Skip to content

v0.1.7

Choose a tag to compare

@github-actions github-actions released this 21 Aug 23:35
· 5 commits to main since this release

The Studio console is the only feedback channel the plugin has — this is about making it tell the truth.

Fixed

  • The console showed the raw wire name for ten operations instead of a description. input.send — the one that fires on every keypress and click during a live playtest — read as "Input send" instead of "Press E" or "Click (320, 480)". Also fixed: device.*, api.*, perf.scene, capture.playtestId/decode, studio.transport.
  • A rejected handshake showed a generic "handshake failed" instead of the server's actual reason. The bridge already sends a real message on every refusal (missing header, no Studio connected, etc.); the plugin was discarding it and showing a fallback string for any HTTP response that wasn't a plain success.

Added

  • The plugin now announces its wire-protocol version, and a mismatch is reported the same way a stale build already is — through studio_status and list_studios, not a silent failure. Existing plugins are unaffected: the version has never moved, so nothing changes until it does.