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Daily Papers

The project automatically fetches the latest papers from arXiv based on keywords.

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Last update: 2026-08-23

Vision Language Action

Title Date Abstract Comment
EATR-Stereo: Embodiment-Aware Token Routing of Paired Stereo Evidence for Humanoid Vision-Language-Action Control 2026-08-20
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Long-horizon humanoid vision--language--action (VLA) control with head-mounted stereo cameras requires visual interfaces that can exploit complementary views while maintaining compatibility with pretrained representations. Existing interfaces often discard complementary stereo evidence or fuse additional observations without preserving the native primary-view pathway and adapting auxiliary information to robot embodiment. We present EATR-Stereo, an embodiment-aware token-routing framework that retains primary-view tokens and constructs primary-aligned Cross-View Auxiliary Tokens (CVATs) by querying the synchronized auxiliary-view token sequence. A body-segmented proprioceptive encoder further conditions token-wise auxiliary usage on robot configuration history, enabling selective incorporation of stereo evidence during action generation. The routed auxiliary stream augments the language and primary-visual context of a pretrained VLA while keeping its vision--language model frozen. On a 33-DoF physical humanoid with a 37-D proprioceptive state, we evaluate nine configurations in over-100-s search--approach--grasp--place--return tasks. EATR-Stereo achieves 60.0% full-task success, 100.0% grasp success, and 80.0% stage success. Under severe asymmetric occlusion, it improves recovery to 80% compared with 30% for CVAT alone. Ablation studies further show the importance of preserving primary tokens and combining cross-view auxiliary features with structured proprioceptive routing. These results demonstrate that selectively routed paired stereo evidence improves spatial grounding for reliable long-horizon humanoid VLA control.

8 pages, 5 figures
MPCoT: Reward-Guided Multi-Path Latent Reasoning for Test-Time Scalable Vision-Language-Action 2026-08-20
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Vision-Language-Action (VLA) policies remain brittle in long-horizon and high-uncertainty control, where one-pass action decoding provides limited inference-time deliberation. Explicit chain-of-thought can increase reasoning depth, but introduces token latency and an indirect text-to-action interface. We propose MPCoT, a reward-guided multi-path latent reasoning framework that initializes M hypotheses, refines them for K weight-tied steps, and softly aggregates them before action decoding. A training-only path-preference objective combines expert-trajectory consistency, frozen Qwen3-VL progress scoring, and endpoint-success feedback to align the latent path scorer with downstream execution quality. MPCoT preserves the original 8-step action interface, generates zero reasoning tokens, and exposes configurable inference controls (K, M). Under matched protocols on LIBERO and CALVIN, MPCoT improves long-horizon performance, with ablations confirming depth-width effects, confidence-weighted aggregation, and reward-guided path supervision.

14 pa...

14 pages, 5 figures, submitted to CoRL

Planning-Oriented End-to-End Autonomous Driving: Architectures, Evaluation, and Emerging Paradigms 2026-08-20
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End-to-end autonomous driving has evolved from camera-to-control regression toward planning-oriented systems that use structured representations, trajectory-level outputs, and increasingly realistic evaluation protocols. This survey reviews this transition across behavior cloning, conditional imitation learning, privileged distillation, BEV and vectorized planning, unified perception-prediction-planning architectures, world-model-based planners, and vision-language-action systems. We argue that the key distinction in modern end-to-end driving is not whether intermediate representations are used, but whether they are learned, supervised, and evaluated to support safe, feasible, and route-compliant planning. To organize the literature, we synthesize existing methods along four axes: input representation, planning output, supervision signal, and evaluation protocol. We further examine the benchmark shift from open-loop trajectory matching to closed-loop simulation, non-reactive real-log evaluation, long-tail testing, and human-preference-aware metrics. Our analysis highlights that architectural progress is difficult to interpret without benchmark-consistent evaluation, and that displacement-based open-loop metrics alone provide limited evidence for safe and human-aligned driving. We conclude with open challenges in uncertainty-aware planning, learner-expert mismatch, runtime safety assurance, language-action grounding, world-model validation, and reproducible benchmarking.

EXIMO: VLM Guided Exploration of VLA Policies 2026-08-20
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How to efficiently finetune robot policies to learn new tasks on the fly? State of the art robotic manipulation policies are based on behaviour cloning of large vision-language-action (VLA) models with billions of parameters on huge teleoperation datasets. While this simple approach has enabled significant advances for robotic manipulation, finetuning of VLA policies for learning new tasks still remains an open problem. In particular, collecting teleoperation datasets requires hundreds of hours of expensive human labour and the alternative, reinforcement learning (RL), can be notoriously sample-inefficient especially for long-horizon tasks. In addition, RL with VLAs imposes several challenges due to the model's size and architectural design. In this work, we propose EXIMO, an efficient algorithm for finetuning of VLA policies. EXIMO operates in three stages: explore, imitate, and optimize. During the explore phase, EXIMO equips the VLA with a vision language model (VLM) that acts as a planner. The VLM thinks and breaks down challenging long-horizon problems into shorter ones for the VLA. The VLM, together with the VLA, is used to collect an orchestrated dataset on new tasks. During the imitate phase, the VLA is finetuned with the orchestrated data. Finally, during the optimize stage, we use residual off-policy RL to further finetune the policy. In our experiments, we ablate all three stages of EXIMO and show that it outperforms existing approaches significantly in terms of sample-efficiency and final performance.

WNM-3D: A World Navigation Model with 3D Scene Conditioning for Closed-Loop VLN 2026-08-20
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Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions. Although semantically capable, such action-centric training does not explicitly model how the agent's visual observations should evolve under its predicted motion. Generative world-action models (WAMs) jointly predict future observations and actions, yet existing WAMs for continuous VLN do not condition joint future-view and action generation on geometry-aware representations inferred from the observed history. We present WNM-3D, a generative World Navigation Model with 3D scene conditioning for continuous VLN. To consolidate past observations into persistent scene context, a frozen feed-forward geometry encoder extracts geometry-aware representations from the monocular egocentric RGB history, and a trainable 3D Scene-to-Token Adapter converts them into a fixed-length prefix in the token space of the world-action Diffusion Transformer. Through block-causal attention, this prefix conditions every future video-action block, providing a shared geometric context for both future-view and action generation. We train WNM-3D through supervised world-action fine-tuning on A*-generated demonstrations, DAgger-style adaptation on policy-visited states, and Counterfactual DanceGRPO refinement for closed-loop execution. Experiments on GN-Bench show that WNM-3D outperforms strong VLM-based navigation policies and its 2D-conditioned counterpart in closed-loop navigation. Stage-wise ablations further show that DAgger-SFT provides the larger success-rate gain, while Counterfactual DanceGRPO subsequently improves both navigation success and path efficiency.

HBVLA: Pushing 1-Bit Post-Training Quantization for Vision-Language-Action Models 2026-08-20
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Vision-Language-Action (VLA) models enable instruction-following embodied control, but their large compute and memory footprints hinder deployment on resource-constrained robots and edge platforms. While reducing weights to 1-bit precision through binarization can greatly improve efficiency, existing methods fail to narrow the distribution gap between binarized and full-precision weights, causing quantization errors to accumulate under long-horizon closed-loop execution and severely degrade actions. To fill this gap, we propose HBVLA, a VLA-tailored binarization framework. First, we use a policy-aware enhanced Hessian to identify weights that are truly critical for action generation. Then, we employ a sparse orthogonal transform for non-salient weights to induce a low-entropy intermediate state. Finally, we quantize both salient and non-salient weights in the Harr domain with group-wise 1-bit quantization. We have evaluated our approach on different VLAs: on LIBERO, quantized OpenVLA-OFT retains 92.2% of full-precision performance; on SimplerEnv, quantized CogAct retains 93.6%, significantly outperforming state-of-the-art binarization methods. We further validate our method on real-world evaluation suite and the results show that HBVLA incurs only marginal success-rate degradation compared to the full-precision model, demonstrating robust deployability under tight hardware constraints. Our work provides a practical foundation for ultra-low-bit quantization of VLAs, enabling more reliable deployment on hardware-limited robotic platforms.

OrthoSkillVLA: Continual Skill Learning via Gradient-Informed Skill Subspace Adaptation 2026-08-20
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Pretrained Vision-Language-Action models provide a strong foundation for robot learning, but sequentially adapting them to diverse skills can perturb the representations and velocity mappings used by previous skills, leading to catastrophic forgetting. Architecture-based approaches improve retention by isolating skills but lead to increased inference footprint. Recent subspace-constrained methods restrict parameter updates in an orthogonal subspace to minimize interference but impose a unified constraint on the entire model. We analyze the distinct roles of internal VLA components and identify two VLA-specific challenges. First, the VLM maintains broad semantic representations, making it vulnerable to capacity exhaustion, whereas the ActionHead refines semantics into localized velocity patterns that are highly sensitive to perturbations. Second, the final velocity decoder serves as a readout layer. Freezing it forms an output-stage expressivity bottleneck, while updating it risks overwriting previous velocity mappings. To this end, we propose OrthoSkillVLA, a parameter-efficient framework for continual skill learning in pretrained VLA models without demonstration replay. Given the representation heterogeneity, we impose separate subspace constraints on the VLM and ActionHead, preserving reusable semantic capacity while protecting localized velocity patterns. For the output layer, we introduce a lightweight feature-aware MoE decoder, where each skill is allocated a compact expert and a training-free router selects the expert according to feature-space affinity. Extensive simulated and real-world evaluations, together with ablations, demonstrate that OrthoSkillVLA better preserves prior skills while acquiring new ones.

Accep...

Accepted by PRCV 2026

Fine-Tuning VLAs with Self-Demonstrated Generative Control for Multi-Task Manipulation 2026-08-19
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State-of-the-art vision-language-action (VLA) models such as $π_{0.5}$ exhibit strong semantic understanding, instruction following and task behavior. However, when deployed on new robots, even minor mismatches in hardware configuration relative to pretraining can cause severe performance drops. Finetuning the VLA on in-domain expert data from the new embodiment improves performance on the expert task but leads to a loss in its original instruction following and behavioral priors. In this paper, we propose a self-supervised method that generates online interaction rollouts from the zero-shot VLA as additional training data for finetuning. Our experiments show this finetuning scheme yields strong multi-task policies that, on the target robot, (1) inherit prior tasks distilled from the zero-shot model, (2) enable generalist instruction following, while (3) learning new skills from expert data with improved sample efficiency. We demonstrate the success of our approach across test sets probing generalization on a real ALOHA robot and a new simulation benchmark in RoboTwin. Video results are available at https://self-supervised-control.pages.dev/

Proje...

Project Page: https://self-supervised-control.pages.dev/

GS-VLA: Plug-and-Play Viewpoint Canonicalization for Frozen VLA Policies via Gaussian Splatting 2026-08-19
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This paper proposes a lightweight, plug-and-play framework that improves robustness to viewpoint shifts in Vision-Language-Action (VLA) policies without policy retraining. To our knowledge, this is the first approach to directly leverage 3D Gaussian-based novel-view synthesis for observation-space adaptation in VLA policies. Current VLA performance relies on the implicit assumption that training and deployment camera configurations are identical. Our experiments show that even a small displacement of the camera mount can reduce the success rate on the LIBERO benchmark from about 90% to about 10% in the worst case. Prior approaches, such as large-scale fine-tuning or generative data augmentation, are computationally expensive and risk catastrophic forgetting. To address this, viewpoint shifts are reformulated as a localized novel-view synthesis problem. Under a Locality assumption, that camera perturbations remain within a small bounded region relative to the workspace, viewpoint normalization reduces to a scene- and policy-independent disocclusion task. Our work implements this idea with a 4M-parameter 3D-Gaussian canonicalizer prepended to a frozen VLA policy. Without modifying policy weights, GS-VLA improves performance across three orthogonal axes: (1) Policy architectures, (2) Unseen task suites, and (3) Perturbation scales. These results show that a lightweight visual module can recover a large fraction of the performance lost under viewpoint shift, without policy retraining.

BrainWAM: Action-Space Coordination of Semantic Priors and Predictive Dynamics for Autonomous Driving 2026-08-19
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Autonomous driving requires planning under both semantic constraints and predictive dynamics. Existing end-to-end driving approaches, however, typically emphasize only one side of this requirement: Vision-Language-Action (VLA) models exploit VLM priors for semantic reasoning, while World Action Models (WAMs) provide future-aware prediction through generative world modeling. This naturally motivates a unified planner that can leverage both semantic priors and predictive dynamics. However, we find that a naive combination through joint token-level attention suffers from an attention-allocation mismatch, where semantic shortcuts dominate the shared attention space and suppress predictive dynamics. Inspired by neuroscience evidence that complex behavior arises from coordination among functionally specialized systems, we propose BrainWAM, a structured action-space coordination framework that converts semantic reasoning and predictive world modeling into two specialized action-oriented pathways, and aligns them at the level of compact action representations. We further introduce an asynchronous rectified-flow inference strategy with decoupled video and action denoising, which shortens inference latency while preserving planning-relevant predictive context. BrainWAM reaches state-of-the-art performance on both NAVSIM v1 (89.5 PDMS) and NAVSIM v2 (89.6 EPDMS), consistently outperforming VLA-only or WAM-only methods, highlighting BrainWAM as a practical and promising direction for autonomous driving systems.

The Embodiment Gap in Robot Foundation Models 2026-08-19
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Robot foundation models (RFMs), including vision-language-action (VLA) policies, are often discussed through a scaling view: more data, larger models, and broader benchmarks should improve generalization. In robotics, however, a model can generalize while work still remains before it can run on a robot with a particular body. The work required differs across methods and target robots, and those differences affect practical deployment. We call the gap between reusable models, representations, or data and their use in execution on the target robot the embodiment gap. This survey examines what can be reused across robot embodiments and what must still be implemented on a new robot. We place existing methods on a two-axis map that shows the type of shared structure and the stage at which adaptation is needed for execution on the target robot. We then examine recent work through three overlapping research directions: sharing semantics and perception, sharing robot data and interfaces, and learning correspondence across embodiments. We also propose a reporting framework for adaptation work that success rate alone does not reveal. The framework identifies the work that should be checked when comparing cross-embodiment learning and highlights work that remains on a new robot and questions for future study.

32 pa...

32 pages, 4 figures. Published in Transactions on Machine Learning Research (TMLR), August 2026

Role-Conditioned Sub-Token Routing for Efficient Vision-Language-Action Policies 2026-08-19
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Vision-Language-Action (VLA) models process long multimodal token sequences, making inference expensive in both memory and computation. Existing efficiency methods mainly reduce visual tokens, but aggressive token pruning becomes fragile because removing a token discards its entire representation. Sub-token compression provides a complementary alternative by retaining more tokens while reducing their value width. However, directly applying sub-token compression to VLA policies is less effective because information important for perception, language understanding, and control is distributed differently across the multimodal representation. We introduce Role-Conditioned Sub-Token Routing (RoleSub), which learns how to compress the value representations of retained tokens. After visual token reduction, RoleSub partitions each retained value representation into groups in an orthogonal space and uses a lightweight router to determine which groups should be preserved. The routing decision is conditioned on the token representation, a learned latent role representation, and language context. The same mechanism can also be applied to language values, allowing visual and language representations to be compressed without removing additional tokens. We evaluate RoleSub on OpenVLA-OFT-7B across the four LIBERO suites. At matched visual-KV budgets, RoleSub outperforms a trained token-only control in 33 of 36 settings, with the largest gains under aggressive compression. Combining visual and language compression reduces total KV to 9.2--11.3% of the original while retaining strong control performance on most tasks. These results show that reducing the representation within retained tokens provides an effective complement to token pruning for aggressive VLA compression.

12 pages, 5 tables
Plug-and-Play Traffic Element Awareness for End-to-End Autonomous Driving 2026-08-18
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Traffic elements such as traffic lights and road signs play a fundamental role in human driving decisions and should naturally influence end-to-end driving performance. However, existing end-to-end driving research predominantly focuses on dynamic road participants (e.g., vehicles and pedestrians), while the role of traffic elements remains largely unexplored. The community still lacks a systematic study quantifying their impact, largely because public datasets rarely provide structured traffic-element annotations and modern driving systems vary widely in architecture and training paradigm. In this work, we present the first systematic investigation of traffic element awareness for end-to-end autonomous driving. We construct a unified research infrastructure by augmenting multiple public driving datasets with comprehensive traffic-element annotations. To support diverse model families, we adopt a minimal and universal integration design that incorporates traffic-element signals into existing pipelines in a plug-and-play manner with negligible architectural modification. We evaluate this design across modern paradigms, including perception-prediction-planning pipelines, vision-language-action models (VLA), regression-based planners, diffusion-based policies, and trajectory-scoring frameworks, on nuScenes, NAVSIM-v1, NAVSIM-v2, and Bench2Drive. Across all paradigms and datasets, this simple integration consistently improves driving performance, demonstrating that traffic element awareness provides a robust and generalizable signal for end-to-end driving systems. Notably, on the challenging NAVSIM-v2 benchmark, our approach significantly improves state-of-the-art architectures and data pipelines, establishing a new state of the art.

Accep...

Accepted by ECCV 2026; Project Page: https://zzongzheng0918.github.io/TE-Aware-E2E-AD/

WAM-Diff2: Hierarchical AR-to-Diffusion Distillation for Highly Efficient Autonomous Driving VLA 2026-08-18
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Vision-Language-Action (VLA) models have emerged as a prominent paradigm for end-to-end autonomous driving; however, their efficient deployment is severely constrained by high computational latency and exposure bias arising from sequential autoregressive decoding. Conversely, while specialized diffusion policies enable low-latency, parallel execution, training them from scratch typically yields narrow, single-task architectures that lack holistic visual-linguistic reasoning. Successfully transforming pre-trained autoregressive generalists into parallel diffusion models could combine multi-task cognitive intelligence with execution efficiency, yet this transition presents a formidable architectural challenge due to mismatched attention patterns (causal versus bidirectional) and divergent optimization objectives. To bridge this divide, we introduce WAM-Diff2, a multi-task discrete diffusion VLA framework powered by a three-stage hierarchical distillation strategy. By structuring the architectural shift through progressive block-wise adaptation, block-wise distillation, and model-wise cross-scale distillation, WAM-Diff2 preserves the underlying semantic foundations of the base model while accelerating inference. Extensive evaluations across driving understanding, perception, and planning benchmarks demonstrate that WAM-Diff2 effectively mitigates exposure bias and achieves performance parity with autoregressive baselines. Crucially, the autoregressive-to-diffusion transition yields a 2.8x decoding speedup, which scales to an ultimate 15.1x acceleration when combined with system-level optimizations including FlashInfer and CUDA Graphs.

CompCPZ: Preserving Multi-Modal Intent in Language-Guided Robot Manipulation 2026-08-18
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A robot asked to "place the cup near the red plate or the blue plate" may reach the centroid between them and appear geometrically successful, while satisfying neither disjunct of the instruction. This silent semantic failure exposes a structural limitation of language-conditioned robot policies: representations that collapse a disjunctive instruction into a single connected set cannot preserve all feasible modes, and planners that commit to one action degrade under run-time mode uncertainty. We address this limitation with CompCPZ, a sound algebraic layer that language-conditioned learning systems wrap to recover multi-modal disjunctive representation, recursively composing per-primitive constrained polynomial zonotope enclosures along the language parse tree with distribution-free conformal coverage and sub-millisecond runtime. On a closed-loop ManiSkill3 tabletop-manipulation benchmark, CompCPZ outperforms convex set baselines, multi-peak decoders, and a zero-shot vision-language-action model (1,900/1,918 paired wins, p << 10^(-30)); the same compiler also transfers without retuning to planar real-robot trials on a Unitree Go2 quadruped under motion capture. These results suggest that compositional language grounding should be evaluated not only by reaching a decoded target, but by whether the represented feasibility set preserves the connected-component structure of the user's intent.

LoopVLA: Learning Sufficiency in Recurrent Refinement for Vision-Language-Action Models 2026-08-18
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Current Vision-Language-Action (VLA) models typically treat the deepest representation of a vision-language backbone as universally optimal for action prediction. However, robotic manipulation is composed of many frequent closed-loop spatial adjustments, for which excessive abstraction may waste computation and weaken low-level geometric cues essential for precise control. Existing early-exit strategies attempt to reduce computation by stopping at predefined layers or applying heuristic rules such as action consistency, but they do not directly answer when a representation is actually sufficient for action. In this paper, we present LoopVLA, a recurrent VLA architecture that jointly learns representation refinement, action prediction, and sufficiency estimation. LoopVLA iteratively applies a shared Transformer block to refine multimodal tokens, and at each iteration produces both a candidate action and a sufficiency score that estimates whether further refinement is necessary. By sharing parameters across iterations, LoopVLA decouples refinement from absolute layer indices and grounds sufficiency estimation in the evolving representation itself. Since sufficiency has no direct supervision, we introduce a self-supervised distribution alignment objective, where intermediate confidence scores are trained to match the relative action quality across refinement steps, thereby linking sufficiency learning to policy optimization signals. Experiments on LIBERO, LIBERO-Plus, and VLA-Arena show that LoopVLA pushes the efficiency-performance frontier of VLA policies, reducing parameters by 45% and improving inference throughput by up to 1.7 times while matching or outperforming strong baselines in task success.

LIBERO-VIFO: Benchmarking the Capability and Safety of Visual Cue Following in Vision-Language-Action Models 2026-08-18
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Visual cues are increasingly adopted to guide robot learning, but whether Vision-Language-Action (VLA) models can reliably follow authorized cues while disregarding unauthorized ones remains unclear. Existing work covers only a narrow range of cue forms and focuses on final task success, providing only a coarse assessment of cue-following capability. Treating all visual cues as authorized also leaves safety risks of unauthorized following unexplored. To address these gaps, we introduce LIBERO-VIFO, a benchmark to evaluate both the capability and safety of visual cue following in VLA models. LIBERO-VIFO defines eight visual cue families spanning diverse forms. A total of four protocols in two parts are defined: Part I tests cue understanding and authorized following, while Part II evaluates unauthorized visual cue following under language-cue conflict and empty language conditions. Evaluating seven VLA models reveals that although visual cue understanding does not reliably translate into execution, current VLAs are able to execute cue-indicated tasks without language instruction, exposing an emerging risk of unauthorized visual cue following. Extended experiments on scene-instantiated cues, safety-critical settings, and real-robot deployment corroborate these findings. LIBERO-VIFO brings both the capability and safety of visual cue following into systematic evaluation, establishing visual-centric safety as a new perspective for the VLA community.

Calibrated Predictive Safety for Heterogeneous Robots: An Action-Conditioned JEPA Framework with Model-Based Safety Shields 2026-08-18
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Vision-language-action policies generalize broadly but provide no execution-time guarantees; classical model-based planners respect kinematic and geometric constraints but generalize poorly. We study whether an action-conditioned Joint-Embedding Predictive Architecture (JEPA) world model can predict, before execution, both task progress and physical risk for candidate action chunks, and whether coupling these predictions to an embodiment-specific model-based safety shield yields a deployable pipeline for heterogeneous robots. We propose a receding-horizon decision pipeline: (1) a proposer produces K candidate action chunks; (2) an action-conditioned JEPA rolls each candidate forward in a frozen-encoder latent space conditioned on an embodiment embedding; (3) calibrated risk and progress heads score each rollout and report uncertainty; (4) a deterministic per-embodiment safety shield filters inadmissible candidates; (5) a fallback ladder handles empty-admissible-set cases. The learned ranking only reorders admissible candidates; enforcement guarantees come from the deterministic shield and fallback ladder. We evaluate with a pre-registered protocol in simulation (LIBERO-Long). In 600-episode configurations the full framework improved success over a shield-only baseline and reduced collision false negatives at matched recall. Deployment-efficiency measurements on target on-robot and edge accelerators are included. Real-robot experiments and an offline reranking significance test remain future work; see the paper for disclosures.

17 pa...

17 pages, 9 figures. Simulation-only empirical results on LIBERO-Long (no real-robot experiments). Source, figure-generation scripts and reproducibility checklist included. Level-3 offline reranking significance test not executed; see Sec. 7 (Scope and honesty statement) for detailed disclosure

Reuse Before You Retrieve: Diagnosing Headroom and Complementarity for Test-Time Augmentation of Embodied Multimodal Policies 2026-08-18
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Frozen vision-language-action (VLA) policies are increasingly improved at test time by sampling additional policy behaviors or introducing external demonstrations. Yet there is little guidance for deciding which intervention a deployed policy actually needs. Additional sampling is useful only when better behavior already exists within the policy's stochastic rollouts and can be identified, whereas retrieval is most useful when the relevant action prior is not reliably represented by the policy. We study this decision through two measurable factors, recoverable headroom and retrieval complementarity, which characterize how much useful behavior is already available to recover and whether an external action prior fills a measurable gap. We evaluate an episode-level retry selector under retryable or parallel execution, together with retrieval across multiple frozen VLA policies and environments. The selector consistently recovers substantial latent capability across all tested VLA backbones on LIBERO, with gains of up to 21.0 success-rate points that closely track recoverable headroom. It also transfers to a different robot and simulator and remains effective under degraded observations, while experiments with autoregressive OpenVLA illustrate the distinction between available headroom and the ability to rank candidate rollouts. Retrieval behaves differently, improving the policy with the largest measured action-prior gap and providing further gains when combined with selection. Together, these results provide an empirical basis for characterizing test-time augmentation opportunities by separating capability that can be recovered from the frozen policy from behavioral priors that may need to be introduced externally.

Accep...

Accepted to ECCV 2026 workshop

Prism-GRPO: Faster VLA Policy Optimization via Splitting Same-outcome Groups 2026-08-18
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GRPO is increasingly used for reinforcement learning of vision-language-action (VLA) policies because, unlike PPO, it does not require training a critic. This simplification comes with a sampling cost: group-relative advantages require multiple rollouts from each scene. Under binary success rewards, groups whose rollouts all succeed or all fail have zero advantage and are discarded by dynamic sampling. These groups are especially common early in training, when most rollouts fail, wasting much of the expensive robotic rollout budget. We introduce Prism-GRPO, which augments binary outcome reward with a weighted trajectory-level execution-quality score. By splitting same-outcome groups into a quality spectrum, Prism-GRPO recovers training signal while ensuring that every success still outranks every failure. Quality scores can be derived from simulator contacts, executed actions, or visual observations, avoiding task-specific progress rewards. We prove that Prism-GRPO never increases the probability that a sampled group is discarded for having zero advantages, and derive a gradient-alignment condition under which its combined update remains a local ascent direction for task success. Across four RoboTwin tasks spanning different horizons and coordination patterns, Prism-GRPO improves success and quality at matched rollout budgets and reaches target success rates with up to 56% fewer rollouts. It also suppresses a reward-hacking shortcut, with the cleaner behavior transferring under direct deployment to a real robot. Through ablations, we show consistent gains across contact-, smoothness-, and VLM-derived quality signals.

