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Pathfinding Simulation

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@Dranemo Dranemo released this 08 Mar 21:06
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Pathfinding Simulation

Repository Link

Table of Content

  1. Francais
    1. Credits
    2. License
  2. English
    1. Credits
    2. License

Francais

Projet réalisé en une semaine dans le cadre de mes études au Gaming Campus en Septembre 2024.
Projet réalisé en C++ avec SMFL.
Acuellement non continué.

Ce programme est une simulation de différents algorithmes de pathfinding :

  • BSF (Breadth-First Search)
  • DFS (Depth-First Search)
  • Dijkstra
  • A* (Buggé)
  • Greedy

Credits

Melvin Guellaff - GitHub - LinkedIn
Yanaël Caillot - GitHub - LinkedIn
Evan Choquet - GitHub - LinkedIn
Hugo Roy - Github - LinkedIn

License

Ce projet nous appartient. Vous avez la permission de regarder et executer le code à des fins de visualisation, évaluation ou démonstration seulement. Toute modification, distribution ou utilisation commerciale est interdite sans notre autorisation explicite.

English

Project completed in three weeks as part of my studies at Gaming Campus in September 2024.
Project implemented in C++ with SFML.
Currently not continued.

This program is a simulation of multiples pathfinding algorithms :

  • BSF (Breadth-First Search)
  • DFS (Depth-First Search)
  • Dijkstra
  • A* (Glitched)
  • Greedy

Credits

We created this game under the name of our fictional studio: Darwin's Studio.

Melvin Guellaff - GitHub - LinkedIn
Yanaël Caillot - GitHub - LinkedIn
Evan Choquet - GitHub - LinkedIn
Hugo Roy - Github - LinkedIn

License

We are the owner of this project. You are permitted to view and execute this code for evaluation or demonstration purposes only. Any modification, distribution, or commercial use is prohibited without our explicit permission.