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Release 3.2

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@Dreamucxe Dreamucxe released this 20 Sep 18:34
· 7 commits to main since this release

New in 3.2
Two additions to the Aim Lab, both about the weapon and the way you hold the phone.

Fire modes. A weapon now discharges in one of three ways — single, a fixed burst, or full auto — and the training loop honours it: a burst walks up the recoil pattern at the real fire-rate cadence rather than landing all at once, and the magazine and reload gate every mode the same. The weapon editor picks the mode and, for burst, the round count; a built-in Burst Carbine ships so the mode is there to try without building one. Older saved weapons read back as auto — exactly what they already did — so nothing changes under you.
On-screen controls on every mode. The saved control layouts (HUDs) you build in the editor can now be drawn over the arena during a run from any mode's setup screen, not just some — pick one, or leave it on "None" for a clean view. The choice is per run and never forced.
Also from 3.1: the Aim Lab runs in landscape with a real horizontal field-of-view setting, the gyro axes remap correctly per screen rotation, and control layouts are stored per orientation.