Replace the five trade-off augments with the seven that earned their place The five documented here were deleted from the mod. Each sat on the same axis as an existing augment - Overdrive was Amplification, Miser was Efficiency - so they offered quantities where the page promised choices. The seven that replace them are documented the same way, and four of them work on levers that did not exist before: what sharing costs, whether an effect is charged at all, and whether the carrier is moving. The datapack guide gains all four operations and the real cost formula, which had never mentioned the range factor. Also: Beacon IV has three effect slots and four augment slots, and effect_slots is capped at five - the screen lays out that many, and an effect past it would be charged and invisible.
Drop a duplicated sentence about value clamping
Document the five trade-off augments and the fourth slot The seven original augments are each one pure operation, so all seven are strictly good and the only decision is which you lack room for. The five new ones each spend a stat to buy another, and the page now says so before describing them. Also: - Beacon IV has four augment slots. - Changing augment_slots is safe on a live world, and the guide says so. It says how many slots are usable; the container is a fixed size with fuel first, so lowering it locks augments rather than losing them. - model_data is gone. Glyphs are keyed on the registry key now, so a datapack names itself rather than claiming a number.
Rename to beacons throughout, and document every augment properly "Pack" is gone from every page, along with two page names. Datapack, modpack and the Datapack-Guide links are untouched. Augments is rewritten: a full section per augment saying what it does, how to use it, what it costs, what the shipped defaults are and which fields configure it. The old page described Attunement and Amplification in ways that were no longer true. Corrected where the wiki was simply wrong: - Curios priority was backwards. A worn beacon wins; the page said the inventory did. - Six effects now reach level III, not II. - Sharing is gated by aura_rank and Attunement, not by tier number. - The cost formula named 2^(level-1) rather than the effect's own amplifier_cost_multiplier, and omitted the range factor entirely. Beacons and Tiers gains a "shares unaided" column and a table mapping every number on the page to the datapack field that sets it.
Rename to Portable Beacons, and link the CurseForge page Every id moved too - portablebeacons: throughout, and the config file is portablebeacons-server.toml now. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Align the fuel durations with what the game displays Copper reads as 2 min, not 2.5: the formatter rounds down to a single unit. Says so, so the rule holds for the values a datapack adds too. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Document tag-keyed fuel entries Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Update for the JEI plugin and the key bind Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Write the wiki: player guide, reference, and datapack docs Twelve pages covering playing the mod, running it on a server, and extending it with a datapack. Every number is taken from the shipped data files and the codecs rather than from memory. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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