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Skill Tree

Drehverschluss edited this page Nov 15, 2026 · 2 revisions

Skill tree

Only with Skill Tree (RPG Series) (it brings Pufferfish's Skills). Stormcaller then adds its own tab "Stormcaller". Without Skill Tree there is no tab.

Skill tree

Layout

  • 28 nodes, each costs 1 point. You can spend at most 13 points in the tab, which is exactly one path from the root to the end.
  • Points come from kills, like in the class tab of More RPG Classes – Skill Tree.
  • At each step you choose one of two sides; the other side is closed then. The same goes for the two modifiers of each spell upgrade.
  • The spell upgrades change the spells of the Tome of Lightning.
Step Side A Side B
Root: Path of the Storm +1 % Lightning Spell Power
Passive 1 Forked Spark Galvanic Rush
Boost: Storm Attunement +1 % Lightning Spell Power
Tier 2 spell Improved Chain Lightning, then Long Arc or Conductive Chain Improved Lightning Nova, then Thunderclap or Quick Discharge
Boost: Storm Attunement +1 % Lightning Spell Power
Passive 2 (needs Combat Roll) Static Trap Charged Roll
Tier 3 spell Improved Static Shield, then Lasting Charge or Arc Retort Improved Lightning Strike, then Double Strike or Charged Ground
Boost: Storm Attunement +1 % Lightning Spell Power
Passive 3 Eye of the Storm Storm Ward
Tier 4 spell Improved Thunderstorm, then Static Rain or Rolling Thunder Improved Storm Elemental, then Twin Storms or Chain Conductor

Skill tree

Passives

Passive Effect
Forked Spark Lightning spell hits have a 20 % chance to fork to the nearest other enemy within 6 blocks for 0.3 × Lightning Spell Power (10 % shock chance). At most once per second
Galvanic Rush Lightning spell hits have a 15 % chance to give you +5 % movement speed for 4 s, stacking up to 3 times
Static Trap When you roll, a static field stays behind for 4 s: 0.25 per second to enemies within 2.5 blocks, 25 % shock chance. Cooldown 4 s
Charged Roll When you roll, your next lightning spell hit within 3 s is sure to shock
Eye of the Storm Casting a lightning spell has a 15 % chance to make your next lightning spell within 6 s instant. Cooldown 10 s
Storm Ward Casting a lightning spell has a 10 % chance to give you Storm Ward for 6 s: it absorbs 2 × (1 + ⌊0.2 × Lightning Spell Power⌋) damage, and melee attackers may be shocked (50 %) while it holds. Cooldown 15 s
  • Eye of the Storm makes the spells in the tag #stormcaller:eye_of_the_storm instant: Spark, Lightning Bolt, Chain Lightning, Lightning Nova and Lightning Strike.
  • Static Trap and Charged Roll need Combat Roll. Without it they can still be taken, but they never trigger; their tooltip shows a red note.

Spell upgrades

Spell Upgrade Modifier A Modifier B
Chain Lightning +10 % damage Long Arc: jumps to targets up to 4 blocks farther away (8 → 12) Conductive Chain: every hit rolls twice for a shock, a hit still shocks at most once (20 % → 36 %)
Lightning Nova Radius +1 (6 → 7) Thunderclap: stun 0.5 s longer (1.5 → 2), bosses are slowed 0.5 s longer Quick Discharge: cooldown −3 s (10 → 7)
Static Shield Cooldown −5 s (30 → 25) Lasting Charge: lasts 4 s longer (8 → 12) Arc Retort: the counter-strike also arcs to one more enemy within 4 blocks
Lightning Strike Radius 3 → 4 Double Strike: half a second later a second bolt strikes the same spot Charged Ground: the ground stays charged for 3 s, 0.2 per second to enemies within 3 blocks, 20 % shock chance
Thunderstorm +10 % damage (0.28 → 0.308) Static Rain: every hit slows by 30 % for 1.5 s, bosses by 15 % Rolling Thunder: every third hit of a cloud strikes twice as hard
Storm Elemental Lasts 5 s longer (30 → 35) Twin Storms: summons a second elemental Chain Conductor: the elemental also casts Chain Lightning, at most every 8 s

The skill tree upgrades and the tier 4 set bonuses do not overlap: Fulgurite gives Chain Lightning one more jump, and Stormweave makes the Thunderstorm longer and larger.

Lock against the class tab

With More RPG Classes – Skill Tree, the "Class Skills" tab of Skill Tree holds the classes. Stormcaller counts as a class of its own:

  • A player who has a class (any node) in the Class Skills tab cannot take the Stormcaller root, and a player with the Stormcaller root cannot take a class. The locked root is shown gray, with a note in its tooltip and a toast.
  • Without the lock a player could fill both tabs and have twice the points.
  • Players who already have both keep them.
  • Switch it off with class_lock = false in stormcaller-server.toml, section [skill_tree] (see Configuration).

Respec

The Orb of Oblivion of Skill Tree resets the Stormcaller tab together with the others. Effects that are running end with their duration.

For pack makers

  • The tab is a datapack built into the jar (resourcepacks/skill_tree), loaded only with Skill Tree. Datapacks and KubeJS can replace single files under data/stormcaller/puffish_skills/categories/stormcaller/.
  • If any datapack for Pufferfish's Skills has an error, Pufferfish's Skills loads no category at all, also not this one.

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