Skip to content

Version 0.12.0

Pre-release
Pre-release

Choose a tag to compare

@Droppel Droppel released this 18 Mar 20:37
· 76 commits to main since this release

Implemented the progressive swords.

Sword 1 spawns the sword in the treasureroom on the mountain
Sword 2 spawns the sword next to the elder
Sword 3 spawns the sword at home

Picking up any of the swords disables the otherones for this run

Sword 1 can be disabled in logic using the setting "treasureSword". If set to false, the treasure sword will not be in the item pool and won't be considered for the logic