ReTouch: Empowering Contact-Rich Dexterous Manipulation with Online-Refined Tactile Prediction 2026-08-18
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Fusing tactile signals has proven effective for contact-rich manipulation, enabling robots to perceive contact states and adapt to rapidly changing physical interactions. Yet effectively integrating tactile feedback into dexterous manipulation remains underexplored. In this work, we introduce ReTouch, a vision-language-action model (VLA) that supports contact-rich dexterous manipulation through tactile predictions continually refined online using execution-time feedback. ReTouch builds on two main innovations for tactile representation and closed-loop action generation. First, its Tactile-Patch Encoder represents tactile observations as structured tactile patch features that preserve finger identity and local contact structure, providing contact cues for fine-grained dexterous control. Second, its high-frequency action module jointly predicts future tactile states and action chunks and refines both using incoming tactile feedback during execution. This closed-loop refinement keeps tactile predictions aligned with evolving physical interactions, enabling responsive action correction and improving robustness to contact changes and execution errors. We further introduce XHT-Dataset, comprising 900 real-world demonstrations across seven contact-rich tasks collected on an XHand--UR7e platform, and evaluate ReTouch through closed-loop real-robot experiments. ReTouch surpasses the strongest baseline by 18.4 and 23.8 percentage points in average success rate under standard and challenging conditions, respectively, demonstrating its effectiveness and robustness.

SAFE-Pruner: Semantic Attention-Guided Future-Aware Token Pruning for Efficient Vision-Language-Action Manipulation 2026-08-18
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Real-time inference of vision-language-action (VLA) models is essential for robotic control. While visual token pruning has shown strong potential for accelerating inference, most existing methods mainly base pruning decisions on shallow-layer cues and risk discarding visual information required by deep layers. To address this issue, we propose SAFE-Pruner, a plug-and-play pruning framework that incorporates attention cues of future layers into pruning decisions. Specifically, we identify semantic attention consistency, the tendency that VLA models concentrate their attention probability mass on the same semantic entity across control timesteps. Based on this observation, we design a forward-looking strategy to forecast the token saliency in deep layers, which prevents the premature removal of critical tokens and leads to more stable acceleration. We further introduce a reference timestep refresh strategy that triggers updates upon attention shifts, thereby improving forecasting accuracy and pruning reliability. Extensive experiments across diverse evaluation settings demonstrate that our method achieves up to 1.89x speedup with a minimal degradation in success rate of less than 1.5%, while outperforming state-of-the-art methods by up to 1.9%.

Accep...

Accepted to ECCV 2026

Teach and Grow: An Agent-Centered Architecture for General Robot Learning 2026-08-17
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End-to-end vision-language-action (VLA) and world-action models offer an elegant route to general-purpose robotics, but their reliability is bounded by validated physical coverage. When an unfamiliar object, sensor, embodiment, or contact falls outside that coverage and no validated fallback exists, correcting the failure requires new robot data, a policy update, and regression testing. This recurring burden is the retraining tax. Unlike text, embodied data must often be created by operating machines. We present Teach-and-Grow Learning (TGL), an agent-centered architecture for general robot learning. In its general form, a multimodal agent turns a few successful demonstrations into reusable Skill Blocks: closed-loop behaviors for meaningful subgoals. In a new scene, the agent grounds and composes these blocks, selects learned or geometric tools, observes the physical outcome, and revises the route when execution departs from intent. A Skill Library stores executable behavior, while structured Experience Memory carries forward success, failure, and repair. New tasks are acquired without task-specific policy retraining. Our LIBERO evaluation attains state-of-the-art performance; controlled studies expose skill induction, persistent reuse, and agent-directed adaptation. Finally, we propose the Teach-and-Grow scaling-law hypothesis: if X denotes effective reusable experience, future-task error and teaching demand should approach irreducible floors as power laws in X. The architecture therefore treats deployment as a period of continued learning, in which one task can make the next easier.

EXPO-FT: Sample-Efficient Reinforcement Learning Finetuning for Vision-Language-Action Models 2026-08-17
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The ability to efficiently and reliably learn new tasks has been a foundational challenge in robotics. Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse manipulation tasks, yet pretrained policies consistently fall short of the reliability required for real-world deployment. Reinforcement learning (RL) fine-tuning offers a promising path to bridge this gap, but existing approaches either train from scratch without fully leveraging pretrained priors, or fine-tune VLAs without achieving the sample efficiency and success rates that practical deployment demands. We present EXPO-FT, a system for stable, sample-efficient RL finetuning of pretrained VLA policies that closes this gap. Our system solves a suite of challenging manipulation tasks, including routing string lights and inserting the plug to light it up, striking a pool ball into a pocket, and inserting a flower into a wine bottle, each requiring combinations of high precision, dynamic actions, and robustness to varied initial states. Our system achieves perfect task performance (30/30 successes) across all evaluated tasks within an average of 19.1 minutes of online robot data, outperforming both prior RL-from-scratch and VLA finetuning approaches. We release an open-source codebase with the aim of facilitating broader adoption of RL finetuning of VLA models in robotics.

Q-Learning With World Models 2026-08-17
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Off-policy reinforcement learning (RL) has become increasingly sample-efficient, enabling applications such as RL fine-tuning of Vision-Language-Action models into reliable, high-performing policies. World models offer a further lever for sample efficiency, as they predict state changes rather than actions alone, but their success has largely been confined to supervised policy learning. Prior model-based RL methods often optimize the policy or value function directly on imagined rollouts, which is prone to compounding bias and struggles to scale to large, high-dimensional problems such as real-world robotics, a problem that worsens with task horizon and visual complexity. In this work, we instead ask whether we can leverage world models directly on top of standard Q-learning to improve performance, while remaining trained and grounded in the real, online setting. We propose QWM, a framework that leverages world models to perform test-time search over imagined trajectories on top of Q-learning to select high-value actions during both online rollouts and evaluation. Since the policy and value function are trained only on real transitions, QWM avoids compounding model bias while still gaining the sample-efficiency benefits of predictive search. On challenging manipulation benchmarks Robomimic and LIBERO, QWM significantly outperforms strong prior state-of-the-art methods on both sample efficiency and performance.

Inference-Time Attention Steering for Vision-Language-Action Driving Models 2026-08-17
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Vision-language-action (VLA) driving models couple a reasoning stage with a diffusion-based trajectory decoder, but do not give a direct way to redirect attention toward safety-critical actors at inference time without retraining. We studied a bounded additive pre-softmax attention bias on the visual tokens of detector localized traffic actors on Alpamayo-R1's Qwen3-VL backbone. It is applied as a fail open forward pre-hook with no weight changes. On 50 lane-change scenarios from the Physical AI World Model Synthetic dataset. The trajectory decoder shows a monotonic dose response in the bias magnitude, separate from a paired zero bias control at every tested magnitude. It reaches $\approx 17$,cm mean displacement with lateral shifts up to $\sim 140$\ cm at the clamp. A layer ablation places the action-relevant signal in late layers, where the effect increases with the number of hooked layers (2.0cm for the first 8 layers; 67.6cm for all 36). A per call injection audit explains why the Chain-of-Causation text never changes. The mask based bias never reaches the reasoning pathway in this serving stack, so the invariance is verified exposure, not robustness. Steered trajectories tend to shift toward the attended actor, suggesting the bias governs where the model looks rather than encoding a target behavior.

Atten...

Attention Steering, Vision-Language-Action, AutonomousDriving, Inference-Time Intervention

Don't Drop the BATON: Long-Horizon Robot Manipulation via Agentic Subtask Exploration and Transition-aware Memory 2026-08-17
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Long-horizon robot manipulation chains many contact-rich skills into one multi-stage task. Vision-language-action (VLA) models increasingly master the individual skills, yet the chain still fails: errors compound beyond the policy's ability to correct, and one subtask silently constrains the next. A promising recipe freezes the VLA and puts an LLM agent in charge: it plans in language, moves in free space with analytic primitives, invokes the VLA only for contact-rich segments, and writes adaptation into language memory. Applied to long horizons, it breaks twice. (1) Competence comes from whole-task exploration at test time, whose cost is multiplicative in stages: if one stage needs T episodes, a K-stage task needs about T^K, and a failure does not reveal which stage caused it. (2) It has no representation of transitions: the VLA primitive carries an exit but no entry condition, so a subtask can succeed in a form its successor cannot use. We present BATON. Against (1), BATON makes the subtask the unit of exploration: each is explored in the cheap short-horizon regime and its solution stored in memory; a long-horizon trajectory is then composed from these solutions rather than discovered whole. Cost becomes additive (T*K) and every failure is attributed to a single stage. Against (2), BATON equips exploration with a transition-aware memory. Within a subtask, a verifier agent governs the invocation transition: the VLA is called only after the wrist view confirms the scene is ready. Across subtasks, a handoff transition restores an entry state disturbed by the predecessor's residue, and a lookahead transition selects the strategy whose outcome the successor can inherit. No parameters are updated. On the long-horizon benchmark RoboMemArena, BATON improves task success by 11.6% and cumulative success by 14.9% over the SoTA.

$τ_0$-VLA: a Hierarchical Robot Foundation Model with World-Model-Guided Test-Time Computation 2026-08-17
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Long-horizon robot manipulation requires a robot to both execute individual skills reliably and sequence them coherently over extended tasks. Most hierarchical vision-language-action (VLA) models make each such decision with a single forward pass, leaving no mechanism to allocate additional computation to difficult or consequential choices. We introduce $τ_0$-VLA, a hierarchical robot foundation model that formulates high-level subtask generation as a compute-scalable inference problem through world-model-guided test-time computation. At each inference step, the high-level policy uses execution memory to generate a subtask and, when needed, searches over alternatives before committing to its output. A low-level policy then executes the generated subtask across multiple robot embodiments. The policy is trained on 40,115 hours of heterogeneous real-world data with multimodal co-training. Across in-domain and distribution-shifted settings, allocating additional test-time computation substantially improves next-subtask prediction accuracy, and these gains translate into higher closed-loop success on long-horizon robot manipulation tasks.

18 pa...

18 pages, 5 figures. Project page: https://tau0-vla.github.io/

HAF: Adapting Generalist VLAs to Humanoid Whole-Body Loco-manipulation via Hierarchical Action Flow and Spectral Latent RL 2026-08-17
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Humanoid robots hold great promise as general-purpose agents in human-centered environments, yet generalist vision-language-action (VLA) foundation models are not readily applicable to humanoid whole-body loco-manipulation. The high dimensionality and interdependence of humanoid motions make it challenging for conventional single-stage VLA architectures to coordinate locomotion, waist posture, and dual-arm manipulation effectively. Moreover, policies trained through offline behavior cloning can remain suboptimal during real-world deployment. Although online reinforcement learning can refine policies through real-world interaction, directly tuning large VLA backbones demands excessive computation and may introduce safety risks during real-robot exploration. To address these bottlenecks, we introduce HAF (Humanoid Adaptation Framework), a two-part framework consisting of HAF-VLA and HAF-Steer that transfers off-the-shelf generalist VLA foundation models to humanoid whole-body loco-manipulation. HAF-VLA is a hierarchical action-flow generator built on a pretrained flow-matching VLA. It splits full-body action denoising into three sequential stages with stage embeddings and cross-stage KV caches that retain kinematic dependencies, avoiding incoherent whole-body actions from one-shot generation. On top of the frozen HAF-VLA, HAF-Steer is a latent offline-to-online RL pipeline that leverages flow-matching invertibility and DCT-based dimensionality reduction to restrict RL optimization to a compact noise subspace and train a regularized SAC policy. This avoids updating the large VLA backbone and enables efficient real-world policy refinement. Evaluated on seven real-world humanoid loco-manipulation tasks, HAF surpasses vanilla single-stage VLA baselines and improves whole-body coordination and task performance. Project website: https://grange007.github.io/HAF .

Proje...

Project page: https://grange007.github.io/HAF

FabriMAE I Trust Myself? Self-Evaluating VLA Action Generation with Markov Attention Entropy 2026-08-17
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Vision-Language-Action models (VLAs) integrate visual perception, language instruction, and action generation into end-to-end policies across heterogeneous architectures. However, enabling VLAs to self-evaluate their action generation reliability without external supervision remains a major challenge. Existing methods either rely on expert annotations or estimate uncertainty only from output statistics, largely ignoring internal signals. In this work, we observe that internal visual modality entropy exhibits consistent distinctions between successful and failed tasks across heterogeneous VLAs. Although VLAs' architectures differ in their action generation, we show that they share a common latent action generation abstraction evolving under visual perception, language instruction, and state input, which we formulate as a Conditional Generative Markov Chain. Based on this formulation, we propose MAE (Markov Attention Entropy), a self-evaluation framework that directly converts internal attention signals into architecture-aware reliability scores, and introduce LIBERO-Reflect, a 4,000-episode benchmark combining 2,000 standard episodes and 2,000 challenging episodes across four subsets. Extensive experiments across heterogeneous VLA architectures and diverse scenarios show that MAE consistently outperforms state-of-the-art baselines on AUPR, AUROC, and FPR@95. We further instantiate FabriMAE for verifier-free test-time action selection, showing that MAE-guided multiple sampling improves PI-family robustness on LIBERO-Plus with small observed runtime overhead.

NebulaVLA: A Dual-Frequency Vision-Language-Action Model With Guide Action for Robotic Manipulation 2026-08-17
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Real-world deployment of Vision-Language-Action (VLA) models is often bottlenecked by efficiency-performance trade-offs, cross-embodiment generalization, and execution smoothness. We present NebulaVLA, an asynchronous dual-frequency architecture that decouples high-level semantic reasoning from low-level action control, optimizing computational resources and modularity. To bridge semantic gaps across heterogeneous robots, we introduce GESTURE-7, a unified language-grounded action representation. Furthermore, our Guide Action algorithm enforces kinematic continuity via mask-based smoothness constraints. Comprehensive evaluations demonstrate that NebulaVLA significantly outperforms synchronous baselines, achieving an 85.5% average success rate on LIBERO-Plus and accelerating action generation by \textasciitilde 2.7$\times$. This asynchronous design enables highly efficient and responsive control for practical robotics.

14 pages, 5 figures
Exposing the Long-tail in Embodied Urban Navigation via Scalable Learning from In-the-Wild Videos 2026-08-17
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Learning embodied urban navigation policies from real-world data is constrained by the cost of task-specific data collection and the limited coverage of rare yet safety-critical scenarios. To address these challenges, we present a scalable framework for learning point-goal urban navigation from web-scale in-the-wild egocentric videos while systematically exposing its long tail. The framework automatically annotates uncurated web videos with metric trajectories and structured navigation semantics, which are then used to train a vision-language-action policy for interpretable navigation planning. We characterize the long tail based on model performance and the distribution of perception-motion patterns, and employ reflection-based analysis to diagnose recurring failure modes. Experiments on web-video data and real-world urban navigation tasks demonstrate effective knowledge transfer from unconstrained videos and reveal coherent long-tail structures beyond aggregate navigation performance.

SparkVLA: Stop-Aware Hierarchical VLA with Adaptive Action Chunking for Long-Horizon Manipulation 2026-08-17
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At every re-observation point in a hierarchical Vision-Language-Action (VLA) system, two interface decisions must be made: when to terminate the current subtask and how far to execute the proposed action chunk. These decisions are mutually dependent---the optimal stopping point depends on what the executor plans to do, while the optimal execution length depends on where the subtask boundary lies---yet existing architectures evaluate them in isolation, an asymmetry neither module can overcome alone. We present SparkVLA, a stop-aware hierarchical VLA that resolves this mutual dependency by formulating both decisions as a single ranking: Stop competes against every action-prefix length in a unified candidate set, and the system selects the highest-scoring option, eliminating threshold tuning and requiring only offline ordinal preferences. An Anchor-Conditioned Context Encoding module caches a history-aware subtask anchor encoding onset-state memory and goal semantics, guiding visual-token pruning toward task-relevant regions; a Stop-Aware Action-Prefix Selection head scores all candidates via full self bnattention at chunk boundaries for efficiency. On RoboCerebra, SparkVLA achieves 47.12% success rate, surpassing the official hierarchical baseline by 30.57% and the strongest reproducible method by 26.83% Real-robot experiments on multi-step tasks further validate these gains on physical hardware.

US-VLA: An Ultrasound Vision-Language-Action Model for Embodied Abdomina 2026-08-17
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Artificial intelligence-assisted ultrasound scanning enhances diagnostic reliability and efficiency by providing real-time guidance for standardized image acquisition and reducing operator dependence. However, existing reinforcement learning and learning-assisted ultrasound scanning methods typically rely on carefully designed reward functions or extensive interaction data, which limits their generalization ability and stability across different devices, patient populations, and complex clinical scenarios. To address these challenges, we propose an ultrasound vision-language-action model (US-VLA) for automated ultrasound scanning that explicitly encodes clinical semantic goals and generates sequential probe manipulation actions under real-time ultrasound feedback. In particular, we first design an ultrasound-aware expert fusion module to jointly integrate ultrasound observations with auxiliary contextual information, enabling semantic ultrasound feedback to effectively guide the scanning process. Then, we construct US-VLA-Data, a real-world dataset covering liver and kidney examinations, which includes five clinically defined standard planes and comprises 320 expert scanning trajectories with approximately 80,000 synchronized timesteps. Extensive experiments demonstrate that US-VLA achieves competitive performance in ultrasound probe manipulation tasks, indicating its effectiveness and promising generalization within the evaluated abdominal ultrasound setting. The source code is available at https://github.com/VMVLab/US-VLA.

VLAConf: Calibrated Task-Success Confidence for Vision-Language-Action Models 2026-08-17
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Task-success confidence estimation for Vision-Language-Action (VLA) models provides a crucial task-level signal for monitoring manipulation in open-world environments and supporting downstream decision-making. Existing methods typically construct task-success confidence from action-token probabilities. However, such probabilities are not naturally available in flow-matching policies, limiting their applicability to mainstream flow-matching VLAs. To address this issue, we propose VLAConf, a two-stage representation-level confidence framework that operates on frozen pretrained VLA representations. A step-conditioned Coin-Flip Network learns an uncalibrated inverse success-support score from successful demonstrations, while a low-capacity calibrator fitted on outcome-labeled successful and failed rollouts maps the aggregated score to task-success probability. Experimental results on the LIBERO benchmark demonstrate that VLAConf improves online task-success confidence estimation over alternative approaches. We further demonstrate its utility in selective expert assistance, where confidence-triggered handoffs improve task success over no intervention. Its applicability is also evaluated in real-robot experiments. To access the source code and supplementary videos, visit https://sites.google.com/view/vlaconf.

10 pages, 6 figures
GigaBrain-0.7: Scaling Embodied Foundation Models to Emergent Capabilities with a Three-System Architecture 2026-08-16
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Vision-language-action (VLA) models have become a dominant paradigm for generalist embodied agents, demonstrating strong complex and long-horizon task completion in structured settings. Yet it remains an open question whether current VLA systems can benefit from more effective architectural design, scale to substantially larger and more heterogeneous data regimes, and achieve broader generalization across tasks and embodiments. To this end, we present GigaBrain-0.7, an embodied foundation model with substantially improved generalization across diverse robot embodiments. Specifically, GigaBrain-0.7 unifies understanding, prediction, and action through a three-system architecture, scales pretraining to over 37,000 hours of heterogeneous embodied data, and introduces one-stage alignment training that jointly optimizes vision-language understanding and multi-embodiment action generation. Compared with the preceding GigaBrain-0 series and prior state-of-the-art models including $π_{0.5}$, GigaBrain-0.7 achieves substantial improvements in foundation zero-shot capabilities, language-conditioned instruction following, and post-training task success rates. In particular, on our in-house Maker H01 platform and mainstream robot embodiments, GigaBrain-0.7 demonstrates strong task adaptability and completion ability across both home and industrial scenarios. All training code and pretrained model weights will be released.

https...

https://gigaai.cc/blog/gigabrain07

ViTaR: Visuo-Tactile Residual Adaptation for Foundation VLA Manipulation 2026-08-16
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As Vision-Language-Action (VLA) models scale toward real-world deployment, contact-rich manipulation exposes a critical blind spot: these policies encode broad visual-semantic priors yet remain unaware of local contact events, producing identical actions whether contact is established, lost, or destabilized. Existing remedies either modify VLA internals, risking catastrophic forgetting, or demand online reinforcement under near-failure contact conditions. Both grant tactile unbounded influence over action generation, conflicting with the priors that make VLAs generalizable. We introduce ViTaR, which reframes tactile feedback from an action-generating perceptual input to an execution modulator that selects and scales bounded residual corrections atop a frozen VLA, preserving pretrained capabilities by construction. ViTaR decomposes adaptation into two stages: Effect-Guided Modeling determines whether and which correction is locally justified via outcome-grounded preference evidence, and Residual Action Modulation converts this evidence into a residual choice with continuously scaled gain from real-time visuotactile observations. On the UniVTAC benchmark spanning seven contact-rich tasks, ViTaR achieves 61.3% average success, a 30.6 percentage-point improvement over its frozen VLA base that also surpasses purpose-built tactile baselines. Physical-robot experiments confirm that bounded tactile modulation transfers to real sensor noise and dynamics.

Robo-Dopamine 2.0: History-Conditioned and OOD-Aware Process Reward Modeling for Robotic Manipulation 2026-08-16
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Vision-language-action (VLA) models improve robotic manipulation but remain vulnerable to compounding errors, scene changes, and off-trajectory states. Reinforcement learning can refine pretrained VLA policies, yet sparse success signals hinder exploration, while engineered dense rewards are costly and task-specific. Existing learned visual reward models often rely on static before-after observations, causing temporal ambiguity and weak discrimination between robustness-preserving variations and task-invalid failures under out-of-distribution (OOD) execution. We introduce Robo-Dopamine 2.0, a history- and OOD-aware process reward model with a pairwise prediction interface. It combines (1) history-conditioned pairwise rewards that use source-aligned reference panels for synthetic OOD queries and observed rollout history for online queries, while preserving the queried endpoints, and (2) an OOD-aware signed progress space that represents valid progress, robustness, failure, and recovery. A Signed-Hop Curriculum with transition-aware replay learns coarse execution ordering before fine-grained progress calibration. We also construct an OOD trajectory dataset and a five-family benchmark. Reference panels improve mean visual order consistency (VOC) from 0.967 to 0.986 and OOD-robust VOC from 0.906 to 0.958. With the same 400K pairwise-reward budget, Signed-Hop training with 25% replay reaches 0.9872 mean VOC, compared with 0.9858 for a matched-pool shuffled control. In downstream reinforcement learning, the full model achieves 86.8% mean RoboTwin success and 71/80 successful real-world insertions.

Algorithm-Architecture Co-Design for Efficient VLA Inference via Speculative Inference and Verification 2026-08-16
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Vision-Language-Action (VLA) models have demonstrated remarkable capabilities in the field of embodied AI, but their high computational cost and limited predicted action length hinder real-time deployment. Although Dadu-Corki, a dedicated accelerator for efficient embodied AI, has been introduced, it does not exploit the inherent interaction patterns between the robot and its environment, which results in a relatively short predicted action length. We observe that robotic environments naturally alternate between active states-where precise actions are crucial-and inactive states-where actions have limited impact on task success. This insight enables a new scheduling opportunity: long-action-length speculative prediction in inactive states, paired with selective verification in active states. We propose SpecVLA, an algorithm-system co-design framework that adaptively balances action length, inference latency, and task reliability. On the algorithm side, SpecVLA introduces a state-aware VLA inference execution paradigm and a hardware-friendly construction of a smaller verification model (sVLA) using differential residuals and block-wise mixed-precision quantization. On the system side, we develop a heterogeneous architecture consisting of a GPU and a robotic-specific hardware module, along with a speculative dataflow that decouples VLA and sVLA through parallel execution. Comprehensive evaluations on OpenVLA and RDT across LIBERO and ManiSkill benchmarks show that SpecVLA reduces end-to-end latency significantly while preserving task success rate. By enabling long-action-length speculative prediction with timely verification, SpecVLA achieves real-time robotic manipulation with both high efficiency and reliability.

TurboVLA: Real-Time Vision-Language-Action Model at 32 Hz on an RTX 4090 with <1 GB VRAM 2026-08-16
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Vision-language-action (VLA) models commonly adopt an LLM-centric $V \to L \to A$ pathway, where visual observations are projected into the representation space of a large language model before being decoded into robot actions. Although effective, this design incurs substantial computation and memory overhead at every policy invocation. In this work, we introduce TurboVLA, a new VLA paradigm that reformulates the conventional $V \to L \to A$ pathway as a direct $V + L \to A$ mapping. Instead of using a large language model as the central interface between perception and action, TurboVLA independently encodes visual observations and language instructions, directly exchanges information between them through lightweight bidirectional vision-language interaction, and predicts continuous action chunks with a compact decoder. This simple design constructs task-conditioned representations directly from visual and linguistic features, significantly reducing the computational and memory costs of VLA inference. On LIBERO, TurboVLA achieves 97.7% average success with only 0.2B parameters, 31.2 ms inference latency, and 0.9 GB inference VRAM on a consumer-grade RTX 4090, matching or outperforming substantially larger VLA policies. These results establish TurboVLA as a simple and effective alternative to the prevailing LLM-centric VLA paradigm, offering a new perspective on how vision, language, and action can be connected for efficient robotic manipulation. Code is available at https://github.com/H-EmbodVis/TurboVLA.

Code ...

Code is available at https://github.com/H-EmbodVis/TurboVLA

EcoVLA: Energy-Efficient Device-Edge Co-Inference for Vision-Language-Action Models under Real-Time Constraints 2026-08-16
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Vision-Language-Action (VLA) models have emerged as a promising foundation for Embodied AI, but their high inference cost poses significant challenges for deployment in robotic systems. In practice, on-device inference is constrained by limited compute capacity and energy budgets, struggling to simultaneously satisfy real-time control and energy efficiency requirements. Alternatively, offloading the inference workload to an edge server is susceptible to fluctuations in system conditions, introducing unpredictable latency risks. Device-edge co-inference offers a promising solution, but systematic research tailored to VLA models remains scarce, particularly a unified co-inference framework that jointly addresses real-time constraints and system-level energy efficiency. Thus, we propose EcoVLA, an adaptive device-edge co-inference framework for VLA models that maximizes system energy efficiency under real-time constraints. EcoVLA first introduces a unified stage-level abstraction over different VLA paradigms, establishing an architecture-agnostic co-inference design space. It then formulates a joint device-edge-network latency and energy prediction model to enable rapid runtime evaluation of candidate co-inference schemes. Building on this, EcoVLA continuously selects the energy-optimal scheme satisfying real-time constraints with millisecond-level overhead, adapting to runtime variations in network and system states. Furthermore, EcoVLA incorporates a lightweight transmission mechanism for inter-stage intermediate tensors to reduce the communication overhead incurred by cross-device collaboration. Experimental results across VLA models show that EcoVLA improves system energy efficiency by up to 236% over existing co-inference approaches under a 20 Hz action output frequency constraint, while consistently maintaining SLO satisfaction under dynamic network and edge workload conditions.

Accep...

