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prestiges.yml

Jan Kluka edited this page Jun 25, 2026 · 9 revisions
messages:
  no_permission: '<gradient:#FFD700:#FFAA00><bold>(!)</bold></gradient> <white>You do not have a permission to do that!'
  prestige_up: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>Congratulations, you prestiged up to <white>%Prestige%'
  not_enough_currency_prestige: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You don''t have enough %currency% to prestige. You need <yellow>%cost% %currency%'
  last_prestige: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You are at the last Prestige and have no more Prestiges.'
  not_last_rank: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You must be last rank to prestige.'
  top_updating: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient>  <white>currently updating...'
  prestige_set: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You have set <yellow>%player%''s <white>prestige to <yellow>%amount%'
  prestige_add: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You have added <yellow>%amount% <white>prestige to  <yellow>%player%'
  prestige_remove: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You have removed %amount% prestige from <yellow>%player%'
  max_prestige_started: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>Started /maxprestige. This might take a while...'
  max_prestige_done: '<gradient:#FFD700:#FFAA00><bold>RANKUP</bold> <dark_gray>»</dark_gray></gradient> <white>Congratulations, you''ve max prestiged from <yellow>%start_prestige% <white>to <yellow>%prestige%<white>.'
# Interval in minutes for saving player data into database
player_data_save_interval: 10
# Should we reset player rank after he prestiges ?
reset_rank_after_prestige: true
# Amount of players displayed in top lists
top_players_amount: 10
# Currency this module works with (eg. money, Tokens, Gems)
currency: "money"
#Should players auto prestige if they have enough currency to rank up ?
auto-prestige: false
#Interval in seconds to check for possible prestige
auto-prestige-interval: 2
# Title shown to player on prestige. Supports MiniMessage. Placeholders: %prestige% (new prestige prefix), %old_prestige% (old prestige prefix)
prestige-title:
  enabled: true
  title: '&6&lPRESTIGE'
  subtitle: '&aYou reached &e%prestige%'
  fade-in: 1
  stay: 3
  fade-out: 1
# Sound played to player on prestige. sound must be a valid Bukkit Sound enum name.
prestige-sound:
  enabled: true
  sound: UI_TOAST_CHALLENGE_COMPLETE
  volume: 1.0
  pitch: 1.0
prestige-top-format:
  - '<yellow><strikethrough>-------<white><strikethrough>-------<yellow><strikethrough>--------<white><strikethrough>--------<yellow><strikethrough>--------<white><strikethrough>-------<yellow><strikethrough>-------'
  - '<yellow><bold>PRESTIGE TOP'
  - '{FOR_EACH_PLAYER} <white><bold>#%position%. <yellow>%player% <dark_gray>» <white>%prestige% Prestige'
  - '<yellow><strikethrough>-------<white><strikethrough>-------<yellow><strikethrough>--------<white><strikethrough>--------<yellow><strikethrough>--------<white><strikethrough>-------<yellow><strikethrough>-------'
# Infinite prestiges settings
unlimited_prestiges:
  # Should we enable infinite prestiges ?
  enabled: false
  # Top limit of prestige
  max_prestige: 1000000
  # Initial cost of prestige
  prestige_cost: 1000000
  # Increasing cost of prestige
  increase_cost:
    enabled: true
    increase_cost_by: 1.25
  # Prestige prefix
  prefix: '<dark_green><bold>P%prestige%'
  # Rewarding players after each prestige
  rewards-per-prestige:
    enabled: false
    # Commands to be exectured
    rewards:
      - 'money give %player% 1'
  # Rewarding players on different prestiges
  rewards:
    10:
      - 'tokens give %player% 10'
# Manual prestige settings
Prestige:
  '0':
    Prefix: <white><bold>P0</bold></white>
  #'1':
    #Prefix: <dark_green><bold>P1</bold></dark_green>
    #Cost: 10000000
    #CMD:
      #- pmine forceexpand %player%
      #- pmine forceupgrade %player% A

# ---------------------------------------------------------------------------
# Prestiges GUI (opened with /prestiges). Fully configurable.
# In manual mode the prestiges listed under "Prestige:" are shown paginated,
# using the state templates under gui.prestige (owned/current/next/locked).
# In unlimited mode (unlimited_prestiges.enabled: true) a status view is shown
# instead, using the items under gui.unlimited.
# Item placeholders: %id%, %prefix% / %prestige%, %cost%, %currency%
# Progress item placeholders: %progress%, %bar%
# ---------------------------------------------------------------------------
gui:
  title: '<gradient:#2ecc71:#27ae60><bold>PRESTIGES</bold></gradient>'
  rows: 6
  filler: BLACK_STAINED_GLASS_PANE
  # Slots for the paginated list (manual mode).
  prestige-slots: [10, 11, 12, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32, 33, 34]
  prestige:
    owned:
      material: LIME_STAINED_GLASS_PANE
      name: '%prefix% <dark_gray>(<green>Reached</green>)'
      lore:
        - '<gray>Prestige <white>#%id%'
        - '<green>✔ Already prestiged.'
    current:
      material: NETHER_STAR
      glow: true
      name: '%prefix% <dark_gray>(<yellow>Current</yellow>)'
      lore:
        - '<gray>Prestige <white>#%id%'
        - '<yellow>➤ Your current prestige.'
    next:
      material: EMERALD
      name: '%prefix% <dark_gray>(<green>Next</green>)'
      lore:
        - '<gray>Prestige <white>#%id%'
        - '<gray>Cost: <gold>%cost% <gray>%currency%'
        - ' '
        - '<yellow>Click to prestige!'
    locked:
      material: RED_STAINED_GLASS_PANE
      name: '%prefix% <dark_gray>(<red>Locked</red>)'
      lore:
        - '<gray>Prestige <white>#%id%'
        - '<gray>Cost: <gold>%cost% <gray>%currency%'
        - '<red>🔒 Prestige to unlock.'
  # Status view used when unlimited_prestiges is enabled.
  unlimited:
    current:
      slot: 11
      material: NETHER_STAR
      glow: true
      name: '<yellow><bold>Current Prestige'
      lore:
        - '<gray>You are <white>%prefix%'
        - '<gray>Prestige level: <white>%id%'
    next:
      slot: 13
      material: EMERALD
      name: '<green><bold>Next Prestige'
      lore:
        - '<gray>Next: <white>%prefix%'
        - '<gray>Cost: <gold>%cost% <gray>%currency%'
        - ' '
        - '<yellow>Click to prestige!'
    max:
      slot: 13
      material: BARRIER
      name: '<red><bold>Max Prestige'
      lore:
        - '<gray>You have reached the highest prestige!'
    progress:
      slot: 15
      bar-length: 20
      bar-delimiter: '|'
      material: EXPERIENCE_BOTTLE
      name: '<aqua><bold>Progress'
      lore:
        - '<gray>Progress to next prestige:'
        - '%bar%'
        - '<white>%progress%%'
  items:
    info:
      slot: 4
      material: BOOK
      name: '<green><bold>Prestiges'
      lore:
        - '<gray>Prestige to reset your rank and'
        - '<gray>unlock permanent rewards.'
    close:
      slot: 49
      material: BARRIER
      name: '<red><bold>Close'
      lore: []
    prev-page:
      slot: 48
      material: ARROW
      name: '<yellow>« Previous Page'
      lore: []
    next-page:
      slot: 50
      material: ARROW
      name: '<yellow>Next Page »'
      lore: []

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