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Releases: ENVYFGC/bbcse-rollback

v1.3

v1.3 Pre-release
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@ENVYFGC ENVYFGC released this 09 Oct 15:48
43a6d78
  • Spectating works under rollback, whether the lobby host is playing or just watching. Spectators stay in sync through round changes and the final KO. Everyone in the lobby should be on v1.3
  • Replays saved by either player now play back correctly
  • New optional settings in bbcse-net.ini (all off by default):
    • renderwidth / renderheight: the game draws at your screen size instead of stretching 1280x768
    • borderless=1: in window mode, no title bar and the window fills the screen, so alt-tab is instant
    • [keys]: make one key act as another, for keys the game won't let you bind (e.g. apostrophe=P)

Both players must use the same version.

Problems? Send bbcse-probe.log from the game folder before restarting the game.

v1.2

v1.2 Pre-release
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@ENVYFGC ENVYFGC released this 07 Oct 22:24
dd60ec7
  • Stronger GGPO packet handling: malformed packets from the opponent are now dropped instead of crashing the game
  • The online profile is saved safely, so a crash while saving can't corrupt it

v1.0

v1.0 Pre-release
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@ENVYFGC ENVYFGC released this 07 Oct 19:48
0dc34de

Rollback implementation for BlazBlue: Continuum Shift Extend (Steam).

Install: extract the zip, copy dinput8.dll and bbcse-net.ini next to BBCSE.exe, then play online from the Network menu as usual. Both players need the mod.

What's in it

  • GGPO rollback in online fights over the game's own Steam connection
  • Network menu fix (it stopped opening once the old server went away)
  • Online profile (D-Card) is kept in a bbcse-cloud folder next to the game, since Steam Cloud is no longer enabled for it. You can drop an old DCARD.UMS from Steam Cloud in there
  • Steady 60 fps on plain Direct3D 9, without fighting forced VSync
  • Spectators joining a running match no longer freeze
  • Effects don't disappear after rollbacks

Known issues

  • Both players must use the same version
  • A sound can play twice when a rollback happens

Problems? Send bbcse-probe.log from the game folder.