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Machines
Twenty-five machines across five tiers. Every value below comes from a datapack recipe, not from the code — see Datapacks and Recipes if you want different numbers.
| Machine | What it does |
|---|---|
| Resonance Stabilizer | Raw crystal + quartz → stable crystal, 30 s. Autonomous |
| Crystal Crusher | 1 raw crystal → 3 resonance dust, 10 s. Autonomous |
| Resonance Whetstone | Repairs a tool by 25%, 8 s. Autonomous. Costs a stable crystal to build |
| Component Assembler | Stable crystal + 2 iron → 2 components, 5 s. 3 Osc/tick — the one T1 machine that needs a field |
| Machine | What it does |
|---|---|
| Field Emitter | Radius 8, reserve 4000 Osc. Fuel is data-driven |
| Tunable Field Emitter | Same emitter, with a chosen harmonic band |
| Flux Purifier | Stable + redstone → refined crystal, 45 s (22 s overheated) |
| Resonance Storage Cell | Portable battery, 8000 Osc |
| Resonance Locator | Mode tool (Resources / Structures). Enables the field HUD |
| Crystal Roost | 1 raw crystal per 600 s, if a Crystal Strider is nearby |
| Machine | What it does |
|---|---|
| Resonance Relay | Range 20, chainable, 1 Osc/tick. A buffer, never a wire |
| Veskorian Alloy Forge | 2 refined + 2 ingots → alloy + slag, 20 s |
| Structural Synthesizer | 4 ingots + 8 stone → 4 blocks + residue, 60 s |
| Deep Crystal Driller | Harvests clusters below Y −40, 6 Osc/tick |
| Slag Vent | Empties 1 slag / 10 s from each forge within 8 blocks |
| Flux Compressor | 4 refined → 1 concentrated flux, 30 s, 6 Osc/tick |
| Reclaimer | 4 slag → 1 gravel; 4 sludge → 1 dust. Closes the loop |
| Advanced Assembler | 4 components + 2 conductive ingots → 1 resonance matrix |
| Damping Array | Purges dissonance from a field, range 16 |
Two machines here exist because of what the others leave behind. The Forge and the Synthesizer produce byproducts; the Slag Vent moves them and the Reclaimer turns them back into something. Waste is a real output with a real outlet, not a rounding error.
The resonance matrix from the Advanced Assembler is the gate to Tier 4 — all four T4 machines require one.
| Machine | What it does |
|---|---|
| Harmonic Amplifier | Widens an existing field. Manufactures nothing |
| Deep Synthesis Chamber | Consumes a hyper-refined crystal on construction, permanently |
| Automated Extraction Array | Extraction without a player present |
| Resonance Network Hub | Network coordination |
| Convergence Core | Multiblock: a ring of 8 relays at 5 blocks. Range 40, strength 1000 |
| Machine | What it does |
|---|---|
| Rift Anchor | Anchors the Rift |
| Rift Ward Emitter | Contains it |
| Rift Core Extractor | Extracts from it — six times, and no more. The Core tells you what it has left |
Every cycle machine inherits the same chassis:
- a progress bar and a persistent inventory, dropped on the ground when the block breaks
- an augment slot (Catalyst Core, +15% speed by default)
- a manual on/off switch
- redstone control in three modes: ignored / requires a signal / requires no signal
- overheat where supported: 2× speed for 2× energy, with a 20% chance of losing the input
- a harmonic band
- configurable faces: each side set to input, output, or disabled
- a glow on the front that is on only when the machine actually runs that tick
None of this uses a custom network packet — the GUI buttons ride the vanilla
clickMenuButton channel.
The mod's wrench. Right-click a machine to apply the current mode; right-click the air to cycle modes (Rotate / On-Off / Overheat / Redstone); shift-right-click any block entity to dismantle it, block and contents straight to your inventory.
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