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RedFX 2.0.0
Release Notes - Version 2.0.0
A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options.
What's New
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Seamless Block Splatters:
Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world:- Splatters now naturally flow across block boundaries without getting cut off at block edges.
- Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass.
- Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls.
- Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced.
- Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops.
- Splatters feature natural, irregular edges so they look organic rather than blocky or square.
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Gradual Splatter Dissolving:
Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. -
Separate Droplet & Splatter Size Sliders:
You can now tune the size of flying blood drops and landed puddles separately in the mod config:- Drop Size: Adjusts how large airborne blood particles appear.
- Splat Size: Adjusts the footprint of blood splatters on surfaces.
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New & Updated Entity Blood Colors:
- Endermites: Now bleed Ender Purple matching Endermen and the Ender Dragon.
- All Skeleton Variants: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white.
- Sulfur Cubes: Now bleed white sulfur goo.
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Refreshed Configuration Screen:
The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.