Accepted by APPT 2026

Bit-Flip Attacks on Vision-Language-Action Models: Action-Decoding Architecture Shapes the Vulnerability 2026-08-16
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Quantized Vision-Language-Action (VLA) models expose a weight-fault surface: Rowhammer-style faults can corrupt deployed INT8 bits. We present the first bit-flip attack on a VLA: a few gradient-selected flips reduce closed-loop success to $0%$, while hundreds of random flips are harmless. Across four model variants spanning three action-head families, damaging bits concentrate in a few action-generating layers, but the empirical budget depends sharply on the head: direct regression and token policies fall in $1$--$5$ flips, whereas the evaluated flow-matching policies require ${\sim}100$--$300$. Our fixed-direction manifold-escape loss cuts \pizero{}'s budget from ${\sim}1000$ to ${\sim}100$ flips, and a matched five-direction sweep shows that the attack is not specific to an all-positive direction. On a direct head, protecting $3.1%$ of weights preserves $60%$ success at $K{=}100$, and protecting $5.3%$ moves the open-loop break threshold from 3 to 100 flips. Finally, task-calibrated emulated $K{=}100$ flips yield $0/20$ real-robot successes, versus $14/20$ clean and $16/20$ global-random. Weight integrity is therefore a security boundary for embodied foundation models. Code is included as ancillary material.

PhaseLoRA: Control-Regime-Conditioned Low-Rank Adaptation for Continuous-Action Vision-Language-Action Policies 2026-08-15
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Parameter-efficient fine-tuning (PEFT) is a natural way to adapt pretrained vision-language-action (VLA) policies, but most adapter designs apply temporally static updates throughout a control rollout, overlooking the phase-dependent nature of continuous-action manipulation. Such policies traverse distinct regimes, including approach, contact transition, grasping, transport, and placement, each requiring different adaptation behaviors. We propose \textbf{PhaseLoRA}, a lightweight LoRA parameterization that conditions adaptation at each action-chunk prediction step using two weakly supervised descriptors: fine-control tendency and event/boundary intensity. PhaseLoRA modulates the LoRA left factor in the action expert, allowing the effective low-rank update direction to vary over time while keeping the backbone largely frozen. On LIBERO, PhaseLoRA improves average success rate by 12.2 points over a matched-parameter high-rank LoRA baseline and outperforms stronger LoRA variants. Ablations show that random temporal modulation and scalar gating do not reproduce the performance of the full model, while update-direction analyses reveal structured temporal variation associated with the predicted control descriptors. These results establish within-trajectory conditioning as an effective lightweight PEFT axis for continuous-action VLA policies.

Remember Smarter: Visual History Compressor and Hyperbolic Experience Space for Robotic Memory 2026-08-15
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Long-horizon robot policies require compact access to recent observations and reusable experience without expanding the vision-language-action (VLA) context. We introduce Remember Smarter (RS), a plug-and-play module with complementary visual-history and hyperbolic experience-memory branches. Its visual branch compresses multi-view patch histories using bidirectional spatial Mamba and causal temporal Mamba, then exposes the resulting memory to action-facing hidden states through residual cross-attention while leaving the VLM visual-token stream unchanged. Its experience branch stores successful final-layer VLM states in a Poincare VAE space, organizes them hierarchically, and asynchronously converts retrieved experience into geodesic prompt tokens without blocking action inference. When adapted to pi0, RS increases total success on LIBERO-Plus from 53.6% to 70.6% and achieves substantial performance gains in real-robot experiments designed to evaluate memory retention and experience utilization.

19 pages, 7 pages
StructRL: Structured Action-Space Exploration for Flow-Based VLAs 2026-08-15
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Flow-based Vision-Language-Action (VLA) models are now widely used for continuous robotic manipulation, and online reinforcement learning (RL) is emerging as a key technique for adapting them to new tasks. Existing RL methods typically inject stochasticity inside the denoising chain, often through isotropic or temporally independent noise. However, effective robot exploration calls for structured noise: temporally smooth and scaled differently across action groups. We show that simply switching the in-chain noise to a structured form does not suffice: noise added at an intermediate flow time can be weakened by the remaining denoising steps before execution, a phenomenon we call \emph{Structured Noise Dilution}. We propose \textbf{StructRL}, which avoids dilution by relocating policy stochasticity to the action space via three coupled choices: (i) a deterministic ODE decoder, (ii) structured noise injected directly in the action space, and (iii) last-step replay, where policy-gradient updates avoid assigning likelihoods to intermediate denoising states. This keeps structured exploration tied to the executed action while providing a tractable training signal for the flow decoder. Across three flow-based VLA models on multiple simulated manipulation benchmarks and two real-world tasks, StructRL improves exploration efficiency and OOD performance over prior in-chain baselines, demonstrating the effectiveness of structured action-space exploration for adapting flow-based VLA with RL. \textbf{Project page:} https://flyfaerss.github.io/structrl/

EvoScene-VLA: Evolving Scene Beliefs Inside the Action Decoder for Chunked Robot Control 2026-08-15
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Chunked vision-language-action (VLA) policies predict multi-step robot controls, conditioning each update on the current visual observation alone. Yet robot actions cause contact, occlusion, and object motion, and the geometry that later decisions depend on can change before the next visual update arrives. Spatial VLAs improve current-frame geometry. Temporal VLAs aggregate past frames. Neither maintains an action-updated scene prior across chunks. We argue for a persistent action-updated scene state across control calls, and introduce EvoScene-VLA. Its recurrent scene prefix carries a geometry-aware scene state across chunks. At each vision-language model (VLM) call, the VLM combines scene information from the current observation with the action-updated prior from the previous chunk; the action decoder outputs both the next action chunk and a compact scene update. This update becomes the next prior, which the VLM corrects against the new observation when the next call arrives. Each control call therefore starts from a scene prior that reflects both recent actions and fresh visual evidence. During training, \textbf{Scene Predictor} supplies future scene-token targets, and Geometric Anchor aligns scene slots with frozen depth and 3D teachers. We discard both modules at deployment. On 31 RoboTwin tasks, EvoScene-VLA raises average success from 87.2% to 89.1% in fixed evaluation and from 86.1% to 88.5% in randomized evaluation. On the Galaxea R1-Lite real robot, EvoScene-VLA outperforms all baselines.

PACE: Phase-Progress-Aware Credit for Long-Horizon Embodied Manipulation 2026-08-15
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Post-training of vision-language-action (VLA) models typically relies on expert demonstrations and policy interaction trajectories. However, in long-horizon manipulation, a single episode often spans hundreds of control steps and multiple phases, while success or failure is only revealed at episode termination. Policy improvement therefore requires step-level credit signals to distinguish behaviors that advance the task from those that stall or regress. We present PACE, a credit-assignment framework for post-training on long-horizon manipulation, centered on a phase-progress-aware critic. PACE consists of two key modules: (1) the Global-Local Cooperative Value-Correction Critic (GLC-Critic) aggregates visual and motion-difference features within local temporal windows to infer the phase and intra-phase progress of each step, and applies residual correction to a discretized remaining-cost distribution accordingly, enabling step-level credit assignment; (2) Progressive Policy Distillation (PPD) converts credit into positive and negative conditions via task-wise thresholds and trains a credit-conditioned action generation policy: it first protects the pretrained policy with high-credit positive samples, then incorporates all positive and negative credits to learn the quality boundary, and at inference amplifies high-credit behaviors through the difference between conditional outputs. Extensive simulation experiments and diverse real-world robotic-arm experiments demonstrate that PACE consistently achieves significant improvements over the strongest baseline.

9 pages, 6 figures
ForceU-VLA: A Force-Aware Vision-Language-Action Model for Embodied Ultrasound Scanning 2026-08-15
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Embodied intelligent ultrasound scanning enables the automation and standardization of the ultrasound examination process by integrating perception, decision-making, and execution capabilities. However, existing methods suffer from loosely coupled modeling between force and ultrasound modalities and lack awareness of scanning stages, which limits their ability to capture dynamic probe-tissue interactions. To address these issues, we propose ForceU-VLA, a force-aware Vision-Language-Action model for autonomous embodied ultrasound scanning, which leverages force signals and ultrasound image feedback throughout the scanning process to enable accurate and high-quality ultrasound acquisition. Firstly, we propose a Force-Ultrasound Synergistic Fusion Module (FUSFM) that synergistically fuses ultrasound visual and force-feedback information to provide stable, reliable guidance for probe motion. Secondly, a Stage-Adaptive Modulation Mechanism (SAMM) is proposed to accommodate the task requirements across different scanning stages by adaptively modulating multimodal features to enhance their representation quality. Additionally, we introduce ForceU-VLA-Data, a real-world, force-aware embodied ultrasound dataset that integrates visual, force, and action signals, including data from two organs across five representative clinical scanning views, and comprising 450 expert-collected trajectories with approximately 100,000 synchronized multimodal frames. Extensive experimental results demonstrate that ForceU-VLA significantly improves contact stability and probe pressure regulation in embodied ultrasound scanning, thereby effectively enhancing task execution quality and overall system reliability. The source code is available at https://github.com/VMVLab/ForceU-VLA.

Imagining Recovery: Inference-Time Counterfactual Realignment for Vision-Language-Action Models 2026-08-14
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Vision-language-action (VLA) models have improved the flexibility and generality of robotic manipulation, yet they remain fragile to online disruptions, such as changes in task goal, scene configuration, or robot state. Existing recovery methods often require failure data, policy retraining, or external corrective agents, introducing additional data requirements and execution risks. We propose Counterfactual Realignment (CoRe), a training-free framework that recovers a frozen VLA at inference time without failure data. Upon detecting a deviation, CoRe imagines how the policy would continue toward the current goal from a recent viable state, using synthesized observations in place of physical execution, and then minimally realigns the robot and scene to rejoin this imagined continuation before returning control to the policy. Recovery is therefore planned without physical trial-and-error, preserves completed task progress, and handles both mid-episode instruction changes and physical perturbations in a unified manner. Extensive experiments across multiple simulators, VLA backbones, and real-world settings show that CoRe improves success rates by up to 85.0 percentage points to near-nominal levels while reducing physical restorations by 42.2%, without policy fine-tuning or failure-specific recovery training.

Reflex: Enabling Fast and Predictive Vision-Language-Action Models for Reaction-Critical Manipulation 2026-08-14
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Vision-Language-Action (VLA) models have recently achieved promising performance in robotic manipulation. However, existing benchmarks mainly evaluate generalization on static manipulation tasks and largely overlook dynamic interaction scenarios. To address this gap, we present ReflexBench, a benchmark for reaction-critical manipulation. ReflexBench contains six dynamic tasks and introduces an evaluation framework that decouples simulator stepping from robot control while supporting configurable latency under synchronous and asynchronous inference. Building upon ReflexBench, we propose ReflexVLA, an efficient VLA model designed for reaction-critical manipulation without large-scale robot-data pretraining. ReflexVLA enhances temporal reasoning through latent future prediction and multi-frame temporal fusion within the vision backbone, while reducing deployment latency through batched visual encoding and CUDA Graph replay. Experiments show that ReflexVLA consistently improves dynamic manipulation performance while maintaining competitive accuracy on standard static manipulation benchmarks, and real-world experiments further demonstrate its effectiveness under practical deployment conditions. Project website: https://reflexvla.github.io

8 pages, 6 pages

world model

Title Date Abstract Comment
ChronoAgentic: A Code-based Multi-Agent World Simulator for Physically Grounded Simulation Construction 2026-08-20
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Video-based world models generate visually plausible rollouts, but since they infer dynamics in latent states, they enforce no explicit physical constraints: contacts drift, shapes distort, and motion loses consistency. We present ChronoAgentic, a multi-agent framework that instead constructs the world as executable simulation code. The plan agent converts the natural-language prompt into a structured scene plan that the user can inspect and approve. The code agent implements the plan as an executable PyChrono program, grounded in a curated skill library, a generative 3D asset pipeline, and retrieval over the simulator source. After execution, the visual-analysis agent describes the rendered rollout, while deterministic physics checks scan the simulated trajectories for anomalies. The review agent evaluates this execution evidence, and the code agent iteratively repairs the program until it satisfies the plan objectives and physical constraints. On a suite of 80 demos selected from the PhyWorldBench benchmark, ChronoAgentic satisfies the benchmark's full correctness criterion--semantic adherence and physical correctness judged jointly---on 82.5% of demos, against 52.5% for the strongest of ten text-to-video models, scored under the same criterion on their officially released benchmark videos. The same construction loop extends to interactive use, including a live ROS driving environment in a generated city. The project page is available at https://uwsbel.github.io/chrono-agentic-website/.

RMWorld: Task-Aware Radio World Models with Value-of-Information Guided Multi-Trial Learning for Multi-UAV Communication Control 2026-08-20
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Reliable multi-UAV communication control depends on predicting which aerial links will serve traffic before measurements are available. Radio world models (radio WMs) make such planning tractable, but their errors are nonuniform: a globally accurate model may still fail along high-demand corridors or association boundaries where rate errors reverse control decisions. This mismatch creates a learning challenge. Link queries must reduce decision-relevant channel uncertainty, while counterfactual trials must be filtered so that biased rollouts do not corrupt the policy. Existing acquisition and model-based control treat these budgets separately, valuing uncertainty, coverage, or optimistic return rather than risk reduction. We present RMWorld, a task-aware radio-WM framework that couples value-of-information channel calibration with credibility-diversity multi-trial selection. A biased propagation formula is corrected by a Bayesian residual, and each link is valued by its exact one-label reduction in locally linearized task-integrated posterior rate variance. Counterfactual branches are selected by a task-gated log-determinant objective, followed by conflict projection and fixed-batch validation. We derive the variance-reduction identity, prove posterior task-risk equivalence and the submodular greedy guarantee, and establish a scoped first-order non-interference result. Across 100 paired 3GPP trials RMWorld reaches 0.949~bit/s/Hz task-weighted RMSE, and across 30 severe-load DeepMIMO trials it reduces median backlog by 0.967 versus Ensemble UCB at 37.5% more offline rollouts.

Planning-Oriented End-to-End Autonomous Driving: Architectures, Evaluation, and Emerging Paradigms 2026-08-20
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End-to-end autonomous driving has evolved from camera-to-control regression toward planning-oriented systems that use structured representations, trajectory-level outputs, and increasingly realistic evaluation protocols. This survey reviews this transition across behavior cloning, conditional imitation learning, privileged distillation, BEV and vectorized planning, unified perception-prediction-planning architectures, world-model-based planners, and vision-language-action systems. We argue that the key distinction in modern end-to-end driving is not whether intermediate representations are used, but whether they are learned, supervised, and evaluated to support safe, feasible, and route-compliant planning. To organize the literature, we synthesize existing methods along four axes: input representation, planning output, supervision signal, and evaluation protocol. We further examine the benchmark shift from open-loop trajectory matching to closed-loop simulation, non-reactive real-log evaluation, long-tail testing, and human-preference-aware metrics. Our analysis highlights that architectural progress is difficult to interpret without benchmark-consistent evaluation, and that displacement-based open-loop metrics alone provide limited evidence for safe and human-aligned driving. We conclude with open challenges in uncertainty-aware planning, learner-expert mismatch, runtime safety assurance, language-action grounding, world-model validation, and reproducible benchmarking.

Orthogonal JEPA: Factorized Predictive States for Latent World Models 2026-08-20
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World models construct latent states that support prediction, planning, and reasoning about an underlying system. Joint-embedding predictive architectures (JEPAs) offer a direct way to learn such states by predicting targets in representation space instead of reconstructing every detail of the observation. Standard JEPAs, however, organize all predictable content through one target embedding and one prediction pathway. In complex systems, this monolithic state can allocate redundant capacity to dominant signals while providing weak or conflicting gradients to less dominant predictive structure. We introduce \method, a latent world-modeling framework based on orthogonal predictive factorization. Learned basis matrices analyze each target state into multiple components, and a dedicated prediction branch estimates each component from a shared context representation. Predictive regression preserves the factor magnitudes required for state synthesis, an orthogonality objective discourages repeated directions, factor-activity regularization maintains variation in projected targets, and online variance regularization discourages coordinate-wise encoder collapse. Predicted components are synthesized into a complete latent state that can be used by a readout, decoder, planner, or autoregressive rollout. The same predictive-state mechanism applies when the target is temporally future, spatially hidden, or another partial observation of the same system. Experiments on controlled vision, single-cell transcriptomics, longitudinal health records, continuous control, and molecular dynamics evaluate representation quality, forecasting, planning, and long-horizon stability.

ADAPT: Physics-Aware Diffusion-based World Models for Adaptive Predictive Transferable HVAC Control 2026-08-20
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Buildings account for roughly one-third of global energy consumption and CO$_2$ emissions. Optimizing indoor climate systems plays a critical role for urban climate mitigation aligned with UN Sustainable Development Goals 11 and 13. However, indoor delayed thermodynamic responses and partial observability severely hinder existing methods, which are primarily limited by implicit thermal inertia, occupancy dynamic prediction, and cumulative prediction errors, especially for out-of-distribution environments. In practice, these challenges are further exacerbated by the high cost and privacy burden of dense indoor sensing, forcing operators to collect only limited data in a single operating regime while expecting controllers to generalize reliably across unseen seasons and climate regions. To address this problem, we propose ADAPT, a physics-aware conditional diffusion indoor environmental world model for HVAC control. The model predicts a short-horizon held-action thermal baseline to capture the latent thermal inertia of the buildings. The diffusion backbone utilizes the robustness of generative models, while a learnable multi-zone heat-balance regularizer constrains generated trajectories to satisfy transferable building thermodynamics without requiring known building geometry or manually calibrated thermal parameters. A credit assignment is then design for the downstream reinforcement learning. Extensive experiments on SemibuildingSim and Sinergym demonstrate that ADAPT reduces HVAC energy consumption by 7.3% and occupant discomfort by 30.2% compared with state-of-the-art baselines under IID control. Under OOD control scenarios spanning unseen seasons and climate regions, ADAPT maintains robust performance with only marginal degradation relative to its IID performance, substantially outperforming existing methods in transfer robustness.

Bootstrap Theory of Representational Emergence (TBER): Explanatory Insufficiency, Transition Regimes, and the Emergence of New Representational Levels 2026-08-20
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Representation learning is central to modern machine learning, yet most research focuses on optimizing representations after a framework has been selected. The Bootstrap Theory of Representational Emergence (TBER) addresses a prior question: when does a new representational level become necessary? Version 4 identifies explanatory insufficiency as a positive epistemic signal for representational transition. A representation may remain useful while becoming unable to make relevant relations, transformations, distinctions, or organizational properties intelligible. TBER distinguishes two dimensions. Explanatory insufficiency may be descriptive, transformational, or related to generalization. The resulting response may belong to a local-corrective, representationally resolutive, or structurally recurrent regime. The bootstrap process is recursive: stabilized representations enable observation; anomalies expose persistent insufficiencies; candidate re-representations are generated; discriminating tests constrain them; surviving representations undergo provisional stabilization and closure assessment. Formal cases such as Kaprekar's routine and Gödelian incompleteness are used only as boundary examples of distinct transition regimes, not as proofs of TBER or models of physical or biological dynamics. The framework concerns transitions between scientific, mathematical, or computational representations. It has implications for representation learning, latent spaces, foundation models, world models, adaptive biological systems, scientific discovery, and autonomous AI. TBER suggests that future intelligent systems should not only learn representations, but also diagnose their limits, determine when re-representation is warranted, test alternatives, and recognize whether a limitation is locally resolved or structurally recurrent.

Versi...

Version 4. Major theoretical revision introducing the distinction between manifestations of explanatory insufficiency and resolution regimes (local-corrective, representationally resolutive, and structurally recurrent), together with regime-sensitive diagnosis and closure assessment. Formal mathematical boundary cases have been clarified. 28 references, no figures or tables

An Irreducible Quantum Advantage in Aligning World Models with Reality 2026-08-20
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World models provide digital simulacra of the true world, allowing agents to be trained and tested before costly real-world deployment. At each time step, they receive an action and generate an observation and reward matching the statistics of the true world. In complex environments where present outcomes depend on events far in the past, this requires memory. One might expect that, by increasing memory, we can always build a model accurately enough to align the optimal agent policies of the real and virtual worlds. We show that this is false for classical world models, even when the true world itself is classical. We construct true worlds for which every finite classical model fails along the same possible trajectory: it either loses the ability to distinguish actions when the true world clearly prefers one, or repeatedly assigns the highest expected reward to suboptimal actions. Its expected-reward estimates also retain a nonvanishing average error. In contrast, each such true world admits a quantum world model using a single qutrit that reproduces it exactly: its reward estimates and preferred actions always match those of the true world, ensuring that the optimal policies of the real and virtual worlds remain perfectly aligned.

31 pages, 4 figures
Learn for Variation: Efficient AAV Trajectory Learning through a Differentiable Wireless World Model 2026-08-20
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Autonomous aerial vehicles (AAVs) enable data collection for sixth-generation Internet-of-Things networks, but their trajectories couple nonlinear wireless rates with long-horizon service progress. This paper views the evolution of AAV kinematics, channel state, and user backlog as a structured differentiable world model and develops Learn for Variation (L4V) to exploit that model efficiently. L4V replaces a discontinuous completion-time objective with a cumulative-backlog surrogate, unrolls the mission dynamics, and propagates pathwise sensitivities to a neural policy through the discrete adjoint recursion. The resulting derivative is exact conditional on a fixed exogenous-noise realization; stochastic expected-objective optimization still requires sampling. We show that the structured adjoint grows at most polynomially with the horizon and establish a stationary-point rate for fixed-step full-gradient descent under standard smoothness assumptions. The framework also learns shared OFDMA allocation under reparameterized shadowing and Rician fading, while distributional pretraining amortizes model-based optimization into forward-only deployment on unseen layouts. Paired stress tests cover channel-generator mismatch, noisy partial observations, a fixed-resource two-AAV extension, and a circular no-fly region. Code and configurations are available at https://github.com/UNIC-Lab/L4V-AAV. Against genetic-algorithm, DQN, A2C, DDPG, and differentiable model-predictive-control implementations, L4V reduces mission time by up to $65%$, executes a default mission in $53$ ms, and completes all $60$ frozen-policy tests after pretraining on $1{,}600$ layouts.

RFWM: Physics-Guided World Model for Dynamic Wireless Radiance Field Generation 2026-08-20
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Radio-frequency (RF) radiance-field modeling is essential for wireless network optimization and sensing, yet remains challenging in dynamic and unseen environments. Existing learning-based methods synthesize RF fields from sparse measurements, but most struggle to generalize to dynamic and unseen environments. To address this limitation, we propose RFWM, a physics-guided RF world model that maps multimodal physical conditions like visual dynamics and AP configurations to spatiotemporal RF fields. RFWM adopts a two-stage training strategy with physics-guided priors and constraints. In the first stage, RFWM adapts a pretrained visual diffusion backbone to RF trajectories to predict RF sequences from a few past RF inputs, while conditioning the backbone on a Friis-guided prior for coarse attenuation guidance. In the second stage, RFWM learns the physical-to-RF mapping by training a ControlNet from scratch and fine-tuning the RF-adapted backbone, while six physics-guided regularizers enforce fine-grained propagation consistency. Cross-height heads then jointly generate RF trajectories at queried receiver heights in one forward pass. We construct a new benchmark of 7,715 sequences averaging 33 frames across 115 environments for dynamic RF-field generation. Experimental results show that RFWM improves MSE by approximately 7 dB and 3 dB over the state of the art under in-distribution and out-of-distribution settings, respectively.

DA-WAM: Decision-Aligned Future Latents for Driving World Models 2026-08-20
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Anticipating how scenes evolve under ego actions is fundamental to safe autonomous driving, yet the full potential of world models for decision-making remains unrealized. The critical challenge lies in ensuring that future modeling is not merely predictive, but decision-informative: the predicted future must directly shape which trajectory is selected. Existing approaches decouple future representation learning from planning optimization, or share predicted states across trajectory candidates, thereby diluting the action-specific consequences that ought to guide selection. To bridge this gap, we propose DA-WAM, a framework that unifies predictive representation learning, action-conditioned future modeling, and trajectory scoring under a single decision-making objective. DA-WAM maintains predictive supervision throughout planner optimization via an online encoder and a stable momentum target, allowing future representations to co-evolve with the driving task. An action-conditioned predictor generates a distinct future latent state per trajectory candidate, which is then evaluated by a future-latent-conditioned factorized scorer. For the expert-matched trajectory, the predicted future latent is supervised by the observed future representation, while safety-critical hard negatives provide additional supervision near planning boundaries. Extensive experiments on NAVSIM-v1 and NAVSIM-v2 demonstrate state-of-the-art performance, while ablations and diagnostic analyses validate the key components.

World-Model-Grounded LLM Planning for AUV and ASV Navigation Near Offshore Wind Farms 2026-08-20
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Large language models can turn a natural-language mission into a sequence of robot actions, but they do not have a sense of physics: they cannot judge how long a command should run, or whether it will make the robot drift into an obstacle. We proposed the use of a world model to expand the capabilities of Large Language model-based planners. Our method has three components: a physics-grounded neural world model, a three-phase gradient-based trajectory optimizer, and a Model Predictive Controller (MPC)-style closed-loop replanner with a trust-region guard. The language model decides what to do, and the world model decides how long, whether that means driving eight thrusters through 6 DOF or two differential thrusters through 3 DOF. We evaluate two marine vehicle classes operating near offshore wind infrastructure: a 6-DOF Autonomous Underwater Vehicle (AUV) and a 3-DOF differential-drive Autonomous Surface Vehicle (ASV). In five benchmark missions per platform, both vehicles reach every goal with zero predicted collisions, and both transfer to GazeboSim under ocean current, waves, and thruster dynamics, remaining collision-free and cutting GazeboSim goal-distance error versus the ungrounded baseline by 70-82% (ASV) and roughly 93% (AUV), after a residual fine-tuning pass that separately reduces surrogate rollout Root Mean Square Error (RMSE) by 60% (AUV) and 69% (ASV). For the ASV we further demonstrate a Vision language model (VLM)-assisted semantic-mapping pipeline that extracts obstacles and environmental context from satellite imagery, nautical charts, and forecast Application Programming Interface (API) instead of onboard sensors, reaching 96% navigability accuracy as a drop-in replacement for hand-specified obstacle geometry.

This ...

This work has been accepted to the IEEE IROS 2026 AQ2UASIM workshop

Beyond Multimodal Alignment: Certifying Physical Language through Response Substitution and Ordered Execution 2026-08-19
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World models increasingly treat compact multimodal representations as interfaces between perception and physical interaction, yet existing probes do not establish whether different sensors carry the same executable meaning or whether that meaning survives a new action composition. We introduce an operational capability hierarchy and the Disjoint-Bridge Operator-Substitution Certificate (DBOSC), which asks whether independently trained modality compilers enter a frozen response chart interchangeably on evidence outside their training panels. On Cluster Haptic, audio and acceleration representations of the same unseen surface are 4.5x closer in response space than wrong-surface pairings, with the gap holding for all 19 held-out surfaces; unsealing withheld responses confirms that every branch predicts the physics better than the population chart. We then test ordered execution in a controlled elastoplastic system with complementary modality blind spots. At the pre-registered budget, the prerequisite refuses the stack because the frozen executor cannot advance even an exact chart coordinate through a held-out program. At a converged budget, the same rank-three chart executes those programs (oracle NMSE 0.18), fusion improves on both modalities, and 14 of 16 registered checks pass; the two failures arise because a diagonal restriction of the fused information matrix performs as well as the full one. Clearing the gate is a property of the executor, not the chart: an executor emitting whole programs instead of shared per-step dynamics is 38x worse than an entity-blind predictor on the same chart. A matching non-identifiability result explains why compression and fusion alone cannot determine an unseen composition law. These results separate attribute access, response substitution, fusion closure, and ordered execution into distinct, separately testable achievements.

