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v0.8.0

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@Drumsin Drumsin released this 15 Apr 17:34
· 7 commits to master since this release

If you are running this tool locally on your disk, the current install now requires that you update to the latest LTS version of Node.js (v22.14.0).

It is recommended to follow the README.md instructions and reinstall the tool once you've updated Node.js.

  • Support for Knights of Cross and Rose terrain types.
  • Includes new POI terrains.
  • Updated Node.js packages.

Known Issues

  • Maps that make use of the ReturnProximity() from xp1_functions.lua will not generate. This is due to this function utilizing an internal C++ function called MapGen_ReturnProximity_Internal() that is inaccessible to the public. This prevents these existing skirmish maps from generating in the debugger: continental.lua, dunes.lua, glade.lua, haywire.lua, ponds.lua, shadow_lake.lua.

Newly added terrain types from Knights of Cross and Rose v13.0.4343.0. This includes the newly added POI terrains.

tt_shadow_lake_player_start
tt_shadow_lake_herdable
tt_shadow_lake_gold
tt_shadow_lake_hostile_hunt
tt_shadow_lake_water
tt_shadow_lake_aquatic
tt_shadow_lake_hunt
tt_shadow_lake_stone
tt_shadow_lake_relic
tt_relic_river_holy_site
tt_relic_river_plateau_high_bounty_small
tt_relic_river_plateau_high_bounty_large
tt_relic_river_plateau_med_settlement
tt_relic_river_plateau_high_bounty_micro
tt_relic_river_plateau_high_bounty_medium
tt_relic_river_plateau_med_bounty_medium
tt_relic_river_plateau_med_forest_dense
tt_relic_river_trees_stealth
tt_relic_river_plateau_med_holy_site
tt_relic_river_plateau_high_forest_dense
tt_relic_river_plateau_high_holy_site
tt_relic_river_plateau_low_forest_dense
tt_relic_river_hills_med
tt_relic_river_plateau_med_bounty_large
tt_relic_river_plateau_med_bounty_small
tt_relic_river_plateau_high
tt_relic_river_hills_low
tt_relic_river_plateau_low
tt_relic_river_plateau_med
tt_relic_river_hills_high
tt_relic_river_player_start
tt_relic_river_plateau_med_bounty_micro
tt_mountain_lakes_player_start
tt_mountain_lakes_resources_neutral
tt_mountain_lakes_stone_neutral
tt_mountain_lakes_forage_bush_neutral
tt_mountain_lakes_gold_neutral
tt_the_divide_stone
tt_the_divide_relic
tt_the_divide_gold
tt_the_divide_herdable
tt_the_divide_hostile_hunt
tt_the_divide_hunt
tt_the_divide_player_start
tt_forest_mountain_stone
tt_forest_mountain_player_start
tt_forest_mountain_gold
tt_forest_mountain_forest_elevation
tt_forest_mountain_peak
tt_forest_mountain_herdable
tt_forest_mountain_hunt
tt_forest_mountain_hostile_hunt
tt_poi_ruins_high_hills
tt_sacred_mountains_gold_plateau_med
tt_enlightened_horizon_holy_site
tt_stone_small_hills
tt_poi_ronin
tt_stone_large
tt_poi_merchant
tt_gold_tiny
tt_sacred_mountains_stone_plateau_med
tt_poi_random
tt_socotra_boar
tt_poi_ruins
tt_poi_abandoned_outpost
tt_poi_wolf_den
tt_socotra_gold_small
tt_flankwoods_gold
tt_lake_side_stone_large
tt_lake_side_holy_site
tt_gold_small_hills
tt_holy_site_precise
tt_poi_ronin_hills_high
tt_sacred_mountains_stealth_circular_large
tt_socotra_stealth_natural_small
tt_forest_natural_grove_large
tt_sacred_mountains_forest_small_hills
tt_eo_forest_circular_medium_clearing
tt_lake_side_settlement
tt_gorge_forest_tc
tt_hedgemaze_forest
tt_waterlanes_forest_edge
tt_arid_plains_food_valley
tt_lake_side_shore
tt_lake_side_base_shore
tt_lake_side_shallow_fish_single
tt_underhill_mountains
tt_lake_side_impasse_mountains
tt_enlightened_ofek_spire
tt_player_start_enlightened_horizon_ffa
tt_player_start_enlightened_horizon
tt_underhill_player_start
tt_socotra_player_start_ffa
tt_player_start_hedgemaze
tt_player_start_hedgemaze_lanes
tt_sacred_mountains_player_start_ffa
tt_player_start_safe_primary_resources_only
tt_player_start_lake_side
tt_sacred_mountains_player_start
tt_player_start_classic_hills_high_rolling_no_tertiary_wood
tt_socotra_player_start