONE LINE (Hateborne - "the first image shows how bloated it is"). "Ready to turn in", "No longer needed" and "Other classes still want" each carry a chevron: click the heading and the box collapses to a single line keeping its count, click again to expand. The folds last for the session and every launch starts expanded - the boxes are the tab's answers, so they must never be born hidden.
- FIXED - "KEEP EQBUDDY OUT OF THE ALT+TAB SWITCHER" NOW ACTUALLY HIDES THE MAIN WIDGET (Hateborne - "It is enabled, but I can still Alt+Tab to it"). The option was doing its work on every window EXCEPT the one you could see: the style that leaves the switcher was set correctly everywhere, and on the main widget Windows overrides it for any window that owns a taskbar button. Turning the option on now also drops that button - which is the cost the tick-box's own warning has promised all along, and the tray icon remains the way back. Every satellite window behaved correctly throughout; it was only ever the widget itself that stayed.