Skip to content

Machines

Theo edited this page Aug 9, 2026 · 1 revision

Machines

Twenty-five machines across five tiers. Every value below comes from a datapack recipe, not from the code — see Datapacks and Recipes if you want different numbers.

Tier 1 — no field required

Machine What it does
Resonance Stabilizer Raw crystal + quartz → stable crystal, 30 s. Autonomous
Crystal Crusher 1 raw crystal → 3 resonance dust, 10 s. Autonomous
Resonance Whetstone Repairs a tool by 25%, 8 s. Autonomous. Costs a stable crystal to build
Component Assembler Stable crystal + 2 iron → 2 components, 5 s. 3 Osc/tick — the one T1 machine that needs a field

Tier 2 — the field

Machine What it does
Field Emitter Radius 8, reserve 4000 Osc. Fuel is data-driven
Tunable Field Emitter Same emitter, with a chosen harmonic band
Flux Purifier Stable + redstone → refined crystal, 45 s (22 s overheated)
Resonance Storage Cell Portable battery, 8000 Osc
Resonance Locator Mode tool (Resources / Structures). Enables the field HUD
Crystal Roost 1 raw crystal per 600 s, if a Crystal Strider is nearby

Tier 3 — the network

Machine What it does
Resonance Relay Range 20, chainable, 1 Osc/tick. A buffer, never a wire
Veskorian Alloy Forge 2 refined + 2 ingots → alloy + slag, 20 s
Structural Synthesizer 4 ingots + 8 stone → 4 blocks + residue, 60 s
Deep Crystal Driller Harvests clusters below Y −40, 6 Osc/tick
Slag Vent Empties 1 slag / 10 s from each forge within 8 blocks
Flux Compressor 4 refined → 1 concentrated flux, 30 s, 6 Osc/tick
Reclaimer 4 slag → 1 gravel; 4 sludge → 1 dust. Closes the loop
Advanced Assembler 4 components + 2 conductive ingots → 1 resonance matrix
Damping Array Purges dissonance from a field, range 16

Two machines here exist because of what the others leave behind. The Forge and the Synthesizer produce byproducts; the Slag Vent moves them and the Reclaimer turns them back into something. Waste is a real output with a real outlet, not a rounding error.

The resonance matrix from the Advanced Assembler is the gate to Tier 4 — all four T4 machines require one.

Tier 4 — scale

Machine What it does
Harmonic Amplifier Widens an existing field. Manufactures nothing
Deep Synthesis Chamber Consumes a hyper-refined crystal on construction, permanently
Automated Extraction Array Extraction without a player present
Resonance Network Hub Network coordination
Convergence Core Multiblock: a ring of 8 relays at 5 blocks. Range 40, strength 1000

Tier 5 — the Rift

Machine What it does
Rift Anchor Anchors the Rift
Rift Ward Emitter Contains it
Rift Core Extractor Extracts from it — six times, and no more. The Core tells you what it has left

What every machine shares

Every cycle machine inherits the same chassis:

  • a progress bar and a persistent inventory, dropped on the ground when the block breaks
  • an augment slot (Catalyst Core, +15% speed by default)
  • a manual on/off switch
  • redstone control in three modes: ignored / requires a signal / requires no signal
  • overheat where supported: 2× speed for 2× energy, with a 20% chance of losing the input
  • a harmonic band
  • configurable faces: each side set to input, output, or disabled
  • a glow on the front that is on only when the machine actually runs that tick

None of this uses a custom network packet — the GUI buttons ride the vanilla clickMenuButton channel.

The Resonance Tuner

The mod's wrench. Right-click a machine to apply the current mode; right-click the air to cycle modes (Rotate / On-Off / Overheat / Redstone); shift-right-click any block entity to dismantle it, block and contents straight to your inventory.

Clone this wiki locally