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0.2.1

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@DzikStar DzikStar released this 14 Feb 00:50
· 12 commits to master since this release

Release v0.2.1 - The Balance & Realism Update

This version focuses on deepening the survival experience and fine-tuning the RPG progression. Artifacts are now rare rewards rather than easy upgrades, and world mechanics have been adjusted for better mod compatibility.

🆕 Added

  • World Initialization Datapack: Introduced a dedicated internal datapack that handles the initial world configuration to ensure all mod settings are synchronized upon world creation.

🔧 Fixes & General Tweaks

  • LevelZ Compatibility: Disabled the "Inaccuracy Curse Enchantment" from AdditionZ. This ensures that ranged combat precision relies correctly on your LevelZ skill progression.
  • Movement: Elytra flight is now disabled underwater.
  • Interface: Enabled the Artifact Cooldown Overlay. You can now see the remaining cooldown time for your equipped artifacts directly on your HUD.

🏆 Artifacts Overhaul (Balance Pass)

To maintain the "Hardcore Survival" vision, several artifacts have been rebalanced to make them feel like legendary finds:

  • Everlasting Steak:
    • Cooldown increased to 3 minutes (was 15 seconds).
    • Drop rate reduced to 0.05% (1 in 2000 cows) to make it a true end-game luxury.
  • Rooted Boots:
    • Hunger replenishment cooldown set to 3 minutes. This balances the "Cottagecore" lifestyle with the need for planned food reserves.
  • Snorkel:
    • Underwater breath duration increased to 30 seconds (was 15s) to allow for more meaningful exploration of shipwrecks.
  • Crystal Heart:
    • Health bonus reduced to +4 HP (+2 Hearts) to prevent over-scaling with LevelZ health upgrades.
  • World Generation:
    • Reduced underground Campsite generation attempts from 4 per chunk to 1 per chunk, encouraging long-distance exploration of the deep world.

Full Changelog: v0.2.0...v0.2.1