A pass on console accuracy and a few real bugs found while doing it.
Fixed
geometry(union/subtract/intersect) could return a path that didn't exist.inspectandmodifylogged an internal probe call as a bare, misleading "Inspect X".debug clearwith just apath(noline) always failed instead of clearing that script.- The console described ~10 ops (
input,device.*,api.*,perf.scene,studio.transport, capture internals) by raw wire name only. playtest stop's teardown poll logged as "Check the playtest" with no "stop" line anywhere.- The plugin's protocol version was sent but never checked; a rejected handshake showed a generic error instead of the real reason.
Added
collisioncan nowremovea group — previously created-only, permanent for the place.create,modify,movedescribe what actually changed (class, properties, rename), not just that something did.