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42 changes: 24 additions & 18 deletions src/cache.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -174,30 +174,30 @@ namespace {

struct Spec {
char const* directory;
DummyRenderer dummy_renderer;
bool transparent;
int min_width , max_width;
int min_height, max_height;
DummyRenderer dummy_renderer;
bool oob_check;
bool warn_missing;
};
constexpr Spec spec[] = {
{ "Backdrop", false, 320, 320, 160, 240, DrawCheckerboard<Material::Backdrop>, true, true },
{ "Battle", true, 480, 480, 96, 480, DrawCheckerboard<Material::Battle>, true, true },
{ "CharSet", true, 288, 288, 256, 256, DrawCheckerboard<Material::Charset>, true, true },
{ "ChipSet", true, 480, 480, 256, 256, DrawCheckerboard<Material::Chipset>, true, true },
{ "FaceSet", true, 192, 192, 192, 192, DrawCheckerboard<Material::Faceset>, true, true},
{ "GameOver", false, 320, 320, 240, 240, DrawCheckerboard<Material::Gameover>, true, true },
{ "Monster", true, 16, 320, 16, 160, DrawCheckerboard<Material::Monster>, false, false },
{ "Panorama", false, 80, 640, 80, 480, DrawCheckerboard<Material::Panorama>, false, true },
{ "Picture", true, 1, 640, 1, 480, DrawCheckerboard<Material::Picture>, false, true },
{ "System", true, 160, 160, 80, 80, DummySystem, true, true },
{ "Title", false, 320, 320, 240, 240, DrawCheckerboard<Material::Title>, true, true },
{ "System2", true, 80, 80, 96, 96, DrawCheckerboard<Material::System2>, true, true },
{ "Battle2", true, 640, 640, 640, 640, DrawCheckerboard<Material::Battle2>, true, true },
{ "BattleCharSet", true, 144, 144, 384, 384, DrawCheckerboard<Material::Battlecharset>, true, false },
{ "BattleWeapon", true, 192, 192, 512, 512, DrawCheckerboard<Material::Battleweapon>, true, false },
{ "Frame", true, 320, 320, 240, 240, DrawCheckerboard<Material::Frame>, true, true },
{ "Backdrop", DrawCheckerboard<Material::Backdrop>, false, 320, 320, 160, 240, true, true },
{ "Battle", DrawCheckerboard<Material::Battle>, true, 96, 480, 96, 480, true, true },
{ "CharSet", DrawCheckerboard<Material::Charset>, true, 288, 288, 256, 256, true, true },
{ "ChipSet", DrawCheckerboard<Material::Chipset>, true, 480, 480, 256, 256, true, true },
{ "FaceSet", DrawCheckerboard<Material::Faceset>, true, 192, 192, 192, 192, true, true},
{ "GameOver", DrawCheckerboard<Material::Gameover>, false, 320, 320, 240, 240, true, true },
{ "Monster", DrawCheckerboard<Material::Monster>, true, 16, 320, 16, 160, false, false },
{ "Panorama", DrawCheckerboard<Material::Panorama>, false, 80, 640, 80, 480, false, true },
{ "Picture", DrawCheckerboard<Material::Picture>, true, 1, 640, 1, 480, false, true },
{ "System", DummySystem, true, 160, 160, 80, 80, true, true },
{ "Title", DrawCheckerboard<Material::Title>, false, 320, 320, 240, 240, true, true },
{ "System2", DrawCheckerboard<Material::System2>, true, 80, 80, 96, 96, true, true },
{ "Battle2", DrawCheckerboard<Material::Battle2>, true, 640, 640, 640, 640, true, true },
{ "BattleCharSet", DrawCheckerboard<Material::Battlecharset>, true, 144, 144, 384, 384, true, false },
{ "BattleWeapon", DrawCheckerboard<Material::Battleweapon>, true, 192, 192, 512, 512, true, false },
{ "Frame", DrawCheckerboard<Material::Frame>, true, 320, 320, 240, 240, true, true },
};

template<Material::Type T>
Expand Down Expand Up @@ -312,9 +312,15 @@ namespace {
max_h = min_h = Player::IsRPG2k() ? 160 : 240;
}

// EasyRPG extensions add support for large charsets; size is spoofed to ignore the error
if (!filename.empty() && filename.front() == '$' && T == Material::Charset && Player::HasEasyRpgExtensions()) {
w = 288;
h = 256;
}

if (w < min_w || max_w < w || h < min_h || max_h < h) {
Output::Debug("Image size out of bounds: {}/{} ({}x{} < {}x{} < {}x{})",
s.directory, filename, min_w, min_h, w, h, max_w, max_h);
s.directory, filename, min_w, min_h, w, h, max_w, max_h);
}
}

Expand Down