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Tracks and Difficulty

github-actions[bot] edited this page Sep 3, 2026 · 3 revisions

Tracks

Five tracks, each a family of weakness. A lab belongs to exactly one track, set in lab.yml and mirrored by its directory under labs/.

Track Focus
web injection, broken access control, auth bypass, SSRF
binary memory corruption, exploitation, reverse engineering
crypto weak primitives, protocol misuse, implementation faults
network protocol abuse, traffic analysis, pivoting
osint recon, source analysis, signature tracing

Choose the track that names the primary weakness. A lab may touch others, but one track leads.

Difficulty

Grades describe what a player does, not how long it takes. Four tiers, uppercase in mono badges, lowercase in prose.

Level Expectation
EASY one vector, minimal recon, the brief points at the surface
MEDIUM chained steps, some enumeration, the vector needs a decision
HARD multiple systems or stages, custom tooling, dead ends that punish assumptions
INSANE research-level, an original technique, no public reference walkthrough

Grading rules

  • Pick one tier.
  • Grade the action, not the clock. A slow easy lab is still easy.
  • If a lab sits between two tiers, grade down. Let the solve rate correct it later.

The difficulty value is a promise to the player. Understating it wastes their time; overstating it breaks their trust.

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