BrainWAM: Action-Space Coordination of Semantic Priors and Predictive Dynamics for Autonomous Driving 2026-08-19
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Autonomous driving requires planning under both semantic constraints and predictive dynamics. Existing end-to-end driving approaches, however, typically emphasize only one side of this requirement: Vision-Language-Action (VLA) models exploit VLM priors for semantic reasoning, while World Action Models (WAMs) provide future-aware prediction through generative world modeling. This naturally motivates a unified planner that can leverage both semantic priors and predictive dynamics. However, we find that a naive combination through joint token-level attention suffers from an attention-allocation mismatch, where semantic shortcuts dominate the shared attention space and suppress predictive dynamics. Inspired by neuroscience evidence that complex behavior arises from coordination among functionally specialized systems, we propose BrainWAM, a structured action-space coordination framework that converts semantic reasoning and predictive world modeling into two specialized action-oriented pathways, and aligns them at the level of compact action representations. We further introduce an asynchronous rectified-flow inference strategy with decoupled video and action denoising, which shortens inference latency while preserving planning-relevant predictive context. BrainWAM reaches state-of-the-art performance on both NAVSIM v1 (89.5 PDMS) and NAVSIM v2 (89.6 EPDMS), consistently outperforming VLA-only or WAM-only methods, highlighting BrainWAM as a practical and promising direction for autonomous driving systems.

WorldPack: Dynamic Frame Compression for Long-context Video World Modeling 2026-08-19
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Video world models have attracted significant attention for their ability to produce high-fidelity future visual observations conditioned on past observations and navigation actions. However, achieving temporally and spatially consistent generation over long horizons remains an open challenge: existing approaches either compress past frames without explicitly accounting for 3D viewpoint geometry or retrieve only a handful of spatially relevant frames without increasing the total amount of retained history. In this paper, we propose WorldPack, a video world model that introduces spatially-aware compressed memory to address both limitations simultaneously. The key insight is that compression rates should not be uniform or temporally determined, but should instead be dynamically allocated based on 3D spatial relevance to the current viewpoint. WorldPack achieves this through two tightly coupled mechanisms: trajectory packing, which fits substantially more historical frames into a fixed-length context through hierarchical frame compression, and geometric selection, which leverages camera pose information and field-of-view overlap to assign lower compression to spatially important frames and higher compression to less relevant ones. Together, these mechanisms expand the effective context from 4 to 22 frames with moderate computational overhead: trajectory packing increases diffusion-model inference time by 16%, while FoV-based geometric selection introduces an additional cost. We evaluate WorldPack on LoopNav, a Minecraft benchmark for long-horizon spatial consistency, and conduct comprehensive experiments on the RECON, real-world navigation dataset, across multiple metrics. WorldPack outperforms strong baselines, including Oasis, Mineworld, DIAMOND, and NWM, with pronounced gains on spatial reasoning tasks that require recall of distant observations.

Publi...

Published in TMLR (09/2026)

OccDirector: Language-Guided Behavior and Interaction Generation in 4D Occupancy Space 2026-08-19
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Generative world models increasingly rely on 4D occupancy for realistic autonomous driving simulation. However, existing generation frameworks depend on rigid geometric conditions (e.g., explicit trajectories) or simplistic attribute-level text, failing to orchestrate complex, sequential multi-agent interactions. To address this semantic-spatiotemporal gap, we propose OccDirector, a pioneering framework that generates 4D occupancy dynamics conditioned solely on natural language. Operating as a ``scenario director'', OccDirector maps natural language scripts into physically plausible voxel dynamics without requiring geometric priors. Technically, it employs a VLM-driven Spatio-Temporal MMDiT equipped with a history-prefix anchoring strategy to ensure long-horizon interaction consistency. Furthermore, we introduce OccInteract-85k, a novel dataset uniquely annotated with multi-level language instructions: ranging from static layouts to intricate multi-agent behaviors, alongside a novel VLM-based evaluation benchmark. Extensive experiments demonstrate that OccDirector achieves state-of-the-art generation quality and unprecedented instruction-following capabilities, successfully shifting the paradigm from appearance synthesis to language-driven behavior orchestration.

Low-Rank Dynamics-Effective Latent Carriers for Counterfactual Rollout in Learned World Models 2026-08-19
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World models may predict the future without making clear which parts of their hidden state actually drive those predictions. We ask whether a small, directly addressable hidden-state change can place a learned world model on the intended counterfactual trajectory and then let the model continue that future on its own. We study a recurrent world model with a 192-dimensional hidden state in a controlled two-object, two-dimensional collision environment. For a bounded family of local velocity edits, we first verify that the model can natively represent and roll out the edited future. We then construct candidate low-rank carriers from training-only factual-to-counterfactual hidden differences and learn a map from the factual state and requested edit to carrier coefficients. On the registered rank grid, rank 4 is the smallest tested rank that satisfies the full development-panel criteria. A single rank-4 patch at the anchor is sufficient to redirect a 12-step autonomous rollout, with no future observations, teacher forcing, or repeated correction. The frozen procedure satisfies the preregistered replication rule across independently trained checkpoints and remains usable across nearby intervention times. Random equal-norm, wrong-object, and wrong-time controls do not explain the effect. A position-edit stress test provides a negative contrast: the intended position patch can pass the raw rollout criteria, but no-patch and random controls can pass the same criteria, and wrong-object specificity is not established. Thus, successful editing alone is not enough. We use dynamics-effective to describe an intervention that changes the model's future computation in a sustained and target-specific way under autonomous rollout. The rank-4 result identifies a compact intervention interface for the tested velocity-edit family, not a closed four-dimensional state or an intrinsic state dimension.

Revis...

Revised version: removed an inconclusive development-only event-relative phase analysis; the main rank-4 carrier, fresh-checkpoint replication, B1/B2 temporal reuse, position-edit, and joint-edit conclusions are unchanged

Decision-Metric Alignment in Latent World Models: Diagnostics and Action-Conditioned Objectives for MPC Planning 2026-08-19
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JEPA-style latent world models can use Euclidean distance to a goal latent as the cost for model-predictive control (MPC). Strong decoding of task variables, however, does not guarantee that this particular cost ranks candidate action sequences by real task progress. We call the latter property \emph{decision-metric alignment}. We introduce Plan-Real Spearman, which measures latent--real rank agreement on random plans, and CEM-stage Spearman, which measures the same agreement as cross-entropy-method (CEM) search concentrates its proposal. We analyze sufficient conditions under which latent distance preserves real-cost rankings, identifying encoder distortion, terminal rollout error, and candidate margins as the controlling quantities. Guided by the observed empirical alignment gap, DA-LeWM augments LeWM with inverse-dynamics and demonstration-conditioned goal-action heads. Across all our experiments, DA-LeWM accelerates convergence and achieves higher online success than LeWM, while probe scores remain similar. These results show that action-conditioned objectives improve the geometry used by Euclidean-cost, CEM-based latent MPC.

Multi-Agent Embodied Autonomous Driving (MAEAD): From V2X Information Exchange to Shared World Models 2026-08-19
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Autonomous driving is shifting from isolated vehicle intelligence toward multi-agent embodied systems that share perception, infer intent, and coordinate action under uncertainty. This survey examines this transition through the lens of Shared World Models (SWMs): predictive cross-agent representations maintained across vehicles, infrastructure, and other traffic participants. We review approximately 400 publications covering vehicle-to-everything (V2X) communication, collaborative perception, inter-agent cognition, cooperative planning, end-to-end cooperative driving, and simulation and data engines for closed-loop validation. The organizing question is how exchanged observations become aligned state, intent-aware interaction, and coordinated downstream action. Across the surveyed literature, evaluation remains concentrated in simulation, curated benchmarks, and offline protocols. Foundation-model-based coordination also lacks verifiable real-time safety guarantees in open traffic. These gaps motivate key research priorities for multi-agent embodied autonomous driving (MAEAD): verifiable shared-state maintenance, robust intent and plan alignment, and safe coordinated action under communication and computing constraints in real-world deployment. We maintain an open-source project to continuously track the latest developments at https://github.com/dl-m9/Multi-Agent-Embodied-Autonomous-Driving.

Reinforced Planning with Latent World Models 2026-08-19
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Humans solve complex problems by constructing plans and mentally simulating their outcomes with an internal model of the world. Machine learning has produced world models that similarly predict the outcomes of action sequences, but the improvement of candidate plans still isn't fully learned. Current planners are either hand-designed, distilled from a hand-designed optimizer, or learned only to inform an amortized policy rather than to revise the plan itself. We introduce the Reinforced Planning, a method based on the idea that search can be learned by reinforcing good search rules into a neural planner. Our implementation RP1 learns both how to evaluate imagined outcomes through a critic, as well as how to improve multi-step plans through an optimizer trained fully offline from imagined world-model roll-outs. To our knowledge, RP1 is the first method to fully learn how to improve multi-step plans. Furthermore, it can be trained independently of and attached to any pretrained latent world model. Across visual navigation, arm reaching, and robotic manipulation on two world-model backbones, RP1 substantially outperforms hand-designed search algorithms, reaching near-perfect success in several settings while using $1,000 \times$ less world-model rollouts and being up to $67 \times$ faster than the strongest alternative under concurrent planner inference.

Preprint
Progressive Experience Fusion for Multi-Task World Model Control in Endovascular Navigation 2026-08-19
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Autonomous endovascular navigation could support the delivery of mechanical thrombectomy to underserved areas, but controllers must navigate long, multi-stage paths across varying vascular anatomies. This study investigates Progressive Experience Fusion (PEF) to train a multi-task TD-MPC2 controller. We additionally evaluate a heuristic that changes the Model Predictive Path Integral planning horizon using residual action-sequence dispersion, and fine-tuning in a patient-specific simulation. Across five subtasks in ten known training anatomies with held-out targets, PEF achieved a mean success rate of 74%, compared with 37% for Soft Actor-Critic (p < 0.001) and 65% for base TD-MPC2 (p = 0.053). A PEF controller with adaptive-horizon planning trained on 30 vasculatures achieved a mean success rate of 90% in ten held-out vasculatures. The PEF agent successfully transferred to an unseen in vitro stroke patient vasculature under fluoroscopy, achieving a mean path ratio improvement from 63% to 80% with fine-tuning (p < 0.001), following 40x103 fine-tuning steps (corresponding to approximately 107 min of clinical inter-hospital transfer time). This work represents a proof of concept for multi-vasculature training and patient-specific adaptation, while further validation is required before clinical deployment.

Partition the Support, Reconstruct the Residual: Training-Free Sparse Attention for Video Generation and World Models 2026-08-19
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Training-free block-sparse attention can accelerate video transformers, but row-wise attention concentration does not by itself specify an executable sparse operator. Queries sharing a block route may have poorly overlapping supports, while retained attention mass alone does not determine the post-softmax error from skipped interactions. We show that partition geometry affects both pooled support and the predictability of the remaining residual from the sparse output. We introduce SparsePR, which combines Response-Coupled Partitioning with Probe-Fitted Residual Reconstruction. Sampled-query key responses form paired K/V groups, whose centroids induce query-response coordinates for shared routing. A small set of exact query rows then calibrates a call-specific affine correction from the sparse output within the output subspace observed in the probe residuals. Across four heterogeneous video generation and world models, SparsePR consistently reduces attention-reconstruction error. Ablations show that probe fitting accounts for most of this reduction, while response-coupled partitioning lowers hard-drop error and improves reconstruction under a finite probe budget. SparsePR preserves generation quality at 22.0-26.0% realized executed-pair density while achieving 1.48x-2.61x end-to-end speedups. Project page: https://pardistaghavi.github.io/SparsePR-website/

22 pa...

22 pages, 5 figures. Project page: https://pardistaghavi.github.io/SparsePR-website/

From World Models to World Action Models: A Concise Tutorial for Robotics 2026-08-19
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Rather than providing an exhaustive survey, this paper presents a concise tutorial on world models and world action models for robotics. After reading the tutorial, readers should have a clear understanding of what constitutes a "world", how world models and world action models are defined, and what roles they play within robotic AI systems. The tutorial also develops a unified perspective for comparing representative approaches, such as World Labs' spatial intelligence models, Yann LeCun's JEPA framework, and NVIDIA's Cosmos platform, and clarifies how these models differ in their representations, predictive capabilities, and interaction mechanisms.

Proje...

Project page: https://clearlab-sustech.github.io/WorldModelSurvey/

Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models 2026-08-18
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Action-conditioned world models allow robots to predict the future consequences of candidate actions without additional physical interaction, supporting policy evaluation, planning, and data augmentation. We present Mask2Real-WM, a two-stage action-conditioned world model for dexterous manipulation that decouples pixel prediction into a dynamics model and a rendering model. The dynamics model predicts future segmentation masks from past masks and 23-DoF action sequences. The rendering model maps the predicted masks to photorealistic RGB using a ControlNet-augmented Stable Video Diffusion backbone. The smaller sim-to-real gap in segmentation space enables the dynamics model to benefit from large-scale pretraining on over 50 h of synthetic simulation data, followed by fine-tuning on fewer than 2.5 h of real demonstrations. Experiments on a dexterous pick-and-place benchmark show that mask conditioning and simulation pretraining are both required for per-DoF action controllability across all 23 degrees of freedom. In contrast, monolithic baselines capture broad hand and end-effector trajectories but do not reliably reflect fine-grained, per-joint action effects.

23 pa...

23 pages, 24 figures, 4 tables. Preprint. Project page: https://srl-ethz.github.io/Mask2Real-WM/

GigaBrain-WBC-0.5: A Behavior World Model for Robust Whole-Body Control with Environment Interaction 2026-08-18
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Whole-body motion tracking policies turn a humanoid into a robust control interface: the teleoperator---or an upstream model---only supplies a coarse movement intent, while the low-level policy keeps the robot balanced and physically feasible. Existing trackers deliver this interface only on flat ground: trained in empty scenes, they never learn how contact with terrain and objects reshapes their dynamics, and they attempt to teach the policy to balance under any command by continually enlarging the reference-motion corpus, which stops working once feasible behaviors become environment-dependent. We present GigaBrain-WBC-0.5, the first Behavior World Model (BWM) for humanoid whole-body control. Rather than a purely reactive tracker, we train a causal Transformer to jointly predict its next action, next state, and the distribution over its next latent behavior command, so the network that acts also models how the environment shapes what it can do next. An automatic terrain-annotation pipeline recovers full 3D contact geometry from retargeted motion, enabling terrain annotation at the scale of existing motion datasets. The predicted distribution is reused at deployment to detect implausible commands online and retract them onto learned behaviors, so the robot attempts tasks in a "best-effort" manner. The result is a unified policy that takes real-time command, interacts with environment, and stays robust to implausible commands, falls, and disturbances. GigaBrain-WBC-0.5 achieves the highest success rate across all four regimes among three large-scale tracker baselines: 81.3% on terrain interaction (4.3x the strongest baseline), 83.1% under implausible commands, and 99.3% fall recovery (16.8x the strongest baseline). Hardware trials show robust interaction under missing supports and disturbances; the Unitree G1 checkpoint transfers to the Maker L01 robot with simple fine-tuning.

20 pa...

20 pages, 8 figures, 4 tables. Technical report. Project page: https://shepherd1226.github.io/gigabrain-wbc-0.5/

Hydra-0: Action Flow for Generalist World Modeling and Control 2026-08-18
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We introduce Hydra-0, a generalist world model conditioned on action flow, which represents robot actions as pixel motion. This shared visual interface enables generalist world modeling and control by learning action consequences across embodiments, tasks, environments, and video-generation backbones. Our best configuration achieves 90.4% lower robot-motion error and 60.2% lower object-motion error than our action-conditioned baseline, while supporting zero-shot composition and data-efficient adaptation. On the RoboLab benchmark, Hydra-0 achieves a Pearson correlation of r=0.96 between replayed and reference success rates. Finally, we uncover an emergent inverse mode of this interface: a world action model that predicts compatible robot motion from desired object flow transferred from a human demonstration. A trained action head maps the resulting latent features to executable actions without requiring task-specific expert robot demonstrations. Together, these results demonstrate the potential of action flow as a shared control interface connecting heterogeneous training data, open-loop policy evaluation, and robot control.

Proje...

Project page: https://nvidia-isaac.github.io/video_to_data/hydra-0/

Alaya-EVOKE: From Linear-Scaling Supervision to Endless World 2026-08-18
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Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Alaya-EVOKE (Evoke) addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at $384\times 640$, each $1.5,\mathrm{s}$ chunk is generated in $2.11,\mathrm{s}$. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.

BRo-JEPA: Learning Modular Transformations in Latent Space 2026-08-18
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Can neural networks learn algebraic rules from visual inputs, or do they merely fit observed patterns? We study this question using MNIST (or EMNIST letters) as states and modular arithmetic operations as actions in a JEPA-style world model. Standard supervised and JEPA baselines with operation embeddings achieve high accuracy on seen operations but fail to extrapolate reliably to unseen operations. We propose BRo-JEPA, a world model with a block-rotation predictor that represents arithmetic operations as rotations, resulting in the cyclic structure of modular arithmetic in latent space. By applying actions as rotations, the BRo-JEPA predictor learns the rotation angles to align the latent representations with the underlying modular structure which enables strict zero-shot operation generalization. While our best block-rotation supervised baseline reaches only 54.54% zero-shot accuracy on MNIST and 25.13% on EMNIST, BRo-JEPA with a ResNet-18 encoder achieves 99.44% and 94.35% respectively, despite being trained only on the primitive operations $\pm$1. Our results suggest that world models can learn algebraic rules when the latent transformations encode the underlying modular structure. Code is available \href{https://github.com/DL-World-Models/brojepa}{here}.

20 pages, 14 figures
Towards Zero-Shot Task Transfer with Neurosymbolic World Models 2026-08-18
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State-of-the-art model-based reinforcement learning methods learn neural world models that allow policy improvement by planning in a latent space, without assumptions on the structure of the underlying environment. While expressive, these models are generally task-dependent: they learn uninterpretable latent representations that are tied to the training task and thus hard to generalize to new tasks. In this work, we present a novel world model formulation where the reward prediction only depends on a subset of structured, symbolic components of the whole latent state. Decoupling observation reconstruction and reward prediction allows us to learn world models that can adapt zero-shot, i.e. without further environment interactions, to new reward functions defined over the same symbolic state space. We discuss the main advantages and challenges of learning these neurosymbolic world models and demonstrate the strong generalisation properties of our approach over purely neural methods.

An Omitted Mode Is a Rare Rule: The Sampling-Verification Danger Law in Continuous Code World Models 2026-08-18
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In the Code World Model paradigm an LLM synthesizes an executable world model that a classical planner searches, and the model is accepted when it reproduces sampled transitions. We ask what that acceptance certifies in continuous control. We define the pipeline's danger as an expected risk and isolate its exact factor: the probability that N i.i.d. gate rollouts all miss a critical event of probability r is exactly (1-r)^N; an independent acceptance sample adds its budget to the exponent. On three hybrid instruments the accepted mode-blind model is exploited: the planner is pinned at the mode boundary at a regret of nearly the whole attainable return. We prove a localization budget, valid at boundary points: models with Lipschitz constant at most L differing by eta at a point disagree above tolerance eps on a region of volume at least kappa((eta-eps)/L)^(d+m); the discontinuous reset modes studied pay no such budget. With real LLM synthesis, GPT-5.x repairs an omitted 1D clamp in 105 of 111 mode-containing draws -- every attempt exact on 50 of 56 instrument-stream blocks (95% CI [0.781, 0.960]). On 2D regions no artifact recovers the rule (0/156); eight targeted interventions leave the failure in place, and positive controls locate it: a located rule is not induced, while given form and location the constants follow exactly. A version-space certificate proves identification is class-relative: at the widest dose the declared fit succeeds in 20/20 blocks and every sample-consistent circle is within tolerance in 18/20. We prove a class of entry rules exactly consistent with every sample yet harmless at play, so identifiability is a measurable property of the instrument. Re-scoring all 1034 artifacts on independent samples confirms acceptance certifies sample consistency and no more: where the gate is provably informative it covers about two percent of the exploited planner's queries.

92 pa...

92 pages, 5 figures. Code, data and result artifacts: https://github.com/JaviMaligno/code-world-models

Offline Multi-Agent Reinforcement Learning with a Physics-Informed World Model for Cooperative Mixed Traffic Control 2026-08-18
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This study investigates cooperative control of connected and automated vehicles (CAVs) at partially observable highway bottlenecks in mixed traffic, aiming to mitigate congestion without relying on complete global traffic states or online trial-and-error. We propose a physics-informed world model-based offline multi-agent reinforcement learning framework that reconstructs a physically interpretable global traffic state from local CAV observation-action histories, with coupled macroscopic-microscopic traffic dynamics providing physics-based supervision. A probabilistic ensemble world model learns traffic-state transitions and system rewards, while model disagreement quantifies epistemic uncertainty. Multi-step imagined rollouts with pessimistic rewards and uncertainty-driven truncation are then used for offline policy learning. Experiments in a SUMO-based on-ramp bottleneck using approximately $1\times10^6$ offline transitions show that physics supervision improves state reconstruction and world-model prediction accuracy.

No Gaussian Required: Contrastive Inverse Dynamics for JEPA World Models 2026-08-18
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Joint-Embedding Predictive Architectures (JEPAs) learn world models by predicting future embeddings, but the objective admits a trivial solution of a constant encoder, so every practical system adds an anti-collapse mechanism (LeCun, 2022; Assran et al., 2023; Bardes et al., 2022; 2024). LeWorldModel (LeWM) prevents collapse with SIGReg, a regularizer that forces the latent distribution to match an isotropic Gaussian: the representation is stabilized by prescribing what it must look like, independently of the environment it models. We argue that the anti-collapse pressure can instead come from the transition data itself. Action-Contrastive Masked Transition Modeling (AC-MTM) keeps LeWM's forward latent-prediction objective and adds a training-only inverse-dynamics head trained with Action-NCE: each latent transition must identify the action that produced it among the other actions in the batch, a discrimination task that a collapsed encoder provably fails. The inverse branch is discarded after training, leaving test-time encoding, forward prediction, planning, and compute identical to LeWM. On four standard pixel-control tasks under a matched planning protocol, AC-MTM trains stably from scratch and matches SIGReg on average. On the harder multi-object OGBench Visual Scene task, results are consistent with the prescribed geometry becoming a bottleneck: AC-MTM reaches 80.0$\pm$2.0% success versus 58.0$\pm$2.0% for SIGReg, improving by 20-24 points in each training seed. A single 50-episode random-policy run gives a 52% baseline estimate. Contrastive inverse dynamics thus provides a distribution-free anti-collapse signal that requires no target network, stop-gradient, pretrained encoder, or reconstruction objective, and we characterize the action-space and observability assumptions under which it holds. We make our code available at https://github.com/jackboyla/action-contrastive-jepa

17 pa...

17 pages, 5 figures. Code: https://github.com/jackboyla/action-contrastive-jepa

Calibrated Predictive Safety for Heterogeneous Robots: An Action-Conditioned JEPA Framework with Model-Based Safety Shields 2026-08-18
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Vision-language-action policies generalize broadly but provide no execution-time guarantees; classical model-based planners respect kinematic and geometric constraints but generalize poorly. We study whether an action-conditioned Joint-Embedding Predictive Architecture (JEPA) world model can predict, before execution, both task progress and physical risk for candidate action chunks, and whether coupling these predictions to an embodiment-specific model-based safety shield yields a deployable pipeline for heterogeneous robots. We propose a receding-horizon decision pipeline: (1) a proposer produces K candidate action chunks; (2) an action-conditioned JEPA rolls each candidate forward in a frozen-encoder latent space conditioned on an embodiment embedding; (3) calibrated risk and progress heads score each rollout and report uncertainty; (4) a deterministic per-embodiment safety shield filters inadmissible candidates; (5) a fallback ladder handles empty-admissible-set cases. The learned ranking only reorders admissible candidates; enforcement guarantees come from the deterministic shield and fallback ladder. We evaluate with a pre-registered protocol in simulation (LIBERO-Long). In 600-episode configurations the full framework improved success over a shield-only baseline and reduced collision false negatives at matched recall. Deployment-efficiency measurements on target on-robot and edge accelerators are included. Real-robot experiments and an offline reranking significance test remain future work; see the paper for disclosures.

17 pa...

17 pages, 9 figures. Simulation-only empirical results on LIBERO-Long (no real-robot experiments). Source, figure-generation scripts and reproducibility checklist included. Level-3 offline reranking significance test not executed; see Sec. 7 (Scope and honesty statement) for detailed disclosure

Risk-Controllable Multi-View Diffusion for Driving Scenario Generation 2026-08-18
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Generating safety-critical driving scenarios is crucial for evaluating and improving autonomous driving systems, but long-tail risky situations are rarely observed in real-world data and difficult to specify through manual scenario design. Existing generative approaches typically treat risk as an after-the-fact label and struggle to maintain geometric consistency in multi-view driving scenes. We present RiskMV-DPO, a general and systematic pipeline for physically-informed, risk-controllable multi-view scenario generation. By integrating target risk levels with physically-grounded risk modeling, we synthesize diverse and high-stakes dynamic trajectories that serve as explicit geometric anchors for a diffusion-based video generator. To ensure spatial-temporal coherence and geometric fidelity, we introduce a geometry-appearance alignment module and a region-aware direct preference optimization (RA-DPO) strategy with motion-aware masking to focus learning on localized dynamic regions. Experiments on the nuScenes dataset show that RiskMV-DPO can freely generate a wide spectrum of diverse scenarios while maintaining visual quality, improving 3D detection mAP from 18.17 to 30.50 and reducing FID to 15.70. Our work shifts the role of world models from passive environment prediction to proactive, risk-controllable synthesis, providing a scalable toolchain for the development of embodied intelligence.

10 pa...

10 pages, 4 figures; accepted at the CVPR 2026 Workshop on Video Generative Models: Benchmarks and Evaluation (VGBE). Updated to the complete camera-ready version

Towards Unified World Models for Visual Navigation via Memory-Augmented Planning and Foresight 2026-08-18
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Enabling embodied agents to imagine future states is essential for robust and generalizable visual navigation. Yet, state-of-the-art systems typically rely on modular designs that decouple navigation planning from visual world modeling, which often induces state-action misalignment and weak adaptability in novel or dynamic scenarios. We propose UniWM, a unified, memory-augmented world model that integrates egocentric visual foresight and planning within a single multimodal autoregressive backbone. UniWM explicitly grounds action selection in visually imagined outcomes, tightly aligning prediction with control. Meanwhile, a hierarchical memory mechanism fuses short-term perceptual cues with longer-term trajectory context, supporting stable and coherent reasoning over extended horizons. Extensive experiments on four challenging benchmarks (Go Stanford, ReCon, SCAND, HuRoN) and the 1X Humanoid Dataset show that UniWM improves navigation success rates by up to 30%, substantially reduces trajectory errors against strong baselines, generalizes zero-shot to the unseen TartanDrive dataset, and scales naturally to high-dimensional humanoid navigation. These results position UniWM as a principled step toward unified, imagination-driven embodied navigation. The code and models are available at https://github.com/UWMILab/UniWM.

