v2.0.1 - zones that never drew a map, and an overlay you choose
Zones that never drew a map. An audit of every "You have entered"
name in a real 90MB log found 9 of 38 resolved to nothing — the panel
just showed blank, with no error. Fixed: Temple of Cazic-Thule, the
Karana plains under their EQL names, and the Estate of Unrest — whose
alias pointed at a key that did not exist and so suppressed the direct
hit that would otherwise have worked. 8 of the 9 now resolve, in both
the 2D chart and the 3D view.
The ninth, New Sebilis Expedition, is deliberately left unmapped. It is
not the Kunark dungeon its name suggests but an EQL-only Iksar
underground city off The Northern Desert of Ro, so the obvious mapping
would have drawn a level 40-60 dungeon for a starting city. No map
beats the wrong map.
EQL's <Zone> Expedition wrapper is now stripped like a difficulty
suffix, so future instanced zones resolve without a code change, and an
unresolved zone logs itself once instead of failing silently.
The overlay shows what you choose. Every section switches off, and
every field inside one — keep the kill count, drop the coin; keep
cooldowns, drop the buffs you refreshed. Presets: Everything, Combat
focus, Meter only. Changes reach a running overlay in about half a
second. Timers are now depleting tracks coloured by kind, and an
expiring one washes the whole row red.
Settings no longer steals the caret. The panel re-focused the game
folder several times a second, so clicking anything else bounced you
back to the path field.
Advisor corrections. Pet weapons were ranked by damage/delay ratio;
pets keep their own attack delay, so ratio means nothing to them — a
weapon's damage counts only when it beats the pet's innate hit, while
procs apply either way. AA counsel now prefers General/Archetype ranks
(bought once, kept in every combo) and never spends points on
achievement-granted ones.
Zone names link to the wiki from the leveling chart and the hunting
picks. The gear-farm list links to a wiki search instead, because
those names are not gated against the zone table.
Three parsing gaps, found by reading two other EQL tools. EQL prints
<mob> staggers. when a stun lands — about 14,000 times in a 90MB log,
and we parsed none of it. Abilities now carry a stagger count, credited
only when the staggered target matches the one we just hit (roughly half
of them are other players' strikes and stay uncredited). Mez application
is tracked, pairing with the fade we already had. And the trailing tags
beyond Critical — Slay Undead, Finishing Blow, Crippling Blow — are kept
as per-ability counts instead of being collapsed into a crit flag.
The hunting table now ships with the app. Previously fetched live
only; when that failed the location verifier silently switched off and
passed unchecked zone picks through. A packaged .exe with no network hit
that on every consult.