v1.2.1 — cursor on scaled panels, visible by default, ATC colors
Fixes
- Cursor could only reach a 640x480 corner on scaled panels (#5): the software cursor is now mapped through the same transform as the game's viewport, so on 1024x768 (and any other panel) it reaches the whole screen. The pointer sprite also scales up so it stays legible.
- Cursor now visible from boot: the game opens on touch-only menus, so the pointer shows immediately — no need to find Start first. A stick with resting drift can no longer hide it before you actually move. Prefer a clean screen? Set
DEADSPACE_CURSOR_HIDDEN=1. - Bluish tint with the Vita RIP (ATC) data fixed: the software ATC decoder swapped red and blue. Warm colors are warm again.
- Clearer eapx first-install log (the old "cannot adopt" line looked like an error; it never was).
Install
Same as always: drop the zip in ports/autoinstall/ (or install via PortMaster), put your Dead Space Mobile data next to it, reboot. Updating from v1.2.0 keeps your imported game data.
If you're on a 1024x768 device (dArkOS clones etc.), please report back on #5 — this release was built for you.