Skip to content
Drehverschluss edited this page Nov 15, 2026 · 3 revisions

FAQ

My lightning spells cost runes. Where do I get them? Without RunelessRPG every lightning spell costs one Lightning Rune, like the Wizards spells cost theirs. Stormcaller adds the recipes the Runes mod is missing: Cobblestone + Copper Ingot (2 runes) or + Lightning Rod (4 runes), more at the Rune Crafting Altar. The Wizard Merchant sells 8 runes for 2 Emeralds. Or install RunelessRPG: then the spells cost mana by their tier and no runes at all. See Getting started.

I can't find the Amber Lightning Staff. It needs Better End, like the tier 4 staves of Wizards. Without Better End it does not exist (not in the creative tab, not in JEI). With Better End it is crafted from Amber Gems, Aeternium Ingots and a Lightning Rod, or found in tier 4 loot. A pack without Better End can register it anyway with ignore_items_required_mods in config/stormcaller/tweaks.json. See Equipment.

My Stormbringer Staff still shows +8 Lightning Spell Power. Since 0.2.0 the default is +10, but an existing config/stormcaller/equipment.json keeps the old +8. Set the value under staff_stormbringer to 10.0, or delete the staff_stormbringer entry so it is written again with the new default. Server and client need the same file. See Equipment.

How many balls can the Stormbringer Staff have out at once? Each ball lives 10 s and the spell has a 30 s cooldown, so normally one. Spell Haste shortens the cooldown: from +200 % haste two balls overlap, from +500 % three. More than 3 staff balls are never out (max_staff_balls); the ball of the Caged Ball Lightning comes on top and stays at one.

Do I still need spell_power:lightning in the Wizards config to put the line under Frost? No, since 0.2.0 Stormcaller places the lightning line of the Wizard Robe and the Wizard Staff right under Frost Spell Power by itself. An existing entry does no harm: it wins and nothing counts twice.

I have no rings, amulets or relics. They only exist with Curios API (or Accessories with its Curios layer). They have no recipes; they drop from loot of the RPG Series tiers (rings and amulets in tier 4 accessories, relics in tier 1 to 3 relics). See Jewelry and relics.

The Stormcaller root in the skill tree is locked. You already have a class in the Class Skills tab (More RPG Classes – Skill Tree). Stormcaller counts as a class of its own, so you choose one. Use the Orb of Oblivion to reset, or switch the lock off with class_lock = false in stormcaller-server.toml. See Skill tree.

My roll passives (Static Trap, Charged Roll) do nothing. They need Combat Roll. Without it their tooltip shows a red note.

Why does the Thunderstorm only hit 3 enemies? On purpose: every second the cloud strikes up to 3 enemies beneath it, picked at random. When it hit every enemy every second, with the shock stacking on top, it was too strong against large groups. With 3 or fewer enemies all of them are hit. Packs can change the number, see Changing spell values.

The robes look different since 0.3.0. Can I get the old look back? Yes. Turn on the built-in resource pack Stormcaller_Original_Armor in Options → Resource Packs. It only changes your own client, servers need nothing. See Robe look.

Why can't I stun the same enemy again right away? Since 0.3.0 there is a short pause of 2 s after a stun from a shock before shocks can stun the same target again, so big enemies don't get locked down. Lightning Nova always stuns. See Stun pause.

Why don't I see my armor trim on the robes? The robes have their own models, and the vanilla trim patterns do not fit on them. A trim can still be applied and is listed in the tooltip, but it is not drawn.

Is there a tier 4 wand? No. Wizards has no tier 4 wand either; the tier 4 weapons are staves: the Amber Lightning Staff (with Better End) and the unique Stormbringer Staff.

Why is the Novice Wand still a fire wand? Its spell is fixed in the code of Wizards. Spark is cast with the Lightning Wand.

Where is Lightning Bolt on my Wizard Staff? It is in the spell choices of the Wizard Staff. A new staff picks one of its tier 1 spells; at the Spell Binding Table Lightning Bolt replaces the other spell, it does not come on top.

Why does a boss not get stunned? Bosses (#stormcaller:shock_resistant) are slowed instead, so their attack patterns never get stuck. They still get the stages of Shocked. See Shock.

I changed a spell file and nothing happened. Spells are only loaded when the world is joined or the server starts; /reload does not reload them. See Changing spell values.

The cloud or the elemental looks wrong with my shader pack. They are tested with Complementary and Euphoria Patches. Please report other packs with a screenshot on the issue tracker.

Clone this wiki locally