v0.5.1 — hotfix: the mouse no longer hijacks the overlays
·
36 commits
to main
since this release
Fixed
- The mouse no longer hijacks overlays and examine during keyboard play. The
game quietly used the physical mouse position as its attention point: heldL
drew line of sight from the tile under the pointer (wherever it happened to
rest), held highlight keys examined that tile every frame — narrowing the threat
overlay to whatever unit the mouse sat on, with no keyboard way out — and any
pointer drift moved the Look cursor. Now whichever device acted last owns the
attention point: any keypress mutes the mouse; a mouse click or wheel wakes it
(the waking click only wakes — the next one acts). Mouse motion alone never
takes control, so desk bumps and screen-reader pointer routing can't steal it.
With the keyboard in charge, heldLdraws from the deploy target, your
Look/targeting cursor (a handy visual cursor tracker), or your wizard. New
settingmouse_attention_arbitration(default true); set false for fully
native mouse behavior.