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Skill Tree
Drehverschluss edited this page Nov 15, 2026
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Only with Skill Tree (RPG Series) (it brings Pufferfish's Skills). Stormcaller then adds its own tab "Stormcaller". Without Skill Tree there is no tab.

- 28 nodes, each costs 1 point. You can spend at most 13 points in the tab, which is exactly one path from the root to the end.
- Points come from kills, like in the class tab of More RPG Classes – Skill Tree.
- At each step you choose one of two sides; the other side is closed then. The same goes for the two modifiers of each spell upgrade.
- The spell upgrades change the spells of the Tome of Lightning.
| Step | Side A | Side B |
|---|---|---|
| Root: Path of the Storm | +1 % Lightning Spell Power | |
| Passive 1 | Forked Spark | Galvanic Rush |
| Boost: Storm Attunement | +1 % Lightning Spell Power | |
| Tier 2 spell | Improved Chain Lightning, then Long Arc or Conductive Chain | Improved Lightning Nova, then Thunderclap or Quick Discharge |
| Boost: Storm Attunement | +1 % Lightning Spell Power | |
| Passive 2 (needs Combat Roll) | Static Trap | Charged Roll |
| Tier 3 spell | Improved Static Shield, then Lasting Charge or Arc Retort | Improved Lightning Strike, then Double Strike or Charged Ground |
| Boost: Storm Attunement | +1 % Lightning Spell Power | |
| Passive 3 | Eye of the Storm | Storm Ward |
| Tier 4 spell | Improved Thunderstorm, then Static Rain or Rolling Thunder | Improved Storm Elemental, then Twin Storms or Chain Conductor |

| Passive | Effect |
|---|---|
| Forked Spark | Lightning spell hits have a 20 % chance to fork to the nearest other enemy within 6 blocks for 0.3 × Lightning Spell Power (10 % shock chance). At most once per second |
| Galvanic Rush | Lightning spell hits have a 15 % chance to give you +5 % movement speed for 4 s, stacking up to 3 times |
| Static Trap | When you roll, a static field stays behind for 4 s: 0.25 per second to enemies within 2.5 blocks, 25 % shock chance. Cooldown 4 s |
| Charged Roll | When you roll, your next lightning spell hit within 3 s is sure to shock |
| Eye of the Storm | Casting a lightning spell has a 15 % chance to make your next lightning spell within 6 s instant. Cooldown 10 s |
| Storm Ward | Casting a lightning spell has a 10 % chance to give you Storm Ward for 6 s: it absorbs 2 × (1 + ⌊0.2 × Lightning Spell Power⌋) damage, and melee attackers may be shocked (50 %) while it holds. Cooldown 15 s |
- Eye of the Storm makes the spells in the tag
#stormcaller:eye_of_the_storminstant: Spark, Lightning Bolt, Chain Lightning, Lightning Nova and Lightning Strike. - Static Trap and Charged Roll need Combat Roll. Without it they can still be taken, but they never trigger; their tooltip shows a red note.
| Spell | Upgrade | Modifier A | Modifier B |
|---|---|---|---|
| Chain Lightning | +10 % damage | Long Arc: jumps to targets up to 4 blocks farther away (8 → 12) | Conductive Chain: every hit rolls twice for a shock, a hit still shocks at most once (20 % → 36 %) |
| Lightning Nova | Radius +1 (6 → 7) | Thunderclap: stun 0.5 s longer (1.5 → 2), bosses are slowed 0.5 s longer | Quick Discharge: cooldown −3 s (10 → 7) |
| Static Shield | Cooldown −5 s (30 → 25) | Lasting Charge: lasts 4 s longer (8 → 12) | Arc Retort: the counter-strike also arcs to one more enemy within 4 blocks |
| Lightning Strike | Radius 3 → 4 | Double Strike: half a second later a second bolt strikes the same spot | Charged Ground: the ground stays charged for 3 s, 0.2 per second to enemies within 3 blocks, 20 % shock chance |
| Thunderstorm | +10 % damage (0.28 → 0.308) | Static Rain: every hit slows by 30 % for 1.5 s, bosses by 15 % | Rolling Thunder: every third hit of a cloud strikes twice as hard |
| Storm Elemental | Lasts 5 s longer (30 → 35) | Twin Storms: summons a second elemental | Chain Conductor: the elemental also casts Chain Lightning, at most every 8 s |
The skill tree upgrades and the tier 4 set bonuses do not overlap: Fulgurite gives Chain Lightning one more jump, and Stormweave makes the Thunderstorm longer and larger.
With More RPG Classes – Skill Tree, the "Class Skills" tab of Skill Tree holds the classes. Stormcaller counts as a class of its own:
- A player who has a class (any node) in the Class Skills tab cannot take the Stormcaller root, and a player with the Stormcaller root cannot take a class. The locked root is shown gray, with a note in its tooltip and a toast.
- Without the lock a player could fill both tabs and have twice the points.
- Players who already have both keep them.
- Switch it off with
class_lock = falseinstormcaller-server.toml, section[skill_tree](see Configuration).
The Orb of Oblivion of Skill Tree resets the Stormcaller tab together with the others. Effects that are running end with their duration.
- The tab is a datapack built into the jar (
resourcepacks/skill_tree), loaded only with Skill Tree. Datapacks and KubeJS can replace single files underdata/stormcaller/puffish_skills/categories/stormcaller/. - If any datapack for Pufferfish's Skills has an error, Pufferfish's Skills loads no category at all, also not this one.
Stormcaller (RPG Series Plus) for NeoForge 1.21.1 · CurseForge (coming soon) · Source · Report a bug
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