-
Notifications
You must be signed in to change notification settings - Fork 0
Home
Beacon effects in an inventory item. Four tiers, augments you slot in, and a fuel cost — all defined in datapacks rather than in code.
NeoForge 1.21.1 · Java 21 · MIT
Download on CurseForge · Source · Issues
A Portable Beacon sitting in your inventory projects beacon effects on you, and — once it can share — on people around you. Which effects, how far, how strong, how widely and what it costs are all configured in the beacon's own screen.
It is deliberately not a beacon replacement. Every beacon tier consumes a Beacon block in its recipe, and the aura ranges stay well below the block's 20–50 blocks: a beacon that follows you is worth much more than a fixed one at equal reach.
| Getting Started | Craft your first beacon and turn it on. |
| Beacons and Tiers | What each of the seven beacons is worth. |
| The Beacon Screen | Every control, and what the meters mean. |
| Effects | The twelve shipped effects, their cost and tier. |
| Augments | The seven augments and their tiers. |
| Fuel | What burns, for how long, and how to turn it off. |
| Recipes | Every recipe in one place. |
| Configuration | The four server-side options. |
| Datapack Guide | Add your own effects, augments, tiers and fuels. |
| Compatibility | Curios, recipe viewers, and what is not supported. |
| FAQ | Short answers to the recurring questions. |
This wiki is the reference for Portable Beacons. Numbers on these pages are taken from the shipped datapack files — if a modpack you are playing has changed them, its own values win.
CurseForge · Source · Issues · MIT
Playing
Running it
Extending it