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Suggested by IndependentArt:
It should be possible to slowdown the Player.
Imo more useful is a frame advance feature. Frame advance means that you can progress frame by frame.
Possible implementation to not require many more buttons:
Add a new key (P?) for PAUSE which suspends the execution and while Pause is active the fast forward key F will Frame advance instead.
As with fast forward this will not alter the audio playback because our API does not support pausing (this is semi-problematic because event code can probe the audio playback position, luckily not many games use this).
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