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v0.5.1 — hotfix: the mouse no longer hijacks the overlays

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@EarthboundPromoter EarthboundPromoter released this 07 Jul 23:19
· 36 commits to main since this release

Fixed

  • The mouse no longer hijacks overlays and examine during keyboard play. The
    game quietly used the physical mouse position as its attention point: held L
    drew line of sight from the tile under the pointer (wherever it happened to
    rest), held highlight keys examined that tile every frame — narrowing the threat
    overlay to whatever unit the mouse sat on, with no keyboard way out — and any
    pointer drift moved the Look cursor. Now whichever device acted last owns the
    attention point: any keypress mutes the mouse; a mouse click or wheel wakes it
    (the waking click only wakes — the next one acts). Mouse motion alone never
    takes control, so desk bumps and screen-reader pointer routing can't steal it.
    With the keyboard in charge, held L draws from the deploy target, your
    Look/targeting cursor (a handy visual cursor tracker), or your wizard. New
    setting mouse_attention_arbitration (default true); set false for fully
    native mouse behavior.