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@ENVYFGC ENVYFGC released this 28 Mar 20:14
· 34 commits to main since this release
5c6d2a1

StriveLabs

A UE4SS C++ mod for Guilty Gear Strive that runs in the game process and draws overlays directly onto the HUD. Built as a native DLL injected via UE4SS, using the game's own HUD rendering pipeline.


Features

Frame Bar

Displays a real-time frame advantage bar for both players, showing active, recovery, startup, and idle frames color-coded per scheme. Supports multiple color palettes (SF6, Classic, Dustloop, Colorblind), dash frame display, crossup detection, and a configurable fade effect between segments.

Tension Overlay

An optional overlay that shows tension gain, burst meter, and current tension values per player. Each stat is independently configurable to show for Player 1, Player 2, both, or neither.

Hitbox Viewer

Toggleable hitbox rendering that draws attack and hurt boxes on top of the gameplay view.

Combo Browser (Local)

A built-in combo browser that lets you look up character-specific combo routes directly in training mode. Each combo shows the full input notation and links to a video demonstration you can watch without leaving the game. Combo data is stored locally in JSON format and ships with the mod.

Combo Browser (API)

A live combo browser that pulls data directly from the in-game Combo Maker, letting you browse community-created combos in real time. Requires an internet connection. New combos created by players become available automatically without needing a mod update. Shows combo number for direct lookup, author, download count, likes, and clear rate.

Detail Overlay

A floating panel that appears during combo browsing showing the selected combo's title, character tag, full move notation, author, recipe number, download count, and likes. The panel position, right margin, and width are all configurable. Notation wraps dynamically and the panel height adjusts to fit.

Mod Menu

An in-game overlay menu navigated entirely with controller input. Organized into sections: Display, Timing and Input, Tension, Combos, Combo Browser, and Layout. Each section is a submenu with a Back option.

Layout System

Every overlay element can be repositioned and resized from within the Layout submenu. Each element (Frame Bar, Tension Box, Detail Panel, Mod Menu) has its own submenu with a live ghost preview that updates in real time as values are adjusted. Settings persist across sessions via a plain-text config file.


Installation

Extract the contents of StriveLabs.zip into:

GUILTY GEAR STRIVE/RED/Binaries/Win64/

No additional setup required. Launch the game, enter training mode, and press F5 to open the menu.


Controls

Input Action
F5 Toggle menu
Up / Down Navigate
Left / Right Change value or enter submenu
Left on Back Return to previous page

Status

Early phase. Combo data coverage is limited and expanding. API features are experimental.