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Default Configuration

Noah edited this page Nov 9, 2017 · 1 revision
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#  PerWorldInventory configuration file  #
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# If true, the server will change player's gamemodes when entering a world
# The gamemode set is configured in the worlds.yml file
manage-gamemodes: false

# If true, players will have different inventories for each gamemode
separate-gamemode-inventories: true

# If true, any worlds that are not in the worlds.yml configuration file will share the same inventory
share-if-unconfigured: false

metrics:
  # Choose whether or not to enable metrics sending.
  # See https://bstats.org/getting-started for details.
  enable: true
  # Send the number of configured groups.
  # No group names will be sent!
  send-number-of-groups: true
  # Send the total number of worlds on the server.
  send-number-of-worlds: true

# All settings for players are here:
player:
  # Save and Load players' economy balances. Requires Vault!
  economy: false
  # Load players' ender chests
  ender-chest: true
  # Load players' inventory
  inventory: true
  # All options for player stats are here:
  stats:
    # Load if a player is able to fly
    can-fly: true
    # Load the player's display name
    display-name: false
    # Load a player's exhaustion level
    exhaustion: true
    # Load how much exp a player has
    exp: true
    # Load a player's hunger level
    food: true
    # Load if a player is flying
    flying: true
    # Load what gamemode a player is in. This is shadow-set to false if
    # 'manage-gamemodes' is true, to stop infinite loop
    gamemode: false
    # Load how much health a player has
    health: true
    # Load what level the player is
    level: true
    # Load all the potion effects of the player
    potion-effects: true
    # Load the saturation level of the player
    saturation: true
    # Load a player's fall distance
    fall-distance: true
    # Load the fire ticks a player has
    fire-ticks: true
    # Load the maximum amount of air a player can have
    max-air: true
    # Load the current remaining air a player has
    remaining-air: true

# Configure the amount of time between saves, in seconds
# Default is 5 minutes (300 seconds)
save-interval: 300

# Attempt to figure out which world a player last logged off in
# and save/load the correct data if that world is different.
# REQUIRES MC 1.9.2 OR NEWER
load-data-on-join: false

# Print out debug messages to the console for every event that happens in PWI
debug-mode: false

# Disables bypass regardless of permission
# Defaults to false
disable-bypass: false

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