v0.5.1 - Hotfix
Made hotfix change to starting code by removing math.random and replaced with worldGetRandom() when selecting a random index from the terrainTypes table.
Use worldGetRandom() as math.random would de-sync game.
Made hotfix change to starting code by removing math.random and replaced with worldGetRandom() when selecting a random index from the terrainTypes table.
Use worldGetRandom() as math.random would de-sync game.