Accep...

Accepted to ECCV 2026. 22 pages, 12 figures, code: https://github.com/UWMILab/UniWM

WorldBench: Benchmarking Physical Understanding of World Models by Isolating Physics Concepts 2026-08-18
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Recent advances in generative foundational models, often termed "world models," have propelled interest in applying them to critical tasks like robotic planning and autonomous system training. For reliable deployment, these models must exhibit high physical fidelity, accurately simulating real-world dynamics. Existing physics-based video benchmarks, however, suffer from entanglement, where a single test simultaneously evaluates multiple physical laws and concepts, fundamentally limiting their diagnostic capability. We introduce WorldBench, a novel video-based benchmark specifically designed for concept-specific, disentangled evaluation, allowing us to rigorously isolate and assess understanding of a single physical concept or law at a time. To make WorldBench comprehensive, we design benchmarks at two different levels: 1) an evaluation of intuitive physical understanding with higher level concepts such as object permanence or scale/perspective, and 2) an evaluation of low-level physical constants and material properties such as friction coefficients or fluid viscosity, allowing to measure excatly how far from reality generated videos are. When SOTA video-based world models are evaluated on WorldBench, we find specific patterns of failure in particular physics concepts, with all tested models lacking the physical consistency required to generate reliable real-world interactions. Through its concept-specific evaluation, WorldBench offers a more nuanced and scalable framework for rigorously evaluating the physical reasoning capabilities of video generation and world models, paving the way for more robust and generalizable world-model-driven learning.

Webpa...

Webpage: https://world-bench.github.io/

UrbanWorld2.0: A Multimodal Agentic Framework for Reality-Aligned 3D World Generation at City-Scale 2026-08-18
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The automated generation of high-fidelity, city-scale 3D environments remains a formidable challenge with profound academic and industrial implications. However, existing methods struggle to achieve the necessary quality, fidelity, and scalability. To address this, we propose UrbanWorld2.0, a reality-aligned intelligent multimodal synthesis engine that creates detailed, city-scale 3D worlds of high fidelity. We introduce an agentic framework that leverages diverse multimodal foundation tools to acquire real-world knowledge, maintain robust intermediate representations, and construct complex 3D scenes. This agentic design, featuring dynamic data processing, iterative self-reflection and refinement, and the invocation of advanced multimodal tools, minimizes cumulative errors and enhances overall performance. Extensive quantitative experiments and qualitative analyzes validate the superior performance of UrbanWorld2.0 in real-world alignment, shape precision, texture fidelity, and aesthetics level, achieving a win rate of over 86% against existing baselines for overall perceptual quality. This combination of 3D quality, reality alignment, scalability, and seamless compatibility with computer graphics pipelines makes UrbanWorld2.0 a promising foundation for applications in immersive media, embodied intelligence, and world models.

Accep...

Accepted by ACM MM 2026, the code is available at: https://github.com/tsinghua-fib-lab/UrbanWorld2.0

Q-Learning With World Models 2026-08-17
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Off-policy reinforcement learning (RL) has become increasingly sample-efficient, enabling applications such as RL fine-tuning of Vision-Language-Action models into reliable, high-performing policies. World models offer a further lever for sample efficiency, as they predict state changes rather than actions alone, but their success has largely been confined to supervised policy learning. Prior model-based RL methods often optimize the policy or value function directly on imagined rollouts, which is prone to compounding bias and struggles to scale to large, high-dimensional problems such as real-world robotics, a problem that worsens with task horizon and visual complexity. In this work, we instead ask whether we can leverage world models directly on top of standard Q-learning to improve performance, while remaining trained and grounded in the real, online setting. We propose QWM, a framework that leverages world models to perform test-time search over imagined trajectories on top of Q-learning to select high-value actions during both online rollouts and evaluation. Since the policy and value function are trained only on real transitions, QWM avoids compounding model bias while still gaining the sample-efficiency benefits of predictive search. On challenging manipulation benchmarks Robomimic and LIBERO, QWM significantly outperforms strong prior state-of-the-art methods on both sample efficiency and performance.

Beyond BFI: The CSI for Enhanced Reliability and Validity in Evaluating LLM Personality Traits 2026-08-17
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As large language models (LLMs) increasingly function as human-like assistants exhibiting human-like personality traits, understanding their behavioral characteristics becomes essential for responsible AI development. However, existing evaluation efforts, which often adapt human psychological assessments such as the Big Five Inventory (BFI), face two significant limitations. First, these approaches often lack reliability, as minor prompt variations can lead to inconsistent test results. Second, the theoretical foundations of these tools, rooted in human studies, are misaligned with the computational nature of LLMs, thereby limiting their validity in predicting real-world model behavior. To address these limitations, we introduce the Core Sentiment Inventory (CSI), a novel personality trait evaluation instrument designed from the ground up and specifically tailored to the unique characteristics of LLMs. CSI covers both English and Chinese, that implicitly evaluates models' personality traits, providing insightful psychological portraits of LLMs. Extensive experiments demonstrate that: (1) CSI effectively captures nuanced behavioral patterns, revealing significant behavioral variations in LLMs across different languages and contexts; (2) Compared to current evaluation tools, CSI significantly improves reliability, yielding more consistent and robust results; and (3) The correlation between CSI scores and LLMs' real-world outputs exceeds 0.85, demonstrating its strong validity in predicting LLM behavior.

Code ...

Code available via https://github.com/dependentsign/CSI

Inference-Time Attention Steering for Vision-Language-Action Driving Models 2026-08-17
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Vision-language-action (VLA) driving models couple a reasoning stage with a diffusion-based trajectory decoder, but do not give a direct way to redirect attention toward safety-critical actors at inference time without retraining. We studied a bounded additive pre-softmax attention bias on the visual tokens of detector localized traffic actors on Alpamayo-R1's Qwen3-VL backbone. It is applied as a fail open forward pre-hook with no weight changes. On 50 lane-change scenarios from the Physical AI World Model Synthetic dataset. The trajectory decoder shows a monotonic dose response in the bias magnitude, separate from a paired zero bias control at every tested magnitude. It reaches $\approx 17$,cm mean displacement with lateral shifts up to $\sim 140$\ cm at the clamp. A layer ablation places the action-relevant signal in late layers, where the effect increases with the number of hooked layers (2.0cm for the first 8 layers; 67.6cm for all 36). A per call injection audit explains why the Chain-of-Causation text never changes. The mask based bias never reaches the reasoning pathway in this serving stack, so the invariance is verified exposure, not robustness. Steered trajectories tend to shift toward the attended actor, suggesting the bias governs where the model looks rather than encoding a target behavior.

Atten...

Attention Steering, Vision-Language-Action, AutonomousDriving, Inference-Time Intervention

$τ_0$-VLA: a Hierarchical Robot Foundation Model with World-Model-Guided Test-Time Computation 2026-08-17
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Long-horizon robot manipulation requires a robot to both execute individual skills reliably and sequence them coherently over extended tasks. Most hierarchical vision-language-action (VLA) models make each such decision with a single forward pass, leaving no mechanism to allocate additional computation to difficult or consequential choices. We introduce $τ_0$-VLA, a hierarchical robot foundation model that formulates high-level subtask generation as a compute-scalable inference problem through world-model-guided test-time computation. At each inference step, the high-level policy uses execution memory to generate a subtask and, when needed, searches over alternatives before committing to its output. A low-level policy then executes the generated subtask across multiple robot embodiments. The policy is trained on 40,115 hours of heterogeneous real-world data with multimodal co-training. Across in-domain and distribution-shifted settings, allocating additional test-time computation substantially improves next-subtask prediction accuracy, and these gains translate into higher closed-loop success on long-horizon robot manipulation tasks.

18 pa...

18 pages, 5 figures. Project page: https://tau0-vla.github.io/

HarnessEval-W: Agentifying the Evaluation of Visual Worlds 2026-08-17
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A benchmark should deliver more than a scalar score: what makes an evaluation trustworthy is the reasoning that justifies the score. This is especially critical for world models, where judging a rollout requires understanding whether physics, causality, and world state evolve correctly. Humans spot such violations naturally, yet no existing benchmark automates this capability: metrics are computed brute-force, leaving no reasoning chain that can be examined or verified. We introduce HarnessEval-W, an agentified evaluation pipeline that brings the harness paradigm from the LLM ecosystem to world model benchmarking. Rather than applying a fixed rubric, HarnessEval-W interprets the context of each evaluation case, decomposes the evaluation question into measurable subproblems, and spawns specialized sub-agents, each equipped with tailored context and diagnostic tools to reason over its own subproblem. The parent agent then validates the gathered evidence and summarizes it into the final verdict. This hierarchical workflow turns every evaluation into a transparent evidence tree whose complete reasoning chain justifies the result. We apply HarnessEval-W to 18 representative world models over 330 evaluation cases. Its judgments closely align with human preferences while providing verifiable, fine-grained diagnoses of every generated rollout. We open-source the full pipeline as a live benchmark and invite the broad community to contribute to grow new skills and evaluation cases as world models evolve.

Proje...

Project Page: https://mirros-lab.github.io/HarnessEval-W

CaliBench: Are the Stochastic Dynamics of Video World Models Physically Calibrated? 2026-08-17
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Video world models approximate the stochastic distribution of physical outcomes through generative sampling, but existing benchmarks score individual generations or compare distributions coarsely over a whole dataset, leaving the fine-grained aleatoric uncertainty of specific phenomena untested. We introduce CaliBench, which scores outcomes in a physically interpretable discrete space - a bin index, a die face, a suit, a colour - rather than a learned feature space such as in FID, so the distance from a known reference distribution is measured directly. We curate outcome spaces whose reference is known in closed form (binomial Galton boards, Bernoulli forks, uniform dice/cards/lottery, a skewed European-roulette colour), enabling an exact calibration test. We decompose performance into two orthogonal axes that a single accuracy metric conflates: scorability, the fraction of generations yielding a scoreable outcome, and calibration, the total variation distance from the reference on that sample. A chi-squared test assesses significance; as calibration is its null hypothesis it can evidence only miscalibration, and at N=32 per cell detects only large deviations. We apply it to nine scenes and six image-to-video models (WAN-2.7, SeeDance-2.0, HappyHorse-1.0, Veo 3.1, Runway Gen-4.5, Cosmos3-Super), 32 generations each. Models consistently concentrate probability mass on a few outcomes rather than reproducing the reference. Most scene-model combinations are significantly miscalibrated, in the extreme collapsing to one outcome, as Veo 3.1 does on dice. On roulette, generations often leave the ball ambiguously placed, giving several models low scorability. Performance varies by scene: no model dominates all nine. We release the protocol and a metric (mean normalised total variation, mnTV) for comparing new models against our results.

Orbit-Planner: Towards Latent World Models for On-Orbit Obstacle Avoidance of Satellite Agents 2026-08-17
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Satellite agents for on-orbit navigation tasks need to predict collision risks using limited onboard observations. However, conventional planners often rely on predefined maps and fixed environmental assumptions, limiting their adaptability in dynamic on-orbit scenarios. In this paper, we propose Orbit-Planner, a two-stage latent world model for on-orbit obstacle avoidance. Orbit-Planner learns action-conditioned spacecraft dynamics to perform future-state rollouts in latent space, and introduces a Physics Probe to decode physical state changes from imagined latent trajectories. Experiments demonstrate that Orbit-Planner can perform long-horizon latent rollouts and recover physical states from imagined trajectories. In closed-loop obstacle-avoidance navigation in Isaac Sim, it attains a success rate of 91.7%. Code is available at https://github.com/ZhijianLi2003/Orbit_Planner.

4 pag...

4 pages, 6 figures. Accepted to AP-GARSS 2026. Project page: https://zhijianli2003.github.io/Orbit_Planner/

Morphology-Conditioned World Model for Cross-Embodiment Quadrupedal Locomotion 2026-08-17
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World models promise a paradigm shift in robotics, where an agent learns the physics of its environment once and then acquires behaviors efficiently. Yet the learned dynamics models at their core are typically morphology locked. In legged locomotion, a dynamics model trained on an ANYmal-D quadruped fails on a Unitree Go1 because it overfits to one robot's embodiment rather than capturing the locomotion dynamics shared across robots, so even a small change in actuator dynamics or limb length forces retraining from scratch. However, if we formalize a robot's unique physical traits into a morphology specification, a controller for a family of robots can utilize this blueprint in two ways. It can feed the specification to a model-free policy, or it can feed the specification to a learned dynamics model and extract the policy in imagination. We argue for the second route and introduce the Quadrupedal World Model (QWM), which conditions a single generative dynamics model on scale-invariant physical features and trains policies entirely inside it, through a physical morphology encoder, an adaptive reward normalizer, and morphology conditioning in the latent dynamics. Holding the morphology information identical, a model-free policy matches QWM on the training cohort but degrades on unseen morphologies, while QWM transfers zero-shot with no fine-tuning, adaptation, or warm-up in such cases. To our knowledge, this is the first world model to demonstrate zero-shot cross-embodiment transfer within the quadrupedal family.

DriveCache: Action-Aware Caching for Driving World Model Inference 2026-08-17
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Driving video generation models support autonomous-driving development by predicting controllable future scenes for simulation, planning evaluation, and offline data generation. Diffusion-based driving generators repeatedly evaluate large backbones across denoising steps, which limits generation throughput. Existing diffusion acceleration methods reduce this cost, but general-purpose designs omit driving signals available before generation, such as ego speed and planned trajectories. Experiments across driving motions show that cache tolerance varies with ego translation and rotation, denoising progress, and consecutive reuse length. We propose DriveCache, a training-free, action-aware controller that uses planned motion to allocate reuse across scenes and dynamic programming to place it across denoising steps under a calibrated response budget. A causal drift check refreshes features and replans the remaining schedule when generation departs from calibration. Across three generator configurations, DriveCache improves the overall fidelity-efficiency trade-off over evaluated cache methods. Our code will be publicly available.

9 pag...

9 pages, 7 figures, 4 tables

SCALE: State-Calibrated Latent Embeddings for JEPA Planning in the Right Geometry 2026-08-17
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Joint-embedding predictive world models plan by scoring predicted terminal embeddings against a goal embedding using a cost defined on the representation itself. Two prominent strategies for obtaining non-collapsed representations are to inherit a pretrained feature space, as in DINO-WM, and to learn an embedding end to end with anti-collapse regularization, as in LeWorldModel (LeWM) with SIGReg. These strategies show complementary strengths across tasks. Although task-relevant state is decodable from the full embeddings of both models, DINO-WM's leading principal components usually retain substantially more state information than LeWM's. Because Euclidean planning costs are dominated by high-variance directions, this difference affects how strongly state can influence candidate selection. We propose SCALE (State-CAlibrated Latent Embeddings) to give the end-to-end LeWM representation the favorable geometric property observed in DINO-WM. SCALE induces this property by correlating sampled pairwise latent distances with distances in a standardized task-relevant state space, without replacing LeWM's learned encoder. Across five tasks, three planning solvers, and five compute budgets, SCALE improves every task--solver average over LeWM. A latent-to-state regression control matches or exceeds SCALE's full-embedding decodability yet leaves latent--state distance alignment essentially unchanged and yields less consistent planning gains. SCALE adds a single lightweight training-time regularizer and no planning-time overhead. These results show that planning depends not only on whether task-relevant information is present, but also on whether it shapes the geometry consumed by the planner.

15 pages, 2 figures
Population-Scalable Multi-Agent World Modeling 2026-08-17
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World models have recently achieved impressive progress in visual prediction and interactive generation, but extending them to multi-agent environments introduces a fundamental scalability challenge. Existing methods generally assume a fixed number of agents during training and inference, which ties the model to a pre-determined agent population and limits inference-time scalability. Our key insight is that cross-view consistency should arise from a shared world state whose evolution does not assume a predefined number of agents, while agent-specific observations should be generated by querying this state through a unified rendering interface. Based on this insight, we propose Khora, a scalable multi-agent world model that supports inference-time expansion to arbitrary numbers of agents without retraining. Our framework decouples world-state evolution from visual rendering and introduces a population-agnostic rendering mechanism for incorporating other agent information. This design maintains cross-view consistency through the shared world state rather than through dense interactions among observation streams inside the expensive video generator, enabling approximately linear practical scaling with the number of queried views. Qualitative experiments demonstrate that our approach generalizes to unseen numbers of agents while maintaining visual quality and multi-agent consistency. We further implement a real-time interactive system to demonstrate scalable open-world simulation.

Techn...

Technical report. Project page: https://rhos.ai/research/khora. Online demo: https://ophilus.ai/khora

GaussianDWM++: Language-Grounded 3D Gaussian Driving World Model for Unified Scene Understanding, Editing, and Multi-Modal Generation 2026-08-17
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Driving World Models (DWMs) have recently advanced rapidly with generative models, yet most existing methods mainly focus on conditional scene generation and lack explicit 3D scene understanding, language-grounded reasoning, and controllable 4D editing capabilities. Moreover, commonly used point cloud, occupancy, or BEV representations make it difficult to achieve fine-grained alignment between textual information and the underlying 3D scene structure. To address these limitations, we propose a foundation-feature Gaussian driving world model that unifies scene understanding, language-grounded reasoning, controllable 4D editing, and multi-modal generation within a single framework. Specifically, we introduce a foundation-feature Gaussian tokenizer that directly distills Qwen/SigLIP visual-language features into 3D Gaussian primitives, building a compact open-vocabulary Gaussian semantic field. We further design a geometry-aware Gaussian adapter that combines importance-aware hierarchical selection with text-conditioned Perceiver-style cross-attention to aggregate dense Gaussian primitives into compact world tokens. To improve representation compatibility, we introduce a KL-based Gaussian--image distribution alignment objective that aligns Gaussian world tokens with foundation image tokens. Based on the aligned Gaussian representation, our framework further supports instruction-controllable scene editing, including weather-conditioned generation and dynamic vehicle manipulation. Extensive experiments on broader driving benchmarks demonstrate that our method achieves state-of-the-art performance across scene understanding, visual grounding, planning-oriented reasoning, and controllable 4D generation tasks. We will release the code and datasets publicly on Github.

world action model

Title Date Abstract Comment
Towards Surgical World-Action Modeling: A Preliminary Joint Visual-Trajectory Forecasting for Surgical Motion Planning 2026-08-20
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Reliable surgical planning requires models to anticipate not only how instruments will move, but also how the operative visual state will evolve together with such motion. Existing approaches typically treat future scene generation and instrument trajectory prediction as two separate tasks. Scene-only models cannot directly evaluate the accuracy of future instrument motion at the trajectory level, while trajectory-only models fail to capture the visual consequences of instrument movement, leaving the consistency between predicted trajectories and future scene evolution unaddressed. Jointly forecasting both provides a more complete account of surgical action-scene dynamics by enabling explicit trajectory-level evaluation while simultaneously modeling the corresponding visual evolution. To bridge this gap, we present a preliminary joint visual-trajectory world-action model that simultaneously forecasts future visual states and instrument trajectories from historical surgical observations. Specifically, we encode historical video frames and tool trajectories into latent representations, which are processed by a temporal-spatial encoder and subsequently decoded through separate visual-state and trajectory prediction heads. Based on this preliminary architecture, a chunked autoregressive rollout is repeatedly applied to predict fifteen future steps. The chunked strategy consistently outperforms direct one-shot prediction across all evaluated horizons, improving first-segment PSNR from 18.86 to 23.11 dB and reducing ADE from 45.77 to 22.22 pixels. These results demonstrate the initial feasibility of joint visual-motion forecasting. However, we observe progressive visual degradation and accumulated trajectory errors over longer prediction horizons, which remain important challenges for future surgical world-action modeling.

DECOWAM: Decoupled Whole-Body World-Action Model for Legged Mobile Manipulation 2026-08-20
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Mobile manipulation requires a robot to predict how locomotion and arm motion jointly alter future observations and control. Existing world-action models, developed largely for fixed-base platforms, do not explicitly distinguish camera ego-motion from base and arm actions. Here we introduce DECOWAM, a whole-body world-action model that separates these factors through dedicated conditional interfaces. DECOWAM freezes an adapted FastWAM backbone and trains residual adapters, an action-equivalent future bottleneck distilled from privileged observations, adversarially separated base and arm latents, and base-velocity conditioning for video prediction. We further introduce ARMDOG, a real-robot dataset that synchronizes video, whole-body state and action, and language. On a fixed replay protocol, DECOWAM improved both future-video and action prediction over FastWAM, reducing action MSE by 21.7% with 25.95M trainable adaptation parameters. Across 79 closed-loop trials per method, it achieved the highest observed whole-body coordination and base-displacement robustness among the compared systems, while task completion remained comparable to the strongest baseline. These results show that embodiment-aware factorization can support parameter-efficient joint visual prediction and whole-body control under moving viewpoints.

8 pag...

8 pages, 5 figures. Introduces DECOWAM, a decoupled whole-body world-action model for legged mobile manipulation, and the ARMDOG real-robot dataset

WNM-3D: A World Navigation Model with 3D Scene Conditioning for Closed-Loop VLN 2026-08-20
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Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions. Although semantically capable, such action-centric training does not explicitly model how the agent's visual observations should evolve under its predicted motion. Generative world-action models (WAMs) jointly predict future observations and actions, yet existing WAMs for continuous VLN do not condition joint future-view and action generation on geometry-aware representations inferred from the observed history. We present WNM-3D, a generative World Navigation Model with 3D scene conditioning for continuous VLN. To consolidate past observations into persistent scene context, a frozen feed-forward geometry encoder extracts geometry-aware representations from the monocular egocentric RGB history, and a trainable 3D Scene-to-Token Adapter converts them into a fixed-length prefix in the token space of the world-action Diffusion Transformer. Through block-causal attention, this prefix conditions every future video-action block, providing a shared geometric context for both future-view and action generation. We train WNM-3D through supervised world-action fine-tuning on A*-generated demonstrations, DAgger-style adaptation on policy-visited states, and Counterfactual DanceGRPO refinement for closed-loop execution. Experiments on GN-Bench show that WNM-3D outperforms strong VLM-based navigation policies and its 2D-conditioned counterpart in closed-loop navigation. Stage-wise ablations further show that DAgger-SFT provides the larger success-rate gain, while Counterfactual DanceGRPO subsequently improves both navigation success and path efficiency.

HiTac-WAM: A Hierarchical Tactile World Action Model for Contact-Rich Robot Manipulation 2026-08-20
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World action models jointly predict future visual observations and actions, whereas existing tactile-aware variants typically represent future touch as an image or latent stream without modeling the physical dependencies that organize tactile states hierarchically. We present HiTac-WAM, a hierarchical tactile world action model that forecasts a sequence of future tactile states for each candidate action chunk before execution. The forecast factorizes into contact state, a 3D deformation field, and slip risk, organized as a directed hierarchy in which each downstream stage is conditioned on stop-gradient signals from preceding stages. A directed attention mask allows tactile queries to attend to the video-action context of each candidate while preventing video and action queries from attending to tactile tokens. For planning, HiTac-WAM ranks candidate action chunks using tactile forecasts and task-progress estimates. For execution, the selected tactile forecast is retained as a reference; persistent discrepancies between predicted and observed tactile states trigger corrective replanning. HiTac-WAM achieves a mean contact F1 of 0.921; under matched training budgets, the directed hierarchy reduces 3D displacement L2 error by 17.6% relative to the deformation-only predictor and improves slip AUPRC by 60.4% relative to the slip-only predictor. Across chip grasping, blackboard erasing, and USB insertion, selection guided by the hierarchical forecasts increases the average real-robot success rate from 31.1% to 61.1%, while the full system attains 72.2%.

8 pag...

8 pages, 7 figures, and 3 tables

BrainWAM: Action-Space Coordination of Semantic Priors and Predictive Dynamics for Autonomous Driving 2026-08-19
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Autonomous driving requires planning under both semantic constraints and predictive dynamics. Existing end-to-end driving approaches, however, typically emphasize only one side of this requirement: Vision-Language-Action (VLA) models exploit VLM priors for semantic reasoning, while World Action Models (WAMs) provide future-aware prediction through generative world modeling. This naturally motivates a unified planner that can leverage both semantic priors and predictive dynamics. However, we find that a naive combination through joint token-level attention suffers from an attention-allocation mismatch, where semantic shortcuts dominate the shared attention space and suppress predictive dynamics. Inspired by neuroscience evidence that complex behavior arises from coordination among functionally specialized systems, we propose BrainWAM, a structured action-space coordination framework that converts semantic reasoning and predictive world modeling into two specialized action-oriented pathways, and aligns them at the level of compact action representations. We further introduce an asynchronous rectified-flow inference strategy with decoupled video and action denoising, which shortens inference latency while preserving planning-relevant predictive context. BrainWAM reaches state-of-the-art performance on both NAVSIM v1 (89.5 PDMS) and NAVSIM v2 (89.6 EPDMS), consistently outperforming VLA-only or WAM-only methods, highlighting BrainWAM as a practical and promising direction for autonomous driving systems.

From World Models to World Action Models: A Concise Tutorial for Robotics 2026-08-19
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Rather than providing an exhaustive survey, this paper presents a concise tutorial on world models and world action models for robotics. After reading the tutorial, readers should have a clear understanding of what constitutes a "world", how world models and world action models are defined, and what roles they play within robotic AI systems. The tutorial also develops a unified perspective for comparing representative approaches, such as World Labs' spatial intelligence models, Yann LeCun's JEPA framework, and NVIDIA's Cosmos platform, and clarifies how these models differ in their representations, predictive capabilities, and interaction mechanisms.

Proje...

Project page: https://clearlab-sustech.github.io/WorldModelSurvey/

Hydra-0: Action Flow for Generalist World Modeling and Control 2026-08-18
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We introduce Hydra-0, a generalist world model conditioned on action flow, which represents robot actions as pixel motion. This shared visual interface enables generalist world modeling and control by learning action consequences across embodiments, tasks, environments, and video-generation backbones. Our best configuration achieves 90.4% lower robot-motion error and 60.2% lower object-motion error than our action-conditioned baseline, while supporting zero-shot composition and data-efficient adaptation. On the RoboLab benchmark, Hydra-0 achieves a Pearson correlation of r=0.96 between replayed and reference success rates. Finally, we uncover an emergent inverse mode of this interface: a world action model that predicts compatible robot motion from desired object flow transferred from a human demonstration. A trained action head maps the resulting latent features to executable actions without requiring task-specific expert robot demonstrations. Together, these results demonstrate the potential of action flow as a shared control interface connecting heterogeneous training data, open-loop policy evaluation, and robot control.

Proje...

