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Drehverschluss edited this page Nov 15, 2026 · 3 revisions

Spells

Stormcaller has 8 lightning spells, like each school of Wizards: one for the wand (tier 0), one for the staff (tier 1) and six in the Tome of Lightning (tiers 2 to 4, two each). All of them deal damage of the school spell_power:lightning, which scales with Lightning Spell Power. They look like lightning but are no vanilla lightning bolts: they never start fires and never turn pigs or creepers.

Overview

Damage is a factor of your Lightning Spell Power (0.57 = 57 % of it per hit). Shock is the base chance per hit; your Shock Chance is added to it (see Shock).

Spell Tier Source Cast Cooldown Range Damage Shock Special
Spark 0 Lightning Wand 1 s – 48 0.57 per hit 10 % Jumps to 1 more target
Lightning Bolt 1 Lightning Staff and all lightning staves, Wizard Staff 1.1 s – 64 0.76 per hit 15 % Very fast bolt, jumps to 2 more targets
Chain Lightning 2 Tome 1 s 8 s 32 0.665 per hit 20 % Jumps to up to 4 more targets (5 hits), same damage on each
Lightning Nova 2 Tome 0.5 s 10 s radius 6 0.475 always Around you, knockback, stuns 1.5 s
Static Shield 3 Tome instant 30 s self 0.38 to the attacker 50 % 8 s: melee attackers are struck back, −10 % damage taken
Lightning Strike 3 Tome 1 s 10 s 32 0.95 to every target 50 % Bolt from the sky, radius 3
Thunderstorm 4 Tome instant 24 s 32 0.28 per hit 25 % Cloud for 6 s, strikes up to 3 random enemies beneath it every second
Storm Elemental 4 Tome instant 30 s 16 through its Lightning Bolt 15 % (its bolt) Summon for 30 s that fights at your side

Tome of Lightning

Costs

  • Without RunelessRPG every spell costs one Lightning Rune (runes:lightning_stone), like the Wizards spells cost their runes. See Getting started for the rune recipes.
  • With RunelessRPG they cost mana by their tier, like the Wizards spells. No rune is needed and none is used; the tooltip shows the mana cost instead of the rune.
Tier Spells Mana (RunelessRPG defaults)
0 Spark 4
1 Lightning Bolt 5
2 Chain Lightning, Lightning Nova 7
3 Static Shield, Lightning Strike; Ball Lightning of the Stormbringer Staff 10
4 Thunderstorm, Storm Elemental 14

Mana in the tooltip

The Storm Orb, all passives (Skyfall, Stored Charge, Ball Lightning of the relic, Static Lodestone, the skill tree passives), the hits of the Ball Lightning and the spells of the Storm Elemental cost nothing. The Ball Lightning of the Stormbringer Staff costs like a tier 3 spell (one rune, or 10 mana with RunelessRPG).

Spark (tier 0)

Cast with the Lightning Wand and the Netherite Lightning Wand. A spark that flies to the target and jumps to one more enemy within 6 blocks. Each hit deals 0.57 × Lightning Spell Power and has a 10 % shock chance.

Lightning Bolt (tier 1)

Cast with every lightning staff and with the Wizard Staff of Wizards (see Getting started). A very fast bolt (speed 3) that jumps to 2 more enemies within 7 blocks: 0.76 per hit, 15 % shock chance.

Chain Lightning (tier 2)

A fast bolt that jumps through up to 4 more enemies within 8 blocks, so up to 5 hits. Every hit deals the full 0.665 and rolls its own 20 % shock chance; there is no damage drop from jump to jump. The next target is searched around the enemy that was hit. Cooldown 8 s.

The Fulgurite Robe set bonus adds one more jump and 10 % damage (see Equipment).

Lightning Nova (tier 2)

Discharges lightning around you: all enemies within 6 blocks (half that height) take 0.475, are knocked back and are always shocked. Normal enemies are stunned for 1.5 s, bosses are slowed instead (see Shock). Cooldown 10 s.

