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0.2.1
Pre-release
Pre-release
Release v0.2.1 - The Balance & Realism Update
This version focuses on deepening the survival experience and fine-tuning the RPG progression. Artifacts are now rare rewards rather than easy upgrades, and world mechanics have been adjusted for better mod compatibility.
🆕 Added
- World Initialization Datapack: Introduced a dedicated internal datapack that handles the initial world configuration to ensure all mod settings are synchronized upon world creation.
🔧 Fixes & General Tweaks
- LevelZ Compatibility: Disabled the "Inaccuracy Curse Enchantment" from AdditionZ. This ensures that ranged combat precision relies correctly on your LevelZ skill progression.
- Movement: Elytra flight is now disabled underwater.
- Interface: Enabled the Artifact Cooldown Overlay. You can now see the remaining cooldown time for your equipped artifacts directly on your HUD.
🏆 Artifacts Overhaul (Balance Pass)
To maintain the "Hardcore Survival" vision, several artifacts have been rebalanced to make them feel like legendary finds:
- Everlasting Steak:
- Cooldown increased to 3 minutes (was 15 seconds).
- Drop rate reduced to 0.05% (1 in 2000 cows) to make it a true end-game luxury.
- Rooted Boots:
- Hunger replenishment cooldown set to 3 minutes. This balances the "Cottagecore" lifestyle with the need for planned food reserves.
- Snorkel:
- Underwater breath duration increased to 30 seconds (was 15s) to allow for more meaningful exploration of shipwrecks.
- Crystal Heart:
- Health bonus reduced to +4 HP (+2 Hearts) to prevent over-scaling with LevelZ health upgrades.
- World Generation:
- Reduced underground Campsite generation attempts from 4 per chunk to 1 per chunk, encouraging long-distance exploration of the deep world.
Full Changelog: v0.2.0...v0.2.1