Project page: https://nvidia-isaac.github.io/video_to_data/hydra-0/

Teach and Grow: An Agent-Centered Architecture for General Robot Learning 2026-08-17
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End-to-end vision-language-action (VLA) and world-action models offer an elegant route to general-purpose robotics, but their reliability is bounded by validated physical coverage. When an unfamiliar object, sensor, embodiment, or contact falls outside that coverage and no validated fallback exists, correcting the failure requires new robot data, a policy update, and regression testing. This recurring burden is the retraining tax. Unlike text, embodied data must often be created by operating machines. We present Teach-and-Grow Learning (TGL), an agent-centered architecture for general robot learning. In its general form, a multimodal agent turns a few successful demonstrations into reusable Skill Blocks: closed-loop behaviors for meaningful subgoals. In a new scene, the agent grounds and composes these blocks, selects learned or geometric tools, observes the physical outcome, and revises the route when execution departs from intent. A Skill Library stores executable behavior, while structured Experience Memory carries forward success, failure, and repair. New tasks are acquired without task-specific policy retraining. Our LIBERO evaluation attains state-of-the-art performance; controlled studies expose skill induction, persistent reuse, and agent-directed adaptation. Finally, we propose the Teach-and-Grow scaling-law hypothesis: if X denotes effective reusable experience, future-task error and teaching demand should approach irreducible floors as power laws in X. The architecture therefore treats deployment as a period of continued learning, in which one task can make the next easier.

SimWAM: A Simple World Action Model for End-to-End Autonomous Driving 2026-08-17
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World-Action Models (WAMs) improve end-to-end autonomous driving by transferring video dynamics priors to action prediction, but existing methods incur costly test-time future imagination. We present SimWAM, a simple yet effective WAM that leverages future-video prediction as a training-time supervision signal. It co-trains a pretrained video expert and a lightweight action expert with joint flow matching. An isolated attention mask keeps action prediction independent of future frames, allowing trajectory prediction without explicit future-frame generation at inference. Since the two experts share no parameters and interact only through a unified attention interface, the video backbone could be replaced and the action expert scaled independently without modifying the learning objective or inference pipeline. We further apply reinforcement learning to optimize a compositional driving reward beyond trajectory imitation. Our SimWAM achieves 91.5 PDMS on NAVSIM, surpasses state-of-the-art WAM-based planners with substantially lower latency, and transfers zero-shot to nuScenes. These results position SimWAM as a simple yet solid baseline that could readily benefit from advances in video generation for efficient autonomous driving. The code and model weights are available at https://github.com/H-EmbodVis/SimWAM/.

The c...

The code and model weights are available at https://github.com/H-EmbodVis/SimWAM/

StageWAM: Joint-Embedding Stage Prediction for World-Action Models in Robot Manipulation 2026-08-14
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Generalist robot policies aim to map multimodal observations and linguistic task instructions to actions across diverse tasks. However, existing methods typically represent the future as a fixed, short video-action chunk. This short-term future captures local scene evolution for action execution, but it does not explicitly describe the stage-level future that specifies how a task should progress from its current stage to the next. We therefore distinguish two complementary futures for robot manipulation: a short-term physical future to capture local scene evolution and a stage-level semantic future to represent task progress. We introduce StageWAM, which augments a Motus-based World Action Model (WAM) with Stage-JEPA, a goal-conditioned Joint-Embedding Predictive Architecture (JEPA) predictor. Given the current observation and task instruction, Stage-JEPA uses a frozen V-JEPA2 encoder to extract the current-state representation and predicts the latent target of the next inferred stage. Across 50 RoboTwin 2.0 tasks in clean and randomized environments, StageWAM achieves 90.25% overall success and reduces the mean number of execution steps in successful rollouts by 5.97% relative to the strongest baseline.

PhyAI: Real-Time Physical AI at the Edge, Scalable Rollouts in the Cloud 2026-08-14
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Physical AI policies require inference throughout their lifecycle, including model evaluation, cloud reinforcement learning rollout, edge GPU serving, and onboard deployment. Although these settings share the same checkpoint and action semantics, they often rely on separate inference programs. To unify them, we build PhyAI, a Physical AI inference engine with a single runtime that keeps architecture-specific conditioning, solver, cache, and output logic in model adapters while sharing graph execution, kernels, memory management, and parallel services. The same codebase runs vision-language-action (VLA) models and world-action models (WAMs) on single or multiple GPUs across onboard, edge, and cloud deployments. We used the adapter interface to add MiniCPM-Robot on the day of its release. PhyAI achieves 1.40x-4.65x speedups over the official implementations of pi0, pi0.5, GR00T N1.7, and MiniCPM-Robot. On Cosmos3-Nano-Policy-DROID it reduces latency from 2.46 to 1.18 s on eight H20 GPUs (CFG=2, TP=4), a 2.08x speedup. Specialized runtimes remain faster in several configurations, so our goal is one runtime with competitive latency rather than the fastest result in every case. Detailed profiles reveal why different models need different execution policies: on a Hopper-series GPU at batch size one, the pi0.5 action expert accounts for 8.8% of FLOPs but 57.2% of latency; at batch size 32 its share drops to 13.5% and throughput reaches about 100 samples/s. Cosmos3 remains generation-dominated and gains only 14.3% throughput as batch size increases from 1 to 16. We further introduce the control-time Roofline, which distinguishes inference-bound from environment-bound control; the measured pi0.5 points on four LIBERO suites are environment-bound while Cosmos3 stays inference-bound. Code and benchmarks: https://github.com/mingti-org/phyai.

25 pages, 9 figures
Flex-$π$: A Multi-Stream World-Action Model with Compute Flexibility 2026-08-13
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World-action models (WAMs) predict the future to act better, but nearly all of them predict only RGB latents, trained purely for pixel reconstruction, with no explicit signal for the 3D geometry or object semantics manipulation needs. We find a surprising free lunch: the same frozen video-generation VAE that encodes RGB also encodes 3D pointmaps almost losslessly, with no pointmap-specific training at all. This lets us supervise Flex-$π$, a 6B-parameter WAM, on 3D geometry and object-centric DINO semantics alongside RGB, at no cost in new sensors, new pre-training, or inference latency. Every visual signal is projected into this shared latent space and denoised jointly with actions inside a Mixture-of-Transformers backbone; per-stream dropout with cross-modality forcing then lets a single trained checkpoint run on any subset of these streams, from a fast action-only mode to full joint generation. The result is a policy that is exceptionally demonstration-efficient and generalizes well, beating the strongest baselines by up to 2-7$\times$ on dexterous, precise, real-world bimanual manipulation tasks both in and out of distribution, all while running faster than $π_{0.5}$. Our project website: https://flex-pi.github.io/

Proje...

Project page: https://flex-pi.github.io/

Keep the Future, Drop the Rollout: RIFT for World Action Models 2026-08-13
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World action models (WAMs) condition robot actions on predicted futures, but iterative video rollout increases deployment latency. We ask whether action generation requires the evolving rollout trajectory or only its future representation. Across four WAMs on all 40 LIBERO tasks, paired closed-loop interventions show that masking or reassigning future-cache values changes execution and reduces success, indicating sensitivity to future values and their assigned positions. For Joint and Cosmos-2, however, replaying one fixed final-clean key/value (K/V) cache nearly preserves unmodified execution, with $1.7$ to $1.9$cm end-effector average displacement error and $97.9%$ to $98.2%$ success. This separates cache consumption from production: these models can reuse a fixed cache but still require iterative rollout to construct it. We therefore propose RIFT (\emph{Rollout-free Imagination via Future Tokens}), which uses learned anticipation tokens to construct a complete future K/V cache in one backbone pass while retaining the original future-read interface. On LIBERO, RIFT achieves $98.8%$ success, close to rollout-based Joint, IDM, and LingBot-VA at $98.4%$ to $98.6%$, while reducing action-chunk latency by $68.2%$ to $89.1%$. On RoboTwin2.0, RIFT reaches $92.9/92.6%$ on clean/randomized scenes, the highest observed among the evaluated methods. These results support rollout-free future conditioning without iterative video generation at deployment.

JailWAM: Jailbreaking World Action Models in Robot Control 2026-08-13
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World Action Models (WAMs) have emerged as a promising paradigm for robotic manipulation, enabling physical interaction across diverse tasks and environments. However, their ability to directly follow high-level instructions and execute physical actions also creates potential safety risks, as adversarially designed instructions may induce unsafe robot behaviors. To systematically assess these risks, we propose JailWAM, the first jailbreak evaluation framework for WAMs. In JailWAM, we integrate three key innovations: Firstly, to address the difficulty of evaluating heterogeneous low-level action outputs, we introduce Visual-Trajectory Mapping, which transforms model-specific actions into unified visual trajectory representations, thereby facilitating consistent risk assessment across WAM architectures. Secondly, to provide efficient and fine-grained assessment of physical risks, we develop a Risk Discriminator supervised by three safety levels ordered according to physical consequence: Safety Compliance, Motion Failure, and Catastrophic Risk. This severity-aware formulation enables the risk discriminator to distinguish different physical outcomes from visual trajectories and support scalable risk screening. Thirdly, to reduce the cost of exhaustively executing adversarial candidates, we design a Dual-Path Verification Strategy that combines rapid risk screening with closed-loop physical simulation, restricting computationally expensive verification to candidates with potential safety risks. Extensive experiments in the RoboTwin simulation environment show that JailWAM achieves an 84.2% attack success rate on LingBot-VA, which indicates that WAMs may be susceptible to jailbreak attacks that induce unsafe physical behaviors. Our findings may motivate further research on the safety evaluation and alignment of future embodied robotic systems.

4D-WAM: Infusing Spatiotemporal Awareness into World Action Models through Trajectory Fields 2026-08-12
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Building on recent advances in world models, World Action Models (WAMs) jointly model video prediction and action generation. However, they typically represent videos in 2D pixel space, creating a representation gap with 3D space in which robotic actions are executed. Recent 3D approaches introduce 3D information, but fail to fully exploit the dynamics of 3D structures. In this work, we propose 4D-WAM, a model-agnostic training strategy that injects spatiotemporal knowledge from 3D trajectory fields into WAMs through representation alignment. To this end, we introduce two complementary objectives: 1) motion alignment, which aligns temporal feature variations across adjacent frames and encourages the model to build local 4D awareness during training, and 2) destination alignment, which guides the model to infer the final destination from the source frame by minimizing the gap between their attention-like similarity distributions. Together, these objectives provide both local motion supervision and long-horizon goal guidance, enabling WAMs to learn trajectory-level spatiotemporal representations. Extensive in-distribution and out-of-distribution experiments across different base models demonstrate the model's improvements in spatial understanding, execution precision, robustness, generalization, and versatility.

RoboSynChallenge: Mastering Real-World Dexterity via Generalizing Synthesized Manipulation Skills 2026-08-12
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Achieving generalizable robotic manipulation remains a central challenge in embodied intelligence. Despite rapid advances in model architectures and learning algorithms, progress is often limited by the scarcity and narrow diversity of real-world data. The RoboSynChallenge competition introduces a unified benchmark to evaluate and advance the generalizability of manipulation policies across a spectrum of tasks, environments, and difficulty levels. To alleviate the shortage of realistic data, the challenge integrates large-scale synthetic data generation with standardized real-world robotic evaluation. Participants are encouraged to leverage synthesized state-action trials to improve general-purpose policy learning, while final assessments are conducted exclusively on unseen real-world manipulation environments. Baseline implementations, including Transformer-, Diffusion-, Vision-Language-Action, and World-Action-Model-based policies, are provided to ensure reproducibility and comparability. By coupling scalable simulation-based training with rigorous real-world validation, RoboSynChallenge aims to foster the development of broadly capable, data-efficient, and adaptable manipulation systems, thereby paving the way toward truly general robotic intelligence.

NeurI...

NeurIPS 2026 Competition Track

Foresight Without Seeing: Latent Futures for World Action Models 2026-08-12
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World Action Models (WAMs) couple future visual prediction with robot action generation, enabling policies to model how the physical world evolves during interaction. Existing WAMs differ in how predictive dynamics are exposed to the action pathway. Explicit-future WAMs provide direct access to predicted scene evolution, but incur substantial inference costs from iterative video denoising. In contrast, direct-policy WAMs efficiently predict actions from the current observation but lack an explicit inference-time interface for exposing predictive dynamics to the Action DiT. To bridge this gap, we propose ForeWAM, a dynamics-conditioned direct-policy WAM that provides predictive context for action generation without decoding future videos. At its core, Future-KV performs a single Video DiT prefill over the current visual latent and stochastic future slots, and reuses the resulting layer-wise key-value states throughout action denoising. We further introduce dynamics registers supervised by a frozen latent action teacher, encouraging the implicit future states to capture interaction-induced transitions such as object motion, contact changes, and task progress. Ground-truth future observations and the teacher are used only during training; deployment requires neither and performs no future video generation. Without embodied robot data pretraining, the standard and accelerated variants of ForeWAM achieve average success rates of 96.7% and 96.9% on LIBERO, respectively. The standard variant further achieves 61.6% success on LIBERO-Plus. These results demonstrate that direct-policy WAMs can retain efficient action prediction while exposing predictive dynamics to the action pathway without explicitly generating future observations.

12 pages, 3 figures
Surgical WAM: A World-Action Model for Data-Efficient Surgical Robot Learning 2026-08-11
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Learning reliable surgical manipulation policies is bottlenecked by the scarcity of action-labeled demonstrations: teleoperated surgical robot (e.g., dVRK) trajectories with synchronized kinematics are costly to collect, while surgical tasks demand precise contact handling, long-horizon reasoning, and bimanual coordination. Endoscopic video is comparatively inexpensive and abundant relative to synchronized video--kinematics trajectories, and a natural way to exploit it is to learn world models of surgical scenes. However, existing surgical world models use video primarily for simulation or policy evaluation, and rarely translate the learned dynamics into closed-loop control. This gap raises our central question: under a fixed budget of action-labeled demonstrations, does action-free video pretraining improve closed-loop surgical manipulation? To answer it, we introduce the Surgical World-Action Model (Surgical WAM), a unified generative model built on Cosmos Policy that jointly predicts future endoscopic observations and executable surgical robot action chunks. Surgical WAM first learns surgical visual dynamics from action-free video and is then fine-tuned on the fixed action-labeled budget; at deployment, it acts as a closed-loop, receding-horizon controller that executes a short prefix of each predicted action chunk and replans from the resulting observation. On a suite of four simulated surgical manipulation tasks, video pretraining improves the average success rate from 63.5% to 77.8%, including an absolute gain of 20 percentage points on PegTransfer, with the largest improvements on contact-rich and bimanual tasks. These results demonstrate that action-free video provides transferable visual dynamics priors for learning surgical robot control with limited action supervision, positioning data-efficient video pretraining as a practical path toward scaling up surgical robot learning.

World Action Models in Real Time: An Empirical Study of Smooth Execution via Asynchronous Deployment 2026-08-11
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World Action Models generate fixed-horizon action chunks through iterative denoising, creating substantial inference latency that can cause pauses, stale actions, and discontinuities during robotic execution. We present an empirical study of asynchronous deployment strategies that overlap model inference with action execution to enable responsive and smooth control. We compare six strategies, including synchronous execution, pure asynchronous switching, post-hoc action blending, denoising-time blending, inference-time velocity guidance, and prefix-conditioned generation, on a 10 Hz bimanual robot. Evaluation combines offline trajectory analysis with online experiments across dynamic manipulation, precision-critical placement, and long-horizon tasks. Our results identify accurate temporal alignment between observations, predictions, and executed commands as a fundamental requirement. Alignment errors produce persistent chunk-boundary discontinuities that cannot be corrected through blending alone. With proper alignment, direct action weighting provides a simple and smooth baseline but sacrifices accuracy in precision-critical tasks. Inference-time velocity guidance fails to reliably constrain committed actions on our platform. In contrast, prefix-conditioned generation achieves the best overall balance between task performance, execution speed, and trajectory smoothness by learning consistent action continuations during training. These findings clarify the practical trade-offs among asynchronous deployment strategies and provide guidance for deploying high-latency World Action Models in real-time robotic systems.

FACT: Failure-Aware Causal Training for World-Action Models 2026-08-10
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Recent world-action models (WAMs) show that co-training policies with future prediction can provide physical priors for action generation. Building on the future-prediction ability of video models, many WAMs generate future videos and recover actions with inverse-dynamics models, or use these predicted videos as goal conditions for action generation. In both cases, the world model is trained mostly on successful demonstrations and has little reason to predict the consequences of bad actions. We introduce FACT, a causal World-Action Model that predicts future video and task progress conditioned on the executed action. This action-conditioned interface allows failure rollouts to supervise action consequences, turning bad actions into valid future targets rather than being discarded. Failure-aware training makes the progress predictor aware of both successful and failed action outcomes, which can optionally be used to score sampled action candidates at inference. Extensive experiments on simulation and real-world bimanual manipulation tasks show that FACT outperforms many existing baselines, improves as failure data are incorporated into training, and reduces success-biased future hallucination under bad actions. See more details at https://fact-wam.github.io/

4D-WAM: 4D Consistent World Modeling for Autonomous Driving 2026-08-10
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Emerging World-Action Models (WAMs) have demonstrated promising performance in autonomous driving by jointly modeling future driving scene evolution and trajectory planning. However, existing WAMs are typically trained with video data, which is only 2D projections of the underlying 4D driving scene. Consequently, WAMs fail to understand and capture the structure of 4D scenes and thus generate visually plausible yet 4D inconsistent future predictions that mislead downstream planning. To alleviate this issue, we present 4D-WAM, a model that leverages geometric foundation models for training-time supervision to enable 4D consistent world modeling. Specifically, we feed WAM-predicted future frames into a geometric foundation model, and use 4D-aware responses to define a 4D consistency loss. This loss encourages the model to understand, represent, and predict physically consistent 4D scenes during training, without additional inference cost. Moreover, we identify an early-decision phenomenon in WAMs and propose a decision-oriented timestep sampling strategy that emphasizes supervision at early, high-noise stages, where driving decisions are primarily formed. By propagating 4D supervision to this critical decision-formation phase, the proposed strategy further improves trajectory planning. Extensive experiments demonstrate that 4D-WAM effectively models 4D consistent scene evolution and achieves state-of-the-art performance on challenging NAVSIM-v1 and NAVSIM-v2 benchmarks.

SLIM-0.5B: Learning Action-Grounded Predictive Latents for Robot Manipulation 2026-08-10
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Vision-language-action policies rely on large multimodal backbones to jointly perform perception, language conditioning, and action generation at every control step. Much of this capacity supports open-domain semantics, whereas continuous robot manipulation primarily requires compact representations of observations, actions, and the transitions induced by actions. Pixel-level world models provide another route, but predicting visual details irrelevant to control can be unnecessarily expensive. We propose SLIM (Self-supervised Latent Interaction Model), a compact 0.5B-parameter latent interaction policy. SLIM learns action-grounded predictive latents that capture both action-conditioned future transitions and the actions that explain observed changes. SLIM learns these representations through self-supervised masked trajectory prediction, combining action reconstruction with future-latent prediction. A compact Mixture-of-Transformers (MoT) backbone models interactions between observation latents and action tokens. The resulting policy is trained with flow matching for language-conditioned action generation. Across simulation benchmarks and real-world evaluation, SLIM matches or exceeds representative large-scale VLA and world-action-model baselines with fewer parameters, no additional embodied pretraining, lower inference latency, and substantially lower GPU memory usage.

18 pa...

18 pages, 11 figures. Project page: https://kzz1031.github.io/slim-project-page/

World Tokens: Enhancing Embodied Policies with Training-Time World Modeling 2026-08-10
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Vision-language-action (VLA) models are a widely adopted paradigm for embodied policies. They excel at efficient closed-loop control but do not explicitly model how physical scenes evolve as a task unfolds. Recently emerging world-action models (WAMs) leverage pretrained video world models to capture spatiotemporal evolution, yet retaining future generation or a large video backbone in the control loop substantially increases inference cost. We introduce World Tokens, an embodied policy architecture built around a World Adapter that bridges visual-language understanding, world-dynamics modeling, and action generation. It uses world modeling during training to enhance the action policy while preserving efficient deployment. Specifically, the World Adapter transforms VLM features into a fixed set of world tokens, which condition a jointly fine-tuned future-video denoiser and simultaneously serve as the action expert's sole visual-language context. This shared conditioning allows gradients from future-video denoising to directly shape the representation used for action prediction, while exclusive routing prevents the policy from bypassing that representation. At deployment, the world-model branch is removed, leaving only the VLM, World Adapter, and action expert, with no online video-model inference. With a 2B backbone and no embodied action pretraining, World Tokens is highly competitive on LIBERO, attains the best reported averages on SIMPLER, substantially improves real-world R1 Pro success over a matched action-only baseline, and generates each action chunk at VLA-level latency.

HarnessWAM: Bridging Prediction and Deliberation in World Action Models 2026-08-10
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World Action Models (WAMs) jointly learn environmental dynamics and robot actions, introducing priors over physical evolution into embodied control. However, finite-horizon prediction and action generation are insufficient for complex embodied tasks that require global planning, cross-stage state maintenance, execution verification, and failure recovery. We refer to this mismatch as the prediction-deliberation gap of WAMs. To address this gap, we propose HarnessWAM, an agentic framework for WAMs. HarnessWAM employs a vision-language-model-based Task Manager to maintain an evidence-grounded scene belief and a structured task graph. A capability-conditioned executable-space projection further constrains open-ended semantic plans into sequences of atomic skills that satisfy task dependencies, embodiment-state constraints, and the capability boundary of the underlying WAM. During execution, HarnessWAM operates through an event-driven, dual-timescale feedback loop: a lightweight progress estimator continuously provides high-frequency execution evidence, while the Task Manager deliberates at salient milestones by jointly considering the current observation, task state, and interaction history to determine whether to advance the task, acquire additional observations, revise the plan, or initiate local recovery. This mechanism enables the robot to recover its state after a subtask failure and resume execution without discarding previously acquired scene knowledge. HarnessWAM achieves state-of-the-art full-task and subtask success rates of 59.6% and 69.9% on RoboMemArena, and an SR of 23.7% on RoboCerebra Ideal. These results demonstrate that model-external structured state maintenance and closed-loop agentic decision making can effectively extend the local control capabilities of WAMs into embodied task execution that is plannable, verifiable, and recoverable.

Rethink Before You Execute: Adaptive Execution for World Action Models 2026-08-10
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World Action Models (WAMs) jointly predict future actions and the evolution of the environment. At each inference, a WAM generates a chunk of actions and the robot executes a fixed prefix before replanning. We argue that this fixed execution horizon is poorly matched to execution dynamics: the chunk reliability varies across task stages, so when to replan depends on the result of accumulated execution, not on the step counts. We propose TempoWAM (Timing Execution by Monitoring Progress Online), a lightweight plug-and-play execution scheme for WAMs. A Recurrent Progress Monitor first estimates task progress from the current observation, task instruction, remaining actions, and execution history; and an Adaptive Execution Protocol then evaluates whether the chunk is advancing the task to decide if replanning is needed. To bridge the training-deployment gap, the protocol is calibrated by a task-dependent calibration factor with online adaptation. Experiments on LIBERO, RoboTwin, and real-world tasks show that TempoWAM consistently improves the efficiency-success trade-off of WAM execution. On real robots, it reduces WAM inferences by 26.9% on easy tasks while maintaining success, and improves success by 13.3 points on difficult tasks.

JEPA-WAM: Learning Vision-Language-Action Policies with Joint-Embedding World Modeling 2026-08-10
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Robust robot control benefits from explicitly modeling state transitions, but video-generation world action models (WAMs) introduce substantial deployment cost. Existing latent WAMs avoid explicit future generation, but often compress predictive representations or separate predictive modeling from the representations used for action generation. We introduce JEPA-WAM, a latent WAM built in a pretrained V-JEPA space, which couples latent transition prediction with continuous action generation through a shared predictor. JEPA-WAM predicts a spatially structured joint current-future target that captures task-shared visual temporal structure between current and future observations, while preserving dense patch-level correspondence. Through the shared predictor, transition supervision directly shapes the backbone, from which dedicated representations are extracted for action prediction. The same design can also be instantiated in pretrained VLA policies while preserving their original perception and action pathways. On LIBERO-Plus, JEPA-WAM achieves 79.2%, the best result without large-scale robot-policy pretraining, while its pretrained $π_{0.5}$ instantiation reaches 86.3%, achieving the best overall performance. Experiments on RoboTwin 2.0 and real-world bimanual manipulation further demonstrate strong generalization under visual and spatial shifts.

22 pa...

22 pages, 7 figures. Project page: https://spritewithoutice.github.io/JEPA_WAM/

SG-WAM: Text-Grounded and Spatial-aware Semantic Guidance for World-Action Models 2026-08-09
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World-Action Models (WAMs) have emerged as a promising paradigm for robotic manipulation. However, most existing WAMs generate future videos and actions by relying mainly on visual cues rather than language instructions, since off-the-shelf text encoders embed instructions independently of visual observations. As a result, the videos predicted by these WAMs are often semantically misaligned with their corresponding language instructions, which degrades the accuracy of the predicted actions. To overcome this limitation, we propose SG-WAM, a semantic guidance method for world-action models that leverages a vision-language model (VLM) as a semantic planner to enhance the instruction-grounding capacity of world-action models. Specifically, we train a VLM-based planner to predict text-grounded and spatial-aware semantic foresight. The text-grounded semantic foresight grounds the instruction by identifying the correct target objects, and the spatial-aware semantic foresight provides the scene geometry for precise manipulation. We then inject this foresight into the world-action model as high-level semantic guidance, ensuring that both future-video generation and action prediction faithfully follow the language instruction. Extensive experiments in simulation and the real world demonstrate the superiority of our semantic guidance method, showcasing precise manipulation and strong instruction-following capabilities.

Embodied.cpp: A Portable Inference Runtime of Embodied AI Models on Heterogeneous Robots 2026-08-09
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Embodied AI models now span vision-language-action (VLA) models and world-action models (WAMs), but practical deployment remains fragmented across model-specific Python stacks, backend assumptions, and robot-side glue code, especially on heterogeneous edge devices. Existing inference runtimes are designed mainly for request-response serving and therefore do not satisfy the runtime contract of embodied deployment: multi-rate execution inside closed-loop control, latency-first batch-1 inference on heterogeneous hardware, and extensible embodied interfaces beyond fixed token I/O. We present Embodied$.$cpp, a portable C++ inference runtime for embodied models. Based on an architectural analysis of representative VLA models and WAMs, Embodied$.$cpp captures a shared execution path and organizes it into five layers: input adapters, sequence builders, backbone execution, head plugins, and deployment adapters. The runtime provides modular multi-rate execution, latency-first fused inference, and extensible operator and I/O support, enabling deployment across heterogeneous devices, robots, and simulators through one backend abstraction. We evaluate Embodied$.$cpp on three VLA and two WAM models, using normalized comparisons across Python and C++ quantization configurations. Overall, Embodied$.$cpp achieves 1.05x-2.70x inference speedups and 7%-77% lower VRAM relative to Python baselines, while maintaining near-baseline success for most configurations. These results show that Embodied$.$cpp improves deployment efficiency while preserving high control quality across diverse embodied model architectures. Project Link: https://github.com/SEU-PAISys/Embodied.cpp

18 pa...