Lightning Nova

Static Shield (tier 3)

Charges you for 8 s. While it lasts:

  • you take 10 % less damage (value in config/stormcaller/effects.json, see Configuration),
  • an enemy that hits you in melee is struck back for 0.38 with a 50 % shock chance. Only attackers whose hitbox is at most 4 blocks away count, at most one counter-strike per tick. Projectiles, explosions, magic and spell damage do not trigger it (damage type tag #stormcaller:static_shield/ignored, packs can extend it).

Instant cast, cooldown 30 s.

Lightning Strike (tier 3)

Calls a bolt from 16 blocks above down onto the target. Every enemy within 3 blocks of the impact takes the full 0.95 and rolls a 50 % shock chance. Tighter and harder than the Fire Meteor of Wizards. Cooldown 10 s.

Lightning Strike

Thunderstorm (tier 4)

Calls a thunder cloud above the target for 6 s; you can keep moving. Every second its lightning strikes up to 3 enemies beneath it within 4 blocks, chosen at random (each at most once per second), for 0.28 each with a 25 % shock chance. With 3 or fewer enemies, all of them are hit. The cloud hits 6 times and reaches up to just below the cloud, so it also hits flying enemies. No knockback. Instant cast, cooldown 24 s.

The limit of 3 targets is the marker stormcaller:max_targets/3 in the spell file, see Changing spell values. The Stormweave Robe set bonus makes the storm 2 s longer and its radius 1 block larger.

Thunderstorm

Storm Elemental (tier 4)

Summons a Storm Elemental for 30 s. It follows you (teleports when it is more than 32 blocks away), attacks hostile enemies on its own and casts Lightning Bolt at them about once per second, with its own spell power. Its shocks use your Shock Chance. Instant cast, cooldown 30 s (not reduced by Spell Haste).

Values of the elemental (base values from config/stormcaller/summoned_entities.json, scaling from the spell file). Example: with 10 Lightning Spell Power it has 40 health, 5.5 armor and 7 Lightning Spell Power.

Attribute Base Plus per point of your Lightning Spell Power
Max health 30 +1
Armor 5 +0.05
Attack damage 4 +0.5
Lightning Spell Power 1 + 1.5 +0.45
Attack knockback – +0.1
Knockback resistance 2.5 (Minecraft caps it at 1, so it is never knocked back) +0.025
Movement speed 0.25 –
Follow range 32 –

Like the Frost Elemental of Wizards, it stays for its full time when you die, log out or change dimension.

Other spells

Spell What it is
Fulgurite Chain Lightning (fulgurite_chain_lightning) 4-piece bonus of the Fulgurite Robe
Stormweave Thunderstorm (stormweave_thunderstorm) 4-piece bonus of the Stormweave Robe
Ball Lightning (ball_lightning_staff) Active spell of the Stormbringer Staff, see Equipment
Skyfall (skyfall) Passive of the Stormbringer Staff
Stored Charge (stored_charge) Passive of the Amber Lightning Staff, see Equipment
Static Lodestone, Storm Orb, Ball Lightning (ball_lightning) Relics, see Jewelry and relics
Ball Lightning: Strike (ball_lightning_zap), Ball Lightning: Discharge (ball_lightning_discharge) The hits of the relic's Ball Lightning (passive, they trigger nothing)
Ball Lightning: Strike (ball_lightning_staff_zap), Ball Lightning: Discharge (ball_lightning_staff_discharge) The hits of the Stormbringer's Ball Lightning (active, no cost, they trigger like a lightning spell hit)
Charged Ground (charged_ground_field) The ground field of the skill tree modifier Charged Ground

Stormcaller has more spell files: the spells of items (Ball Lightning and Skyfall of the Stormbringer Staff, Stored Charge, the relics Ball Lightning, Static Lodestone and Storm Orb, see Equipment and Jewelry and relics), the set bonuses (fulgurite_chain_lightning, stormweave_thunderstorm) and the skill tree nodes (see Skill tree). 45 spell files in total, all in data/stormcaller/spell/.

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