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1. Classes: the blueprint, the preset of all objects
2. Objects: An instance of a class
3. Variable: using a name to store data within a program
4. Constants: A fixed value that can not change using the final value
5. field: stored data that belongs to a class or object
6. methods: block of code that preforms a task
7. visability: using private or public key words to deterine where or how a variable will be used
8. Constuctor: spieal method, establishes values and creations that will be used when the code is running
9. accesor(getter) method: method that returns something
10. Mutator(setter) method: method that sets something
11. return types: String,int,double, etc. Used for a name that can hold have or return data
12. Void: returns nothing
13. Static: belongs to the class
14. primitve type: holds simple values(public int age;)
    class type: holds objects and methods( age=5;)
15. Enum: holds a group of unchanged names

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