You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
FIXED - EQBUDDY NOW KNOWS YOU ARE MORE THAN ONE CLASS. EverQuest Legends lets you be up to three classes at once, and EQBuddy did not believe it: everything class-aware - the quest filters, the Gear Locker, the Sky lens, the next-level spell list, the phone - was built on a single answer, and when two classes had comparable evidence it gave up and said it did not know. So a correctly-played Warrior/Druid/Monk was read as an ambiguous log rather than as a character, and the surfaces downstream showed nothing. If you have ever ticked classes by hand to make a list work, that is the reason.
And every surface now says WHERE your classes came from, because the three answers are not equally certain. "Warrior · Druid · Monk (from your achievements)" is the game's own word for it; "(inferred from your log)" is EQBuddy reading what you cast; "(your picks)" is the filter you set. The Quest Tracker, the buff-set editor, Options and the phone all use the same words, and the phone's quest screen now lists every class rather than one.
It now reads your ACHIEVEMENTS DUMP first, which is the game's own word for it. Your class-unlock achievements name every class you hold, and EQBuddy has been reading those rows for two releases - only to avoid ticking Sky rewards you were granted rather than earned. It reads them for what they say now, so if you have ever run /outputfile achievements (or let EQBuddy pick one up by itself), your classes come from the game rather than from a guess. A class you unlocked with a token counts: you are that class however you got there.
Where there is no dump, the log itself now names every class it can see instead of only the strongest. It still takes real evidence - three sightings and either a class-defining ability or two distinct class spells - so one borrowed clicky still names nobody. What changed is that a second class no longer cancels the first out. And the Quest Tracker's class picker goes back to being what it was meant to be: a filter you can widen to help a friend, never the thing that tells EQBuddy what your character is.
NEW - HOVER A SPELL IN PROGRESS AND IT TELLS YOU WHAT IT DOES. The next-level list and the ding list have always named the spells you are about to get and left you to look them up; the AA rows beside them have shown the wiki's own effect text for months, which is what made the silence on the spell rows look like an oversight rather than a decision. Hovering now gives eqlwiki's own one-line description - "Imbues your target with life after 0:00:18, healing for 5000." - followed by which of your classes gets it and when. The words are the wiki's, carried across exactly as written; EQBuddy does not compose them and never guesses at an effect.
AND THE SPELL LIST ITSELF IS RE-SOURCED FROM EQL WIKI'S CLASS PAGES. It was built from individual SPELL pages, which name every class that has ever had a spell across every version of EverQuest - wider than this game. The class pages are curated for Legends, so those are what EQBuddy reads now. Two things change on screen. Spells you were shown but never actually get at that level are gone - a druid's Level 34 list drops six Velious-era ports it was never going to grant you. And a spell that was missing entirely is back: Healing Water at Druid 34, which fell out because its wiki page carries another spell's name in one of its fields and our old import de-duplicated it away.
Levels 51 to 60 are marked, because the class pages stop at 50. Every class page on the wiki ends at level 50 while Legends goes to 60, and a few have gaps in the middle. Those levels are still answered - from the spell pages, as before - but the row now says "from its spell page" so you can tell a curated answer from a derived one at a glance. Nothing is hidden from you and nothing is quietly padded; if a level's information is thinner, it says so.