Repository navigation
0.3.0
Pre-release
Pre-release
Release v0.3.0 - The Hardcore RPG Overhaul
This major update introduces the definitive Hardcore Survival experience. I've implemented a "Death Reset" mechanic, synchronized difficulty scaling with in-game seasons, and reworked the entire progression curve. The world is now more dangerous, but the rewards are greater.
🆕 New Features
- The Lost Castle: Added a massive, legendary dungeon structure used to get into The End dimension as alternative way.
- Gravestones: Your loot is now safe upon death. A grave will spawn containing your items (essential for the new difficulty settings).
- Mob Indicators: Added a HUD element displaying enemy HP and Level next to their nameplate.
☠️ Hardcore & Survival Changes (Critical!)
- LevelZ Hard Mode:
⚠️ Enabled. Upon death, all your RPG stats and accumulated XP are reset to zero. Dying now has severe consequences. - Revive Mechanics:
- Timer Added: Players now have 120 seconds to revive a fallen teammate. The infinite revive window has been removed.
- Early Stage:
- Mercy Limit: Reduced "safe deaths" (without inventory loss) from 2 to 1.
- Crafting: Rock knapping on the crafting rock now requires 10 hits (was 5). However, the rock's durability has been increased (70 -> 100 uses).
- Dehydration:
- Boiling: Water must now be boiled for 30 seconds (was 5s) to be safe for consumption.
- Penalties: Low hydration now triggers Haste and Mining Fatigue debuffs.
- Nether: Dehydration rate increased by 30% in the Nether.
⚔️ RPG & Difficulty Balance
Global Scaling (RpgDifficulty)
I have completely reworked how the world gets stronger to match the "Seasons" pacing:
- Seasonal Sync: Mobs now grow stronger every 9 hours and 20 minutes (exactly one in-game season) instead of every hour.
- Scaling starts right after the first season cycle is completed.
- Seasonal difficulty jump increased from 5% to 10%.
- Distance Scaling: Difficulty increases every 500 blocks from spawn (was 300), creating a larger "safe zone" for base building.
- Vertical Scaling: Going deep is now much deadlier. Difficulty increases every 20 blocks of depth (was 30) by 15%. Mobs at Deepslate level are now ~60-70% stronger.
- Dimensions: Difficulty scaling is now active in Nether, End, and Deep Dark.
- Bosses: Bosses gain +5% strength for every 500 blocks of distance from spawn.
- Loot: Stronger mobs now drop better/more loot.
Stat Caps (Late Game)
- Max HP Multiplier: Increased to x4 (was x3).
- Max Defense Multiplier: Increased to x2 (was x1.5).
- Max Speed Multiplier: Reduced to x1.5 (was x2) to prevent unfair deaths due to lag.
- Max XP Multiplier: Reduced to x1.5 (was x2).
Bosses & Mobs
- Dungeons Now Loading:
- Co-op Scaling: Boss HP increases by +25% per additional player (nerfed from +50% to account for global RPG scaling).
- Damage: Bosses deal +20% damage per additional player.
- Enderman Overhaul: Reduced the chance of player teleportation upon being hit from 50% to 25%.
- Herds Panic:
- Animals now seek shelter during rain or snow.
- Attacking an animal causes panic in all nearby species, not just the same type.
- Panic duration increased to 15s (was 5s). Radius increased to 20 blocks (was 16).
🍂 World & Environment
- EnvironmentZ:
- New Player Buff: Added a ~15-minute comfort buffer at the start of the game to prevent freezing/overheating immediately.
- Heat Source: Increased warmth range from 3 to 5 blocks to allow for better base interior design.
- Seasons:
- Animals no longer breed during Winter.
- Ice near water sources will now melt properly in warmer seasons.
- Snow! Real Magic!: Removed the 1-block height limit for snow accumulation. Snow can now pile up indefinitely during blizzards.
- Deeper and Darker: Increased Vase loot chance in the Deep Dark from 1/6 to 1/5.
🔧 Technical Fixes & QoL
- Optimization: Lightmap update interval changed to 2 seconds (from 4s) on low-end settings to better integrate with dynamic lights without shaders.
- JobsAddon: Rebalanced XP rewards (Harvest: 3->5, Smithing: 8->12, Combat: 5->7).
- Passable Foliage: Increased horizontal movement speed reduction inside leaves to 15%.
- Fixes:
- Fixed NutritionZ desynchronization between Server and Client.
- Fixed Formations Overworld desynchronization.
- Artifacts: Nerfed
PenetratingStrikedamage reduction (33% -> 25%).
❌ Removed
- Removed Overflowing Bars mod (redundant/UI cleanup).
Full Changelog: v0.2.1...0.3.0