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Releases: ENVYFGC/bbcse-rollback
Releases · ENVYFGC/bbcse-rollback
Release list
v1.3
- Spectating works under rollback, whether the lobby host is playing or just watching. Spectators stay in sync through round changes and the final KO. Everyone in the lobby should be on v1.3
- Replays saved by either player now play back correctly
- New optional settings in
bbcse-net.ini(all off by default):renderwidth/renderheight: the game draws at your screen size instead of stretching 1280x768borderless=1: in window mode, no title bar and the window fills the screen, so alt-tab is instant[keys]: make one key act as another, for keys the game won't let you bind (e.g.apostrophe=P)
Both players must use the same version.
Problems? Send bbcse-probe.log from the game folder before restarting the game.
v1.2
v1.0
Rollback implementation for BlazBlue: Continuum Shift Extend (Steam).
Install: extract the zip, copy dinput8.dll and bbcse-net.ini next to BBCSE.exe, then play online from the Network menu as usual. Both players need the mod.
What's in it
- GGPO rollback in online fights over the game's own Steam connection
- Network menu fix (it stopped opening once the old server went away)
- Online profile (D-Card) is kept in a
bbcse-cloudfolder next to the game, since Steam Cloud is no longer enabled for it. You can drop an oldDCARD.UMSfrom Steam Cloud in there - Steady 60 fps on plain Direct3D 9, without fighting forced VSync
- Spectators joining a running match no longer freeze
- Effects don't disappear after rollbacks
Known issues
- Both players must use the same version
- A sound can play twice when a rollback happens
Problems? Send bbcse-probe.log from the game folder.