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0.3.3

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@DzikStar DzikStar released this 17 Feb 14:53
· 8 commits to master since this release

Release v0.3.3 - The RPG Combat Tuning

This update refines the long-term difficulty scaling to ensure combat remains tactical and rewarding rather than tedious. I've adjusted the stat caps to prevent "bullet sponge" enemies in the late game while boosting rewards and specific elite mob threats.

⚖️ Difficulty & Scaling Adjustments

Goal: Eliminating the "Bullet Sponge" effect. Late-game enemies should be lethal, not tedious to kill.

  • Health Scaling Cap: Reduced the maximum enemy health multiplier from 5.0x to 4.0x. Enemies will still be tanky, but won't require hundreds of hits to defeat.
  • Protection Scaling Cap: Drastically reduced the maximum protection multiplier from 2.0x to 1.2x.
    • Reasoning: High protection scaling was making enemies nearly immune to damage, invalidating high-tier weaponry. This change ensures your legendary weapons remain effective.
  • Boss Scaling Cap: Reduced the maximum boss stat multiplier from 3.0x to 2.5x.
    • Reasoning: Since bosses already have custom co-op scaling (HP/DMG increases per player), this cap prevents fights from dragging on too long and clashing with the dehydration mechanics.

🧟 Mob & Encounter Changes

  • Elite "Big" Zombies: Buffed base bonus health from +10 HP to +20 HP.
    • Impact: Special "Big Zombies" will now act as proper tanks on the battlefield, distinguishing them from standard fodder.

💰 Loot & Rewards

  • Risk vs Reward: Increased the moreLootChance from 2% to 5%.
    • Impact: Fighting tougher, scaled mobs now yields extra loot more frequently, making the increased difficulty feel more rewarding.

NOTE: This modpack requires you to asign 4 GB RAM for minecraft JAVA process.