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prestiges.yml
Jan Kluka edited this page Jun 25, 2026
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9 revisions
messages:
no_permission: '<gradient:#FFD700:#FFAA00><bold>(!)</bold></gradient> <white>You do not have a permission to do that!'
prestige_up: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>Congratulations, you prestiged up to <white>%Prestige%'
not_enough_currency_prestige: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You don''t have enough %currency% to prestige. You need <yellow>%cost% %currency%'
last_prestige: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You are at the last Prestige and have no more Prestiges.'
not_last_rank: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You must be last rank to prestige.'
top_updating: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>currently updating...'
prestige_set: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You have set <yellow>%player%''s <white>prestige to <yellow>%amount%'
prestige_add: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You have added <yellow>%amount% <white>prestige to <yellow>%player%'
prestige_remove: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>You have removed %amount% prestige from <yellow>%player%'
max_prestige_started: '<gradient:#FFD700:#FFAA00><bold>PRESTIGE</bold> <dark_gray>»</dark_gray></gradient> <white>Started /maxprestige. This might take a while...'
max_prestige_done: '<gradient:#FFD700:#FFAA00><bold>RANKUP</bold> <dark_gray>»</dark_gray></gradient> <white>Congratulations, you''ve max prestiged from <yellow>%start_prestige% <white>to <yellow>%prestige%<white>.'
# Interval in minutes for saving player data into database
player_data_save_interval: 10
# Should we reset player rank after he prestiges ?
reset_rank_after_prestige: true
# Amount of players displayed in top lists
top_players_amount: 10
# Currency this module works with (eg. money, Tokens, Gems)
currency: "money"
#Should players auto prestige if they have enough currency to rank up ?
auto-prestige: false
#Interval in seconds to check for possible prestige
auto-prestige-interval: 2
# Title shown to player on prestige. Supports MiniMessage. Placeholders: %prestige% (new prestige prefix), %old_prestige% (old prestige prefix)
prestige-title:
enabled: true
title: '&6&lPRESTIGE'
subtitle: '&aYou reached &e%prestige%'
fade-in: 1
stay: 3
fade-out: 1
# Sound played to player on prestige. sound must be a valid Bukkit Sound enum name.
prestige-sound:
enabled: true
sound: UI_TOAST_CHALLENGE_COMPLETE
volume: 1.0
pitch: 1.0
prestige-top-format:
- '<yellow><strikethrough>-------<white><strikethrough>-------<yellow><strikethrough>--------<white><strikethrough>--------<yellow><strikethrough>--------<white><strikethrough>-------<yellow><strikethrough>-------'
- '<yellow><bold>PRESTIGE TOP'
- '{FOR_EACH_PLAYER} <white><bold>#%position%. <yellow>%player% <dark_gray>» <white>%prestige% Prestige'
- '<yellow><strikethrough>-------<white><strikethrough>-------<yellow><strikethrough>--------<white><strikethrough>--------<yellow><strikethrough>--------<white><strikethrough>-------<yellow><strikethrough>-------'
# Infinite prestiges settings
unlimited_prestiges:
# Should we enable infinite prestiges ?
enabled: false
# Top limit of prestige
max_prestige: 1000000
# Initial cost of prestige
prestige_cost: 1000000
# Increasing cost of prestige
increase_cost:
enabled: true
increase_cost_by: 1.25
# Prestige prefix
prefix: '<dark_green><bold>P%prestige%'
# Rewarding players after each prestige
rewards-per-prestige:
enabled: false
# Commands to be exectured
rewards:
- 'money give %player% 1'
# Rewarding players on different prestiges
rewards:
10:
- 'tokens give %player% 10'
# Manual prestige settings
Prestige:
'0':
Prefix: <white><bold>P0</bold></white>
#'1':
#Prefix: <dark_green><bold>P1</bold></dark_green>
#Cost: 10000000
#CMD:
