In the first main testing of multiplayer, we used Photon was the battle royale project following the zenva tutorials. In the battle royale we explored the different functions of Photon using [PunRPC] along with photonView to create a multiplayer royale along with an intro menu
https://github.com/ESDunlap/Battle-Royale
Next, we moved onto Playfab where we learned to authenticate users along with being able to track data they made. In the zenva tutorial we followed, it led us to make a time based collectathon with a leaderboard.
https://github.com/ESDunlap/Authentication
The final project we had to was to implement both types of online connectivity into a previous project. For my game, I chose Memory-Cube. The way I decided to implement multiplayer was to first, have a leaderboard showing the farthest a player has gotten (due to the hard nature of the game) and second, include a multiplayer mode where players destroy blocks their allies hit allowing them to open paths.