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Know the existence of save files in order to be able to execute autosave and autoload. #2671

@Br4ssman

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@Br4ssman

This is an enhancement due to something I'm preparing with the collaboration of @elsemieni

The game I'm preparing doesn't need the immovable save/load screens, between map transitions on the return to the selection menu an autosave is done. At the moment it is a customisation with DynRPG made by EN.i and what I do in the game with this is:

  • If SaveXX.lsd file exists then send me to a map that will act as a custom menu (new game, autoload or exit).
  • If it does not exist, then assume it is a new game and send me to the start of the game.

All of this can be done with Maniacs Patch EXCEPT for knowing or not knowing about the existence of save files in order to be able to meet the above conditions.

Would it be possible to make this native to EasyRPG?

Thanks.

Related: #2046 and #2338 (comment)

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