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Support saving of the Battle system state in the LSD file #1410

@Ghabry

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@Ghabry

The most critical part for supported #1341 and in general a "save everywhere" feature the system of the battle system must be serialisable.

For this purpose we could invent a new chunk in liblcf and write everything important concerning the battle system in there.

It could have some convenience limitations with well defined sync points where a save state will revert to when there is a save in-between. As usual the critical part will be getting the interpreter on-sync :/.

Example: When a battle action is executed the save will always store the state when the battle action started.

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