18 pages, 2 figures, Project website: https://github.com/SEU-PAISys/Embodied.cpp

$ω$-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation 2026-08-09
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Humanoid household tasks often require concurrent loco-manipulation, where the robot must move, adjust posture, maintain balance, and manipulate objects as a single coordinated behavior. Yet existing humanoid policies typically decompose locomotion and manipulation, while recent world-action models remain either arm-centric or video-centered. We present $ω$-0, a latent predictive whole-body world-action model for real-world humanoid concurrent loco-manipulation. Given a language instruction, current visual observation, and robot proprioceptive state, $ω$-0 directly predicts controller-compatible whole-body action latents for real-robot execution. Rather than reconstructing future videos, $ω$-0 learns compact future observation embeddings as a lightweight predictive objective, coupling latent visual foresight with diffusion-based whole-body action generation. The model supports egocentric RGB, exocentric RGB, and exocentric depth inputs, and leverages controller-based simulation replay to ground human/public visual-motion priors into robot-executable action latents. We further collect $ω$-HOME, a 40+ hour real-world household humanoid dataset with synchronized multi-view observations, whole-body SMPL motions, robot states, and action latents. Real-world experiments on 11 household tasks demonstrate that a single $ω$-0 model can produce smooth manipulate-while-moving behaviors and consistently outperform representative imitation learning, VLA, humanoid, and WAM baselines.

Vid2WAM: Distilling Video Diffusion Priors into World Action Models 2026-08-09
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World Action Models (WAMs) improve robot policy learning by jointly modeling future visual dynamics and actions. However, their scalability and generalization remain constrained by their reliance on costly expert demonstrations. We challenge this by asking whether future supervision for WAMs must originate from target-task expert trajectories. In this paper, we propose Vid2WAM, an offline distillation framework that transfers visual diffusion priors from a large video foundation model into a compact WAM student. Given an observation and language instruction, Vid2WAM distills supervision through two complementary channels: task-conditioned future rollouts directly supervise the student's future prediction branch, while an inverse dynamics model recovers embodiment-specific pseudo-actions for action learning. To robustly integrate synthetic and real supervision, we introduce source-aware residual action adaptation that learns source-specific corrections around a shared action backbone and mitigates interference from noisy pseudo-actions. During inference, both the video teacher and inverse dynamics model are discarded, leaving only the WAM student for efficient deployment. Simulation and real-world experiments demonstrate that Vid2WAM improves novel-task generalization and data efficiency under limited expert demonstrations while preserving low-latency inference.

Proje...

Project website: https://qch-fa.github.io/vid2wam-website/

Data Pyramid for Embodied Manipulation: A Survey 2026-08-08
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Multimodal foundation models learned to see and to speak by consuming the whole internet. Embodied agents admit no such shortcut, since they require data that couple observations with physical states and actions. These signals can be provided, to varying degrees, by multiple data sources. In this work, we organize the embodied data ecosystem as a "pyramid" spanning five complementary sources: real-robot data, UMI-style data, egocentric and exocentric data, simulation data, and general vision-language data. We organize the pyramid around the tension between scalability and robot alignment, and further characterize each source in terms of data quality, diversity, reusability, and physical fidelity. We then analyze recent embodied foundation models through the lens of their data recipes, examining how different sources are selected, aligned, and mixed during pretraining. For embodied brain models, vision-language-action models, and world-action models alike, we relate data composition to capabilities in perception, reasoning, planning, action generation, and world prediction. We close by discussing six open challenges: building large-scale tactile datasets, collecting failure and recovery data, developing scalable data-collection pipelines, aligning actions across embodiments, leveraging egocentric data for dexterous manipulation, and designing principled data recipes for robot learning. We hope this work paves the foundation for the design of next-generation embodied systems.

Aweso...

Awesome Embodied Data Pyramid; Project Page at https://jasper-aaa.github.io/embodied-data-pyramid/ GitHub Repo at https://github.com/worldbench/awesome-embodied-data-pyramid

Decoupling Intention from Trajectory: A Representational Deduction Framework for World Action Models 2026-08-07
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World Action Models (WAMs) aim to construct a unified architecture capable of understanding world state evolution and guiding to generative motion planning. However, existing visual branches focus on predicting static visual observation, rather than reflecting potential transition information that captures the evolution of world states under motion interactions. This leads to representational entanglement between high-level physical condition evolution and low-level action trajectory generation within the Action Model, creating a structural bottleneck while weakening the predictive capability of world evolution modeling for action generation. We propose PILOT (Physical Inference for Latent Optimized Trajectories), whose core Representational Deduction (RD) bridges this gap by integrating motion thought-of-chain (CoT) guidance as a native model capability. Specifically, RD aims to encourage the action branch to explicitly model potential state transition tokens, which are retained as CoT in the reasoning space to guide fine-grained motion trajectory. Experiments demonstrate that RD not only significantly improves the success rate and generalization ability of WAMs in complex robotic manipulation tasks but also enhances the model's physical interpretability by decoupling high-level motion semantics from low-level trajectory details. Furthermore, the abundant state transition supervision signals introduced by RD effectively alleviate the sparse supervision in action generation, enabling it to serve as an efficient few-shot real-robot fine-tuning strategy and demonstrating superior scalability for migration to mainstream WAM architectures.

Robust-WAM: Bridging Generative Pretraining and Semantic Foresight in World-Action Models 2026-08-07
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Mainstream World-Action Models (WAMs) adapt pretrained video generation models (VGMs) for robot control, transferring their learned dynamics prior for action prediction. These VGMs are typically trained in a variational autoencoder (VAE) latent space. However, the VAE latent space is optimized for pixel reconstruction, which rewards fine appearance detail and leaves the action prediction fragile under visual shifts. Recent works build WAMs in semantic latent space, which are more robust to appearance shifts. However, these models cannot leverage the large-scale VGM pretraining that exists only in VAE space. To overcome this dilemma, we propose Robust-WAM, a general post-training method for video-generation-based WAMs that preserves the VAE-based generative path and adds a lightweight semantic foresight alignment objective on the action stream. This retains the large-scale VGM pretraining while grounding actions in appearance-invariant dynamics that stay reliable under illumination shifts and other visual out-of-distribution conditions. Specifically, we employ learnable query tokens to bring future-scene semantics into the action stream by aligning their output hidden states with the semantic foresight of future ground-truth frames. To establish the temporal correspondence between each query and the future step it describes, we give it the positional encoding of the matching action tokens. Experiments on out-of-distribution generalization simulation benchmarks and a real-robot setup show that our Robust-WAM consistently improves the success rates of multiple WAM baselines without sacrificing in-distribution performance.

Adaptive-WAM: Quality-Guided Early-Exit Planning from Intermediate Video-Diffusion Features 2026-08-06
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Large video diffusion models provide rich spatiotemporal priors for autonomous driving, but existing world-action models often inherit the cost of iterative future-video generation even though deployment only requires an ego trajectory. We ask a more basic question: how much of a video diffusion model must be executed to make a reliable driving decision? Through a controlled study of video denoising timesteps and Diffusion Transformer (DiT) depth, we find that planning performance is largely insensitive to the tested video-noise levels, whereas strong trajectories can already be decoded from intermediate layers. Based on this observation, we introduce Adaptive-WAM, a quality-aware multi-exit planner built on a Wan2.2-5B backbone. Trajectory diffusion heads are attached to selected DiT blocks, and a lightweight trajectory-quality scorer terminates inference once the best trajectory decoded so far satisfies a quality threshold; otherwise, computation continues from the cached hidden state to a deeper exit. The deployed planner therefore avoids the iterative classifier-free denoising loop and VAE decoding required for future-video synthesis, while dynamically allocating backbone depth according to trajectory quality. On NAVSIM, the adaptive single-trajectory planner achieves 90.8 PDMS; a separate fixed-exit variant reaches 92.6 PDMS with 64 proposals. It further obtains 89.9 EPDMS on NAVSIM v2, yielding the best reported results among the compared front-view video world-model planners. Without target-domain fine-tuning, Adaptive-WAM transfers to nuScenes with 0.88 m average L2 error and a 0.08% collision rate. On an A100, adaptive routing improves PDMS from 90.62 to 90.79 while averaging 170 ms end-to-end planning latency, approximately 10% below the 190 ms fixed block-15 planner and 47% below the 320 ms fixed full-depth planner. Code will be released.

MobileWAM: Bridging World Action Models to Mobile Manipulation with Chain-of-Foresight 2026-08-06
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World action models (WAMs) built on video generation backbones are a rising recipe for robot learning, yet remain confined to tabletop manipulation. Mobile manipulation demands simultaneous locomotion and whole-body manipulation amid scene-scale dynamics, yet is still dominated by dynamics-blind visual encoders with hand-crafted coordination. We bridge this gap with MobileWAM, a mixture-of-transformers architecture that fuses a pretrained video diffusion transformer with a lightweight action expert through layerwise joint attention, translating internet-scale motion priors into whole-body control. To reconcile the heterogeneous dynamics of moving and manipulating, each feed-forward layer of the action expert becomes a three-expert mixture of shared, locomotion, and manipulation experts, softly routed by the motion intent in the action tokens. To densify supervision, we further propose Chain-of-Foresight (CoF): intermediate representations sequentially predict a chain of future latent chunks, each step conditioned on its predecessor. CoF pairs naturally with our decoupled video--action denoising scheme. At deployment, the WAM serves as a pure current-frame encoder; foresight acts only through gradients, so at inference the foresight chain and video generation are discarded, leaving only policy-level cost. MobileWAM surpasses state-of-the-art mobile manipulation policies on ManiSkill-HAB and fine-tunes to a real ARX Lift2 mobile manipulator across diverse tasks with strong generalization. Code will be released soon.

DynamicWAM: Dual-Path Motion Conditioning for World-Action Models in Dynamic Manipulation 2026-08-06
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Dynamic manipulation requires robots to infer target motion and respond promptly, yet existing World-Action Models (WAMs) typically condition only on the current frame and execute large backbones synchronously, limiting motion awareness and responsive control in dynamic scenes. We propose DynamicWAM, a compact WAM for dynamic object manipulation with dual-path motion conditioning. DynamicWAM introduces history-flow conditioning, encoding temporally aligned optical-flow frames alongside the current observation through a frozen pretrained video VAE to preserve spatial motion structure, while injecting kinematic descriptors of displacement, duration, velocity, and acceleration into the action expert to provide motion magnitude and timing. The two complementary paths are fused through joint world-action attention. A distilled compact backbone and real-time chunking (RTC)-based asynchronous execution further enable responsive control. On DOMINO, DynamicWAM achieves a 38.2% success rate and a 53.2 manipulation score, outperforming all evaluated baselines. Across 12 real-world tasks spanning linear, circular, and compound target motion, it achieves a 46.7% average success rate, exceeding the strongest baseline by 22.9 percentage points.

18 pa...

18 pages, 9 figures. Project page: https://dynamicwam.github.io/

Tactile-WAM: Touch-Aware World Action Model with Tactile Asymmetric Attention 2026-08-06
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World Action Models (WAMs) jointly predict future visual observations and actions, but visual futures alone often miss slip, jamming, contact-direction changes, and subtle misalign- ment in contact-rich manipulation. Tactile signals reveal these hidden physical states, yet naive tactile-token injection can disrupt visual dynamics modeling due to the limited scale of tactile data, a phenomenon we term tactile pollution. We in- troduce Tactile-WAM, which uses asymmetric attention to block video queries from tactile keys while preserving tac- tile access for action queries. A contact-change-aware bias further strengthens action attention to touch. Because tactile pixel changes do not reliably reflect contact changes, we derive Observed proxy changes drive the attention bias, while future- proxy supervision preserves action-relevant contact dynamics in predicted tactile representations. On ManiFeel, visual-path isolation reduces deviation from the RGB-only trajectory by 21.8% in MSE at the step-matched 20K checkpoint without a statistically detectable change in ground-truth video qual- ity. The full model improves average success from 15.6% to 32.7%, with VideoClean providing the largest gain. On five real-robot tasks, Tactile-WAM achieves 49.2% success.

Submi...

Submitted to RSS2026 WorkShop Tactile for FM

DreamWAM: Beyond RGB Future Prediction for World Action Models 2026-08-05
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World Action Models (WAMs) learn action-relevant representations by predicting how the observed world will evolve. Most existing WAMs define this future in RGB space, where task-relevant state transitions are entangled with nuisance variations in texture, illumination, background, and viewpoint. We argue that WAMs should explicitly predict action-relevant future state rather than relying on RGB prediction alone. We introduce DreamWAM, which reformulates future prediction as structured world modeling beyond RGB, representing future states through complementary views of appearance, motion, geometry, and semantics. During training, DreamWAM combines joint latent denoising of RGB and motion with lightweight gated residual branches for geometry and semantics. Shared attention between VideoDiT and ActionDiT allows the action branch to learn from these future-state predictions, while all beyond-RGB supervision branches are disabled at inference and deployment remains RGB-only. Across both no-rollout and joint video-action inference, DreamWAM consistently improves the matched RGB-only baselines on LIBERO, from 97.30% to 98.40% and from 98.00% to 98.90%, respectively. The gains become larger under unseen LIBERO-Plus perturbations, from 51.36% to 63.44% and from 69.16% to 75.47%. The same robustness extends to real-world manipulation, where DreamWAM attains an average success rate of 74.4% across unseen changes in lighting, background, and object layout, compared with 55.6% for Fast-WAM-Joint. These results show that robust world-action learning depends not only on predicting the future, but on representing it in a form that matters for action. The code and models are publicly released at https://github.com/hustvl/DreamWAM.

Faster-WAM: Efficient Inference-Time Future Conditioning for Robust World Action Models 2026-08-05
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World Action Models (WAMs) improve robot manipulation by learning how the environment evolves beyond the current observation. However, existing approaches face a fundamental dilemma: Joint-WAMs preserve future-aware representations during inference but incur prohibitive computation costs, while efficient alternatives remove future modeling at inference time and may lose the robustness benefits of temporal reasoning. In this work, we revisit the role of future representations in WAMs and show that inference-time future conditioning is critical for generalization under distribution shifts. This observation motivates Faster-WAM, an efficient future-conditioning WAM that preserves future representations while avoiding expensive video-action interaction. Faster-WAM introduces a sparse future-conditioning framework that computes future representations once and selectively reuses them throughout action denoising. Specifically, we propose SparseMoT to replace ubiquitous layer-wise fusion with selective video-action interaction at a compact subset of network stages, and Interval KV-Fusion to aggregate multi-depth future representations without increasing attention complexity. Experiments demonstrate that Faster-WAM achieves a substantially better performance-efficiency trade-off than existing WAMs. On the out-of-distribution LIBERO-Plus benchmark, Faster-WAM improves success rate from 49.14% to 73.57% compared with Fast-WAM, while running 2.21$\times$ faster than Joint-WAM. It further achieves state-of-the-art performance on LIBERO and RoboTwin 2.0, while demonstrating strong robustness in real-world manipulation.

LiLa-WAM: Lightweight Latent Reasoning World-Action Model for Robotic Manipulation 2026-08-04
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World-action modeling has emerged as a promising paradigm for robotic control, as it empowers models to go beyond reacting to observations and anticipate how a scene will evolve. However, existing WAMs often incur substantial computational overhead. Pixel-space methods often allocate substantial capacity to visual details that may not be directly relevant to control, while some latent-space methods require multi-stage training to construct the reasoning space. The resulting training cost can make such methods difficult to train under modest computational budgets. In this work, we propose LiLa-WAM, a lightweight world-action model that reasons about the future in a compact latent space and can be trained end-to-end on a single 24GB GPU. Its core design is a compact latent reasoning space jointly shaped by future-state prediction and action generation, which keeps the model lightweight while remaining well aligned with control. For task specification, we further propose the Visual Transition Token(VTT), a language-free task representation that encodes each task as a direction in visual feature space. Experiments on RoboTwin~2.0, LIBERO, and real-robot tasks demonstrate LiLa-WAM's effectiveness, achieving 90.48% success across 50 RoboTwin tasks with single-GPU training.

UniNav: A Unified World-Action Diffusion Model for Visual Navigation 2026-08-04
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Image-goal visual navigation is a fundamental capability for embodied agents. Existing navigation policies efficiently predict waypoint trajectories but lack visual foresight, while navigation world models can anticipate future observations but often require costly planning rollouts. We present UniNav, a unified world-action model that generates future visual observations and continuous waypoint trajectories through a single diffusion process. Given history frames and a goal image, UniNav jointly denoises visual and waypoint tokens within a single transformer, unifying future prediction and action generation in a shared framework. To improve spatial grounding, we incorporate geometry-aware camera tokens. We also train on both trajectory-labeled navigation data and video-only data, enabling the model to benefit from diverse videos without waypoint annotations. Based on this unified framework, we introduce two variants: UniNav-Full jointly predicts interpretable future observations and their corresponding trajectories, while UniNav-Fast removes future-image tokens at inference for efficient trajectory prediction. Experiments on navigation benchmarks show that UniNav outperforms the strongest baseline in ATE across all datasets. With one-step inference, UniNav-Fast achieves a latency of 0.1s without a substantial accuracy drop. Code will be released.

CoWAM: Coordination Contracts for Selective Policy Intervention with WAMs 2026-08-03
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World Action Models (WAMs) augment robot policies with action-conditioned predicted futures, but a plausible future alone does not justify changing the action that a bimanual policy would execute. We present CoWAM, a selective intervention layer that expresses synchronization, role compatibility, and collision convergence as coordination contracts. Each contract combines typed admissibility checks with event-conditioned verification and calibrated intervention gates. CoWAM preserves the nominal action unless an alternative satisfies every active obligation and provides a clear, low-risk improvement; when the nominal action is also inadmissible, it invokes a predefined abstention fallback. To separate selector quality from proposal quality, all methods operate on identical candidate pools and commit their decisions before shared oracle labeling. Across eight simulated bimanual tasks, CoWAM improves coordination-valid selection by 16.7 percentage points over the contract-only variant and raises closed-loop success by 9.6 percentage points over the strongest selective baseline, while keeping harmful interventions below 1%. Together, these results establish coordination contracts as an effective interface for conservative policy intervention with predicted world-action evidence across coordination-rich bimanual tasks.

Faster-WAM: Do World Action Models Need Deep Action Modules? 2026-08-03
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World Action Models (WAMs) couple robot action prediction with video world models. Existing WAMs with shared-backbone and Mixture-of-Transformers designs generally tie the depth of the action module to that of the video backbone, resulting in substantial computational overhead and high inference latency. To address this limitation, we introduce Dock of Transformer (DoT), a video-centric design principle that treats a pretrained video Transformer as a representation hub and connects lightweight output-heads through docking interfaces. This enables flexible output-head design while providing direct access to representations from all layers of the backbone. We then introduce \textbf{Faster-WAM}, an instantiation of DoT for WAMs, which docks a single-layer action head onto a 30-layer video backbone. The docking interface fuses keys and values from all video layers and applies RoPE realignment. Without additional embodied pretraining, Faster-WAM achieves competitive performance on LIBERO and RoboTwin 2.0 while demonstrating strong out-of-distribution generalization on LIBERO-Plus. Faster-WAM also achieves the lowest end-to-end latency in our controlled comparison, requiring only 66.5 ms per inference --- a (3.2\times) speedup over Fast-WAM. Overall, these results demonstrate that the video-centric DoT architecture supports flexible task-specific head design while delivering low inference latency, strong action-prediction performance, and robust generalization.

SG-WAM: Self-Guided World Modeling in Geometry-Aware Policy Space 2026-08-02
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World Action Models (WAMs) couple action generation with prediction of future states. Their effectiveness depends on whether future dynamics are modeled in a space that is both aligned with action generation and sufficiently geometry-aware to capture where and how actions change the scene. Existing WAMs typically satisfy only part of this requirement, relying on either perceptually heavy observation-space targets or auxiliary latent spaces that are not jointly structured for action relevance and geometry. We propose SG-WAM, a self-guided framework that learns geometry-aware action-conditioned dynamics directly in the policy-derived representation space. SG-WAM introduces learnable dynamics tokens and a Self-Guided World Predictor that forecasts their future latent states conditioned on intervening robot actions. Prediction targets are generated by an exponential moving average copy of the same policy backbone, providing stable supervision within the representation family used by the action expert. Geometric supervision further structures the policy image-token representations, providing spatially grounded context for the dynamics tokens and yielding a future-alignment space that is both action-relevant and geometry-aware. Latent future prediction, geometric grounding, and flow-matching action generation are jointly optimized end-to-end in a unified framework. Built on a 0.9B model without large-scale embodied pretraining, SG-WAM achieves 98.5% average success on LIBERO and 73% on LIBERO-Plus, while outperforming strong baselines in both in-distribution and out-of-distribution real-world evaluations.

EndoWAM: A Grounded World-Action Model for Generalizable Endoscopic Navigation 2026-08-02
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Autonomous endoscopic navigation can reduce clinicians' operational burden, yet robust control remains challenging due to tissue deformation, transient occlusions, and rapidly changing viewpoints. Existing learning-based policies typically predict actions from current observations without explicitly modeling future dynamics, limiting their robustness and reliability in safety-critical settings. World Action Models (WAMs) offer a promising alternative by coupling predictive visual dynamics with action generation, but extending them to robotic endoscopy remains challenging due to limited training data, restricted viewpoint diversity, deformable anatomy, and high inference latency. We present EndoWAM, which is, to our knowledge, the first WAM for generalizable robotic endoscopic navigation. EndoWAM introduces future grounding, which predicts task-relevant target regions in future observations from intermediate denoising features of a video world model. Specifically, EndoWAM couples a lightweight diffusion transformer for future target-region prediction with a discrete action expert through a shared predictive representation. This design injects target-aware supervision into predictive dynamics modeling, improving robustness to visual degradation and viewpoint changes while enabling real-time control in a single denoising pass. We further introduce EndoMotion, a robotic endoscopic motion dataset spanning three anatomically distinct procedures: ureteroscopy, esophagoscopy, and endoscopic retrograde cholangiopancreatography (ERCP). EndoWAM consistently outperforms all baselines and alternative grounding strategies, while demonstrating strong zero-shot generalization to unseen viewpoints, environments, and targets. These results establish EndoWAM as a predictive, target-grounded framework for accurate, generalizable, and long-horizon navigation in visually constrained endoscopic environments.

SelfWAM: A Self-Grounded Unified World Action Model for Fast Robot Control 2026-08-01
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World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future observations. However, conditioning future prediction only on the task prompt and observation context risks capturing generic task progression rather than the action-specific consequences of the executed action. We introduce SelfWAM, a unified self-grounded WAM built on a modality-specialized Mixture-of-Transformers (MoT) architecture that jointly predicts actions, action-conditioned future RGB frames, and robot self-masks, thereby grounding future prediction in the robot's visible body and its action-induced motion. During joint training, SelfWAM allows future visual queries to attend to a clean copy of the demonstrated action, turning the video branch into an action-specific consequence model while leaving the fast action-only inference path unchanged. To focus video learning on action-relevant visual changes, we use prompt-specific objectives for future robot self-mask prediction, which removes appearance details and provides a target whose temporal evolution is tightly coupled with the conditioning action. Together, clean-action conditioning and future self-mask supervision make future predictions more directly reflect how the executed action changes the robot's visible motion and the surrounding scene. Experiments on RoboTwin 2.0 and real-world manipulation tasks show that SelfWAM produces more action-sensitive futures and preserves fast policy inference, while improving policy performance.

FlowPilot: Real-Time World-Action Modeling for Agile UAV Navigation 2026-08-01
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We present FlowPilot, a compact world-action model for real-time onboard UAV navigation from depth. Unlike map-then-optimize pipelines that require local reconstruction or end-to-end policies that lack explicit scene prediction, FlowPilot jointly denoises future depth observations and executable trajectories with flow matching. A dual-stream mixture-of-transformers couples video and action experts through shared attention, allowing future-scene prediction and trajectory generation to inform each other. At deployment, the model runs action-centrically and outputs only a trajectory. To ensure trackability, actions are parameterized as degree-7 Bernstein polynomials: the current state constrains the initial control points, and the network predicts five free control points, yielding C^2-continuous references with closed-form velocity, acceleration and jerk. FlowPilot is trained on a three-level depth pyramid spanning high-throughput simulation, photorealistic simulation, and real onboard data. In closed-loop simulation, it outperforms learning- and optimization-based baselines under increasing clutter and commanded speeds up to 8m/s. On a physical quadrotor, the full perception-to-action pipeline runs in under 18ms on a Jetson Orin NX and reaches 5.5m/s in cluttered indoor and forest environments using only onboard sensing and computation.

8 pag...

8 pages, 9 figures, 2 tables, submitted to IEEE Robotics and Automation Letters (RA-L)

Disentangling Visuo-Tactile Foresight: Oracle-Guided Interface Discovery for World Action Models 2026-08-01
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Contact-rich manipulation remains challenging because successful control depends on physical interaction cues that are often weakly observable from vision alone. Recent tactile world action models jointly model future visual observations and tactile signals to guide action generation, but how such futures should be structured for effective use by the action expert remains underexplored. Directly studying this question with learned world action models is difficult because end-to-end behavior entangles physically invalid visual futures, unreliable predictions, inaccurate or cross-modally inconsistent tactile forecasts, and an unreadable future-to-action interface. To make this interface independently studyable, we introduce Oracle Visuo-Tactile Foresight (OVTF), a controlled framework that supplies paired RGB and tactile futures from successful trajectories verified in simulation. By fixing the future provider, OVTF isolates the interface and asks a cleaner question: if the future is successful and physically executable, what representation allows the action expert to absorb its benefit? Within OVTF, we propose Asymmetric Phase-Local Future Memory (AFM), in which visual memory reads future vision, each tactile memory jointly attends to its own tactile stream and phase-aligned future vision, and cross-tactile access is blocked. We compare AFM with Modality-Isolated Future Memory (IFM), which removes visual-to-tactile access and processes each future modality independently. Across seven tasks on the UniVTAC simulation benchmark, AFM achieves 32.0% average success, compared with 23.7% for IFM and 14.9% for UniVTAC-ACT. This controlled comparison shows that selective phase-aligned visual-tactile routing provides a more actionable future-to-action bridge than complete modality isolation.

6 pag...

6 pages, 3 figures, 2 tables

FBFM: A Training-Free Asynchronous Feedback Mechanism for Flow-Matching in World-Action Models Execution 2026-07-31
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Although world-action models (WAMs) enhance long-horizon robot control by predicting visual evolution before acting, long-horizon reliability demands repeated re-grounding in real observations--not recursive rollout. Existing WAMs address this by refreshing history or KV cache with ground-truth data between chunks. However, such chunk-wise feedback operates at a coarse temporal granularity and thus fails to correct prediction errors at the individual time-step level. To address this, we propose Feedback Flow Matching (FBFM), a training-free inference mechanism that pushes re-grounding inside the actively generated chunk. During flow matching, FBFM applies a masked pseudoinverse correction to the conditional velocity field: it leverages the preceding action chunk to guide generation of the next action chunk, and uses the image observed after executing that preceding chunk to guide the next frame prediction. This cross-chunk pairing--where feedback from one chunk arrives in time to shape the next--creates an asynchronous loop that corrects errors without waiting for chunk boundaries. Being training-free, the mechanism improves responsiveness to unexpected events and suppresses drift in long-horizon tasks. We evaluate FBFM on both a joint-generation WAM (DreamZero) and a stage-wise WAM (LingBot-VA). On selected LIBERO and RoboTwin2.0 tasks, it improves success rates by over 5% in favorable settings, and real-world robot observation-prediction diagnostics show notably better tracking. We argue that FBFM offers a new paradigm for fine-grained online correction, bridging open-loop flow generation with closed-loop real-world dynamics.