#- pmine forceexpand %player%
#- pmine forceupgrade %player% A
# ---------------------------------------------------------------------------
# Prestiges GUI (opened with /prestiges). Fully configurable.
# In manual mode the prestiges listed under "Prestige:" are shown paginated,
# using the state templates under gui.prestige (owned/current/next/locked).
# In unlimited mode (unlimited_prestiges.enabled: true) a status view is shown
# instead, using the items under gui.unlimited.
# Item placeholders: %id%, %prefix% / %prestige%, %cost%, %currency%
# Progress item placeholders: %progress%, %bar%
# ---------------------------------------------------------------------------
gui:
title: '<gradient:#2ecc71:#27ae60><bold>PRESTIGES</bold></gradient>'
rows: 6
filler: BLACK_STAINED_GLASS_PANE
# Slots for the paginated list (manual mode).
prestige-slots: [10, 11, 12, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32, 33, 34]
prestige:
owned:
material: LIME_STAINED_GLASS_PANE
name: '%prefix% <dark_gray>(<green>Reached</green>)'
lore:
- '<gray>Prestige <white>#%id%'
- '<green>✔ Already prestiged.'
current:
material: NETHER_STAR
glow: true
name: '%prefix% <dark_gray>(<yellow>Current</yellow>)'
lore:
- '<gray>Prestige <white>#%id%'
- '<yellow>➤ Your current prestige.'
next:
material: EMERALD
name: '%prefix% <dark_gray>(<green>Next</green>)'
lore:
- '<gray>Prestige <white>#%id%'
- '<gray>Cost: <gold>%cost% <gray>%currency%'
- ' '
- '<yellow>Click to prestige!'
locked:
material: RED_STAINED_GLASS_PANE
name: '%prefix% <dark_gray>(<red>Locked</red>)'
lore:
- '<gray>Prestige <white>#%id%'
- '<gray>Cost: <gold>%cost% <gray>%currency%'
- '<red>🔒 Prestige to unlock.'
# Status view used when unlimited_prestiges is enabled.
unlimited:
current:
slot: 11
material: NETHER_STAR
glow: true
name: '<yellow><bold>Current Prestige'
lore:
- '<gray>You are <white>%prefix%'
- '<gray>Prestige level: <white>%id%'
next:
slot: 13
material: EMERALD
name: '<green><bold>Next Prestige'
lore:
- '<gray>Next: <white>%prefix%'
- '<gray>Cost: <gold>%cost% <gray>%currency%'
- ' '
- '<yellow>Click to prestige!'
max:
slot: 13
material: BARRIER
name: '<red><bold>Max Prestige'
lore:
- '<gray>You have reached the highest prestige!'
progress:
slot: 15
bar-length: 20
bar-delimiter: '|'
material: EXPERIENCE_BOTTLE
name: '<aqua><bold>Progress'
lore:
- '<gray>Progress to next prestige:'
- '%bar%'
- '<white>%progress%%'
items:
info:
slot: 4
material: BOOK
name: '<green><bold>Prestiges'
lore:
- '<gray>Prestige to reset your rank and'
- '<gray>unlock permanent rewards.'
close:
slot: 49
material: BARRIER
name: '<red><bold>Close'
lore: []
prev-page:
slot: 48
material: ARROW
name: '<yellow>« Previous Page'
lore: []
next-page:
slot: 50
material: ARROW
name: '<yellow>Next Page »'
lore: []- Currencies
- Ranks
- Prestiges
- Rebirths
- Mines
- AutoSell
- AutoMiner
- Enchants
- Pickaxe Levels
- Pickaxe Skins
- Gangs
- Multipliers
- Blocks
- Bombs
- History
- Mining Stats
- Nicknames
- Battle Pass
- Quests
- Daily Rewards
- config.yml
- autominer.yml
- autosell.yml
- block-rewards.yml
- enchants.yml
- currencies.yml
- multipliers.yml
- ranks.yml
- prestiges.yml
- pickaxe-levels.yml
- pickaxe-skins.yml
- gangs.yml
- mines.yml
- bombs.yml
- blocks.yml
- mining-stats.yml
- rebirths.yml
- battlepass.yml
- quests.yml
- dailyrewards.yml
- efficiency.json
- fortune.json
- unbreaking.json
- haste.json
- speed.json
- fly.json
- nightvision.json
- jumpboost.json
- autosell.json
- tokenfinder.json
- gemfinder.json
- salary.json
- charity.json
- blessing.json
- gangvaluefinder.json
- prestigefinder.json
