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0.6.0 — Good Looking

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@EarthboundPromoter EarthboundPromoter released this 11 Jul 15:57
· 24 commits to main since this release

Spring look headlines this release — and a milestone rides with it: every screen in the game now speaks.

Returning players: one key moved. The axis jump is now Ctrl+Shift+direction; bare Ctrl+direction became the spring look. TRANSITION.md walks all the changes in learning order.

Added

  • Death line names the killer — direct hit, lingering effect with its source, or your own spell. The fatal turn's events now narrate at the death screen.
  • Game-over screen announces its choice: the message-log key opens the combat log, any other key continues to the slideshow. Speech-review keys (Z, [, ]) are safe there.
  • Save Preferences and Mods menus speak: toggle states, mod positions, enable/disable and load-order moves (Shift+Up/Down), and the upload picker.
  • Combat log lines speak as words, not raw color markup, and each unit is tagged ally or enemy as its color shows (a berserk ally announces as enemy).
  • Spring look: hold Ctrl+direction to step a temporary look cursor (add Shift to jump); release Ctrl to return. Enter or V mid-peek keeps Look mode; a spell hotkey aims there.
  • Axis jumps speak the span they crossed: "4 floor east, Imp". New settings: jump_count_open_space (default false), jump_compass (true), jump_landing_first (false).
  • Blocked cursor moves at the map boundary say "Edge" on every fresh press — single steps included — in look, targeting, and deploy.
  • Shop and combat-log search boxes speak: Q focuses, the result count speaks live as you type, Enter keeps the filter, Escape clears it, Down arrow reads back the query.
  • New setting search_key_echo (default false): speak each character typed into a search box.
  • Frame heartbeat probe (diagnostic): the debug log records frame gaps over 50ms, a per-minute summary, and garbage-collector pauses. Setting frame_probe_enabled (default false).
  • Object census (diagnostic): every five minutes the debug log records object counts and growth, briefly stalling the game. Setting frame_probe_census (default false).
  • New setting deploy_scan_routing (default true): set false to keep the deploy cursor parked while scanning; J jumps to the last spoken result, Shift+J returns.
  • New setting key_trace_enabled (default false): logs key timing and diagonal-chord decisions to the local debug log, for diagnosing control bugs.

Changed

  • Spell listings: metadata reordered for the unrefined. Name first, then cost, then everything else, on every shop screen. The four parts are independently composable now; configs for the cultivated will follow in due course. This one's for you, Chaosbringer216 and company.
  • The axis jump is now Ctrl+Shift+direction; bare Ctrl+direction is the spring-look step. Numpad jump chords are unsupported — NumLock strips Shift from numpad presses.
  • Jump receipts speak before the landing (jump_landing_first restores the old order); Shift+move landings name the tile's contents, not the full read. D on arrival for detail.
  • Latched threat overlay tokens say "safe" instead of "clear", matching the T query's "Threatened"/"Safe".
  • Tooltip page counter ("2 of 5") moved from the start of each page to the end (player feedback).

Fixed

  • Ally attack range now speaks, as reach not threat: examine + T answers "You're in its reach"; Alt+T latches with reach wording. Berserk or charmed allies flip to threat wording.
  • Grouped bonus readouts now say "spells and equipment gain…", matching the game's text — these bonuses apply to gear too.
  • Multi-line descriptions (spells, upgrades, equipment) now pause at line breaks everywhere they're spoken, instead of running together.
  • Keeping a search with Enter now reads the first result after the count; it was previously never spoken.
  • The combat log line reader now follows the filtered view while a search is active.
  • Examine + T on a hostile now answers for your square ("Threatens you"/"Can't hit you"); it was testing the enemy's own tile (field report 2026-07-08, yujin0986).

Install: download the zip, extract, and copy the screen_reader folder into Rift Wizard 3/mods/ — full steps, including first-time enabling, in the README.