29 pa...

29 pages, 5 figures. Preprint

Diagnosing and Mitigating Perception-Decision Misalignment in Omni-LLMs via Modality Subspace Activation 2026-07-31
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Omni-Large Language Models (Omni-LLMs) power complex multi-modal reasoning in applications like World Action Models and autonomous agents. However, their strong performance often masks a profound Perceptual-Decision Misalignment (PDM), where decisions remain unfaithful to multi-modal perceptions. To diagnose this, we formalize Causal Modality Sensitivity (CMS), operationalized via a dual-lens framework: Answer Retention Rate (ARR) at the macro behavioral level, and Logit Angular Discrepancy (LAD) to track microscopic distribution shifts. We also curate CausalMSBench, a diagnostic dataset isolating language priors. Benchmarking reveals that popular Omni-LLMs exhibit critically low CMS, showing negligible distribution shifts even when key modalities are removed. To rectify this, we propose Modality Subspace Activation (MSA), a training-free inference-time framework that uses Singular Value Decomposition (SVD) to estimate modal activation strengths. MSA dynamically balances modal projections in the last hidden state, effectively restoring CMS across benchmarks.

robot

Title Date Abstract Comment
RoMAN-Flow: Taming Autoregressive Normalizing Flows for Offline Reinforcement Learning in Robotic Manipulation 2026-08-20
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Offline reinforcement learning improves robotic policies using previously collected data without further environment interaction. Yet prevalent diffusion- and flow-matching robot policies lack tractable likelihoods, limiting their use in likelihood-based offline RL post-training. AR-NFs offer both expressive action modeling and exact likelihood evaluation, but their sequential sampling incurs substantial sampling overhead during policy optimization and deployment. We present RoMAN-Flow (Robotic Manipulation with Autoregressive Normalizing Flows), an offline reinforcement learning framework that makes AR-NF policies practical for robotic manipulation by addressing this sampling bottleneck in both stages. During policy optimization, RoMAN-Flow employs a sampling-free, advantage-weighted likelihood objective that assigns higher likelihood to high-advantage actions from the offline dataset without sampling from the autoregressive policy. For efficient deployment, it distills the optimized autoregressive policy into a one-step action generator, enabling low-latency action prediction. Experiments across multiple simulated manipulation benchmarks and real-world robotic platforms demonstrate that RoMAN-Flow achieves competitive policy performance while substantially reducing inference latency. Code is available at https://github.com/konnyaku28/RoMAN-Flow.

FlexWorm: Primitive-augmented Hybrid Contact-motion Planning for Suction-based Multi-segment Deformable Robots 2026-08-20
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Multi-segment suction-based soft robots are promising for inspection and maintenance in confined or fragile environments, but existing approaches still depend heavily on manually designed gaits and environment-specific motion scripts. This work presents a planning framework for serial multi-segment soft robots with deformable body segments and boundary suction pads. The formulation targets full 3D navigation on complex surfaces and explicitly handles discrete adhesion switching and continuous body deformation under geometric, collision, and quasi-static feasibility constraints, while remaining agnostic to the specific actuation realization used to produce segment deformation. Its core, block-wise IK hybrid search (IKHS), performs best-first search over feasible adhesion transitions while solving inverse kinematics only on induced free blocks. On top of IKHS, primitive-augmented hybrid search (PaHS) uses a learned observation--primitive embedding to retrieve short validated motion segments for fast local proposal, with fallback to standard IKHS branching when retrieval fails. In simulation, the framework consistently outperforms controlled baselines in planning success, transition quality, and efficiency across diverse terrains. PaHS matches IKHS in success rate while substantially reducing planning time. Repeated hardware experiments on a pneumatic multi-segment soft robot further demonstrate executability and online recovery under actuation and adhesion uncertainty.

13 pa...

13 pages, 18 figures, accepted for publication in IEEE Robotics and Automation Letters (RA-L), 2026. Supplementary video: https://youtu.be/OQR5Sx5Bwnc

Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking 2026-08-20
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Humanoid robots have recently demonstrated promising capabilities in real-world ball sports. However, achieving professional motion styles while maintaining strong task performance remains challenging. In this work, we propose AdaPT, an Adaptive Motion Planning and Tracking framework that learns professional tennis serving and rally styles directly from broadcast videos. This hierarchical design is motivated by the key insight that the planner generates stylistic kinematic motions, while the tracker executes them with minimal interference with planning. Despite its effectiveness in simulation, a substantial sim-to-real gap emerges: tracking performance inevitably degrades on real robots, and this degradation is partially overlooked by autoregressive planning and further compounded by noisy perception. To address these issues, our adaptation mechanism improves tracking robustness by learning to track randomized execution speeds, while conditioning the planner on a learned motion-speed adapter to mitigate compounding errors. Real-world experiments on the Unitree G1 demonstrate the effectiveness of our adaptation mechanism in bridging the sim-to-real gap. We further deploy AdaPT policies on the full-size Dobot Atom humanoid robot (1.7m) and demonstrate in-the-wild serving without motion capture. Beyond these results, our real-world experiments reveal both algorithmic and engineering insights for future humanoid ball-sports systems. Videos and code are available on our \href{https://humanoidtennis.github.io/AdaPT/}{project website}.

14 pages
Learning Vision-Driven Reactive Soccer Skills for Humanoid Robots 2026-08-20
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Humanoid soccer poses a representative challenge for embodied intelligence, requiring robots to coordinate agile locomotion with unreliable visual perception in dynamic environments. However, existing systems typically rely on modular pipelines that separate perception from control or assume ideal sensing, making it difficult to achieve coherent and reactive behavior under real-world perceptual limitations. In this work, we present a unified reinforcement learning-based controller that enables humanoid robots to learn vision-driven reactive soccer skills by directly coupling visual perception with locomotion control. The robot is trained in simulation to acquire soccer behaviors, and adversarial motion priors guide policy learning toward natural motion patterns. To support robust performance under imperfect sensing, we introduce an encoder-decoder architecture together with a virtual perception system that models key characteristics of onboard vision, exposing the policy to perceptual noise and detection failures during training. This design encourages the policy to internalize perceptual uncertainty and continuously adapt its motion in a closed loop. The resulting controller produces coordinated soccer behaviors using only onboard vision, including ball searching, chasing, and multidirectional kicking. It reduces ball position estimation error by 46% and shortens time-to-kick by up to 64% compared with a rule-based baseline, achieving around 90% kicking success in frontfield positions. Experiments across diverse environments and dynamic scenarios, including real RoboCup competitions, further demonstrate the robust performance of the controller. These results highlight the practical effectiveness of integrating perceptual uncertainty directly into policy learning for achieving reliable vision-driven behaviors in humanoid robots operating under real-world conditions.

Proje...

Project page: https://humanoid-kick.github.io

PO-PDDL: Learning Symbolic POMDPs from Visual Demonstrations for Robot Planning Under Uncertainty 2026-08-20
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Real-world robot task planning must operate under both stochastic action execution and partial observability, yet constructing Partially Observable Markov Decision Process (POMDP) models for real robotics domains remains difficult and labor-intensive. We introduce PO-PDDL, a symbolic formulation of POMDPs that preserves the relational structure and LLM-friendly syntax of the Planning Domain Definition Language (PDDL), while explicitly modeling partial observability, stochasticity, and beliefs. Building on this formulation, we propose a demonstration-driven pipeline for learning PO-PDDL models. The proposed method reconstructs latent symbolic state trajectories from real-robot execution videos, identifies partial observability via inconsistencies between inferred states and visual observations, and learns stochastic transition and observation models accordingly. The resulting PO-PDDL domains are reusable across tasks and enable online belief-space planning under both perception and execution uncertainty. Experiments on real-world long-horizon manipulation tasks show that our method consistently outperforms existing PDDL and POMDP model-learning approaches, achieving robust task planning under uncertainty with significantly lower planning cost.

WaveVerif: Acoustic Side-Channel based Verification of Robotic Workflows 2026-08-20
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In this paper, we present a framework that uses acoustic side-channel analysis (ASCA) to monitor and verify whether a robot correctly executes its intended commands. We develop and evaluate a machine-learning-based workflow verification system that uses acoustic emissions generated by robotic movements. The system can determine whether real-time behavior is consistent with expected commands. The evaluation takes into account movement speed, direction, and microphone distance. The results show that individual robot movements can be validated with over 80% accuracy under baseline conditions using four different classifiers: Support Vector Machine (SVM), Deep Neural Network (DNN), Recurrent Neural Network (RNN), and Convolutional Neural Network (CNN). Additionally, workflows such as pick-and-place and packing could be verified with similarly high confidence. Our findings demonstrate that acoustic signals can support real-time, low-cost, passive verification in sensitive robotic environments without requiring hardware modifications.

11 pa...

11 pages, 3 figures, Corresponding Author: Zeynep Yasemin Erdogan (z.y.erdogan2@newcastle.ac.uk)

PVRA: A Pointwise Key-point Voting Framework for Robotic Assembly 2026-08-20
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Modern computer vision has enabled partial autonomy in robotic assembly manipulation. However, performing autonomous manipulation of a progressive assembly demands a more specific set of skills, in addition to perceiving the objects. Through a comparative analysis of research in the associated domains, we deduce that object-centric perception must advance towards learning assembly dependencies to predict meaningful actionable outputs for autonomous assembly manipulation. Subsequently, we present a 3D keypoint-based modular learning framework to learn assembly dependencies to infer actionable outputs given a RGB-D input of an assembly scene. We train and evaluate our trained network on an assembly pose estimation dataset and compare it against object-centric baselines with an augmented set of metrics for progressive assemblies.

14 pa...

14 pages, 3 figures. Accepted for presentation at the European Conference on Robotics (ECoR) 2026

Calming Robot Pitches? Exploring the Influence of Robot Voice Pitch on Children's Stress Levels 2026-08-20
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This study examined whether variations in robot speech pitch influence children's stress levels during a robot-guided game. Although lower-pitched voices have been shown to facilitate stress regulation in human communication, it remains unclear whether this effect generalizes to synthetic voices in child-robot interactions. Twenty-seven Dutch children aged 8-12 years were randomly assigned to interact with a Zenbo Junior II robot using either a lower-pitched or a higher-pitched voice. The interaction consisted of an introduction followed by a timed LEGO-building game. Stress levels, measured with an adapted version of CAM-S, increased during the game, confirming the stress-inducing nature of the task. No differences emerged between pitch conditions. These findings suggest that the benefits of lower pitch in reducing stress may not directly translate to child-robot interactions. Possible explanations include children's developing sensitivity to emotional tone, mismatches between the robot's voice and appearance, or the use of fixed pitch changes that sound unnatural, since real speech varies dynamically across multiple dimensions. Future research examining combinations of prosodic cues (beyond pitch alone) could provide further insights and help inform robot voice design for effective stress regulation support for children.

GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation 2026-08-20
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Multifingered grasping is a crucial robotic skill, but current deep-learning grasp planners often struggle to generalize to new objects because they are trained on limited, object-specific datasets. We introduce a fundamentally different approach, grounded in the observation that the gripper and the object share identical surface geometry at their mutual contact points. We propose GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation, a novel deep generative model that learns a compact latent representation of a specific gripper's contact surface distribution, enabling the efficient sampling of valid grasp configurations without relying on object-specific training data. We show that by introducing object features only at inference time, our model can effectively retrieve admissible contact areas that are compatible with the gripper's capabilities. We validate our approach through extensive experiments on established grasp protocols in both simulated and real-world scenarios, demonstrating its effectiveness with different grippers from the literature. Our method delivers state-of-the-art results on the objects from the MultiDex dataset, achieving an average success rate of 86.93%. It offers significantly faster processing when generating numerous grasps, while matching the performance of leading approaches specifically trained on this dataset. Unlike these methods, our approach does not rely on object-specific training data, highlighting the advantages of object-agnostic learning. It effectively addresses the generalization challenges faced by traditional data-driven grasp planners. Code and videos are available on our project website https://cea-list.github.io/goagweb/ .

Proje...

Project website: https://cea-list.github.io/goagweb/

Robust Cross-Modal Foundation Model Perception for Underwater Robots under Degraded Visual Conditions 2026-08-20
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Reliable underwater robotic perception remains difficult because optical imagery degrades under turbidity, wavelength-dependent attenuation, low illumination, scattering, and blur. Although sonar provides complementary information that is less affected by optical visibility, prior visual-sonar research has largely focused on feature alignment and nominal detection performance. We investigate cross-modal robustness as visual reliability deteriorates and assess whether pretrained visual foundation-model representations can be complemented by sonar under severe degradation. We use frozen DINOv2 as the visual encoder and construct a controlled five-level benchmark ranging from clean to extreme visual conditions. We compare conventional visual detection, frozen foundation-model representations, sonar context, fixed multimodal fusion, clean-trained adaptive gating, and degradation-aware gated fusion. Our method trains the fusion mechanism across the full range of degradation while keeping the visual and sonar encoders frozen, allowing modality contributions to adapt without fine-tuning the pretrained backbone. Under extreme combined degradation, the DINOv2 baseline achieves 0.4610 balanced accuracy, while degradation-aware visual-sonar fusion reaches 0.6152, a 33.5% relative improvement. The learned sonar contribution increases from 14.2% under clean conditions to 41.3% under extreme degradation, demonstrating adaptive redistribution of cross-modal reliance. Fusion provides the largest gains under severe turbidity and blur, whereas color attenuation alone yields little additional benefit. These results show that foundation-model representations remain valuable but insufficient under severe information loss, and that explicitly adapting fusion to modality reliability can improve robust underwater multimodal perception.

An Evidence-Grounded Multi-Agent System for High-Level Bio-Robot Design 2026-08-20
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In this paper, a bio-robot is an engineered living or biohybrid system in which living cells perform one or more core functions, such as sensing, information processing, actuation or output. We focus on systems whose cell-based functions are programmed by genetic circuits; physical movement is optional. Designing such a system requires translating application requirements into sensing, logic or memory, output, assembly, host and containment modules, while grounding each choice in traceable parts and evidence. We present micro_biorobot_agent, an offline multi-agent system built on Qwen3.5-27B. The system combines requirement analysis, module-specific retrieval, candidate assembly, conflict checking, local repair, independent review and validation over an integrated library of 23,762 records covering biological parts, measured combinations, literature-supported relationships and actuation evidence. Deterministic output checks align the final report with the retrieved part set and correct false gaps, unsupported part mentions and source-tracking errors. On two author-developed evaluation sets of 50 queries each, the system obtains mean overall scores of 7.35 and 8.04, the highest among the seven evaluated systems; on Scenario Design it exceeds the runner-up by 2.23 points. A 50-query paired ablation shows that the source-tracking check reduces false-gap incidents from 15 to 3, an 80% reduction, and increases source accuracy by 0.75 points. This paper reports the Qwen3.5-based v1 system and evaluates high-level design reports rather than experimentally validated circuits.

15 pa...

15 pages, 2 figures, 9 tables, and 4 algorithms

What Matters for Latent Actions in Robot Learning 2026-08-20
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Latent Action Models (LAMs) have emerged as a promising paradigm for enabling robot learning to leverage large-scale unlabeled videos through latent actions that serve as compact surrogates for physical actions. Despite rapid progress, research on LAM remains highly fragmented, with existing methods evaluating different design choices in isolation under inconsistent experimental settings, making it difficult to identify the factors that truly determine downstream robotic manipulation performance. In this work, we present the first comprehensive empirical study of latent action learning for robotic manipulation. We unify representative LAM methods within a common autoencoding framework and systematically investigate 41 LAM design choices across three dimensions, including latent action modeling paradigms, learning objectives and regularization methods, and latent action integration strategies. We further examine four proxy metrics for evaluating latent action quality and assess their ability to reliably predict downstream robotic manipulation performance. Extensive experiments on three widely used benchmarks provide strong empirical evidence that fine-tuning vision-language model (VLM) backbones with latent actions provides a stronger initialization for downstream policy learning, with further validation on real-world robot manipulation tasks.

Proje...

Project page: https://carldegio.github.io/latent_action.github.io

HiTac-WAM: A Hierarchical Tactile World Action Model for Contact-Rich Robot Manipulation 2026-08-20
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World action models jointly predict future visual observations and actions, whereas existing tactile-aware variants typically represent future touch as an image or latent stream without modeling the physical dependencies that organize tactile states hierarchically. We present HiTac-WAM, a hierarchical tactile world action model that forecasts a sequence of future tactile states for each candidate action chunk before execution. The forecast factorizes into contact state, a 3D deformation field, and slip risk, organized as a directed hierarchy in which each downstream stage is conditioned on stop-gradient signals from preceding stages. A directed attention mask allows tactile queries to attend to the video-action context of each candidate while preventing video and action queries from attending to tactile tokens. For planning, HiTac-WAM ranks candidate action chunks using tactile forecasts and task-progress estimates. For execution, the selected tactile forecast is retained as a reference; persistent discrepancies between predicted and observed tactile states trigger corrective replanning. HiTac-WAM achieves a mean contact F1 of 0.921; under matched training budgets, the directed hierarchy reduces 3D displacement L2 error by 17.6% relative to the deformation-only predictor and improves slip AUPRC by 60.4% relative to the slip-only predictor. Across chip grasping, blackboard erasing, and USB insertion, selection guided by the hierarchical forecasts increases the average real-robot success rate from 31.1% to 61.1%, while the full system attains 72.2%.

8 pag...

8 pages, 7 figures, and 3 tables

Design strategies for empathetic AI robots for older adults 2026-08-19
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Emulating empathy in human-robot interaction is a key component for achieving satisfying social, trustworthy, and ethical robot interaction with older people. Following comments from older adult study participants, the article uses humanities methods to identify a gap in defining empathetic robot care activities. It provides a design focus to mitigate it. Current human-robot designs, to a certain extent, neglect to include empathy as a theorized design pathway. Using one digital humanities research collection on humanoid robots, it contributes an empathetic care vocabulary as a design pathway for a productive underlying foundation for designing Socially Assistive Robots (SARs) that aim to support older people's goals of aging-in-place. Using rhetorical theory, this paper defines the socio-cultural expectations for convincing empathetic relationships.

12 pa...

12 pages, 4 figures, edited and updated

When Automata Meet Streams: Temporal Logic Compilation for Stream-Based Robotics Task and Motion Planning 2026-08-19
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Stream-based robotics Task and Motion Planning (TAMP) integrates discrete symbolic planning with dynamically generated continuous geometric parameters, such as poses, grasps, and trajectories. However, stream-based planners typically reason only about goal reachability, whereas long-horizon tasks also demand adherence to temporal specifications, such as safety-critical ordering, invariance, and liveness constraints. No methods currently exist to enforce such temporal constraints for stream-based solvers because streams generate an expanding geometric object set via iterative stream refinement loops during planning, rendering existing temporal-logic compilation techniques incompatible. We therefore present Synchronous Action Monitoring with Token Destruction (SAM-TD), a compilation method that enforces arbitrary Linear Temporal Logic over finite traces ($\textrm{LTL}_f$) specifications in stream-based TAMP. SAM-TD translates arbitrary $\textrm{LTL}_f$ constraints into automata and embeds regressed automaton guards into action schemas, which are pre-specified before planning begins. By doing so, SAM-TD can handle objects generated by streams during planning, thus circumventing the need to enumerate a fixed object set or modify the underlying planner. During search, SAM-TD synchronously updates automaton states and uses a validity token shared across all automata to prune constraint-violating branches. We show that SAM-TD supports dynamically generated stream objects from iterative stream refinements during plan search. Experimental results provide the first ever demonstration of stream-based TAMP under $\textrm{LTL}_f$ constraints in three robotics PDDLStream environments. Furthermore, on standard discrete PDDL benchmarks, SAM-TD is competitive with state-of-the-art temporal-constraint compilation methods.

Learning the Right Abstraction: Neural Reduced Dynamics for Complex Robot Control 2026-08-19
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High-fidelity embodied AI simulators provide realistic evaluation of complex robotic systems, but their computational cost limits their direct use for large-scale reinforcement learning campaigns. We advocate the use of less accurate but more expeditious simulations, which might draw on data-driven, e.g., neural dynamics, models. This contribution argues that the practical value of a neural dynamics model for complex robot control lies in learning the \emph{right abstraction}: a reduced state that preserves the control-relevant physics of the high-fidelity system while enabling high-throughput policy learning. We develop a neural reduced dynamics (NRD) framework that separates the state the model propagates from what can be supplied as an input or recovered analytically, trains policies entirely inside the frozen learned model, and validates them back in the high-fidelity simulator. Two case studies instantiate it across three control tasks: terrain-aware HMMWV trajectory tracking on rigid, bumpy and deformable Continuum Representation Model (CRM) terrain; and goal reaching for a stock tracked vehicle and its front-mounted articulated arm. Every policy transfers back to the high-fidelity simulator. A single policy trained inside the terrain-conditioned dynamics model, and given no terrain input of its own, attains lower median and mean tracking error than both single-terrain specialists on all three terrains, including zero-shot bumpy terrain. Quantitatively, the tracked vehicle reaches 100 of 100 goals and the arm 97 of 100, with zero contacts or joint-limit violations. The NRD models advance roughly four orders of magnitude faster in simulated time than the high-fidelity simulator scenes they replace, making iterative on-policy learning practical and supporting neural reduced dynamics as a bridge between accurate but expensive physics simulation and scalable robot learning.

Revisiting Open-Loop Execution in Robotics: Toward Reactive, Higher-Performing Policies 2026-08-19
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Action chunking --- the practice of predicting a sequence of actions and executing a prefix open-loop --- has emerged as a key enabler of recent progress in imitation learning for robotic manipulation. However, executing long open-loop prefixes reduces reactivity, limiting policies' ability to correct for errors. Further, the mechanisms underlying these performance benefits remain poorly understood: prior works cite mitigating compounding errors, absorbing inference latency, or smoothing motions, but provide limited controlled evidence or guidance for preserving reactivity. In this work, we argue that long open-loop execution primarily helps short-context policies imitate "non-Markovian demonstrations". Across four simulation and two real-world tasks, we show that expert non-Markovianity strongly shapes the relationship between task success and open-loop execution horizon. Further, we investigate the impact of compounding errors --- the prevailing explanation for long open-loop execution in prior work --- and find that while they matter, expert non-Markovianity has a much stronger impact in our experimental setting. Finally, we show that when policies are provided with a sufficiently long context, open-loop execution is no longer beneficial and the most reactive, closed-loop policies perform best. While imitation learning has seen great success using long open-loop execution, our findings motivate long-context, reactive policies as a more principled and performant paradigm.

RoboEdit: Turning Human Manipulation Videos into Scalable Robot Experience 2026-08-19
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Collecting robot hand-object interaction data is costly and embodiment-specific, yet abundant human-object videos remain unusable for robot training. We present RoboEdit, a human-to-robot video editing suite that transforms human manipulation videos into action-consistent, physically plausible robot videos with aligned 3D hand states. To enable scalable supervision, we introduce RoboEdit-ADC, an automatic pipeline that reconstructs and retargets 3D interactions from RGB videos across embodiments. This pipeline generates RoboEdit-14M, a large-scale dataset of 174K aligned video pairs (14M frames) spanning seven robot embodiments, diverse scenes, and interaction types. The core editing engine, RoboEdit-Trans, employs cross-embodiment adaptation modules to preserve temporal coherence while adapting appearance and motion. It further integrates a 3D Robot-State Decoder to recover per-frame hand states for structured motion supervision. Experiments show that RoboEdit achieves state-of-the-art editing quality and supports downstream robot control policies in real-world manipulation tasks. Ultimately, the RoboEdit suite unlocks the vast potential of unlabeled human videos, providing scalable, high-fidelity visual and 3D motion supervision for generalizable robot learning.

14 pa...

14 pages, 13 figures. Supplementary material included

Reconstruction of continuum robots by marker-free shape registration of image data using a kinematic model 2026-08-19
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Continuum robots are slender, flexible manipulators that navigate confined, curved workspaces and are gaining traction in aerospace, inspection, automation, and minimally invasive medical applications. Predicting their shape from physics-based models alone remains challenging, making accurate measurement of the deformed backbone essential for model validation and reference-data acquisition. We present an optimization-based shape-registration algorithm that fits a parametric three-dimensional curve directly to image observations within a photogrammetric pipeline, targeting marker-free measurement rather than sensing under occlusion. By matching reconstruction points to robot pixels, the method requires no prior knowledge of the robot's location in each image. Across most configurations, the estimated backbone deviates from ground truth by less than 1 mm (0.67% of the robot's length). On real concentric-tube continuum robots, the reconstruction agrees with ten discrete manual photogrammetric measurements over 18 configurations, while replacing the manual procedure with an automated pipeline that runs in roughly 0.5 s per configuration.

24 pa...

24 pages, 14 figures. v2: accepted version, substantially revised and extended. Title changed from "An iterative closest point algorithm for marker-free 3D shape registration of continuum robots". New: comparison with differentiable rendering, sweep over 10,645 configurations, errors relative to robot length, real-image validation on 18 configurations of two CTCRs. Method unchanged

Dream2Reward: Transition-Alignment Reward Models from Positive Demonstrations for Robotic Manipulation 2026-08-19
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Learning robotic policies requires dense rewards that remain informative when behavior departs from successful demonstrations. Progress-based rewards estimate how far an observation has advanced along a nominal successful trajectory, but may remain high after an incorrect transition. We introduce Dream2Reward, which learns a language-conditioned successful latent transition field from positive demonstrations. Given the visual history up to a transition start, the model predicts the latent displacement associated with successful execution and scores the observed displacement through signed directional and symmetric magnitude agreement. This transition-level comparison penalizes wrong-direction, overshooting, and stagnant motion even when the resulting observation appears to show progress. Dream2Reward requires no failure annotations, progress labels, or synthetic negatives, and produces a dense causal reward. Across mechanism diagnostics and shared-trajectory evaluations, it provides stronger success-failure separation and more informative feedback on low-quality behavior than progress-based alternatives. Across online and offline policy learning, the same frozen reward model reduces reward hacking and supports stronger downstream performance, including in real-robot manipulation. These results show that comparing realized motion with predicted successful change provides an effective way to convert positive demonstrations into dense rewards for robot learning.

12 pages, 7 figures
Imitation of Arm Gestures by the Semi-Humanoid Robot NICO 2026-08-19
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Seamless human-robot interaction (HRI) requires a number of perceptual and motor abilities from the robot, one of them being the imitation of human gestures. Humanoid robots have an advantage in HRI thanks to their anthropomorphic features. In this work, we develop a system for imitation of human arm gestures by the semi-humanoid robot NICO based on analytical geometry and a pretrained MediaPipe pose-estimation model. For each input RGB frame, 3D coordinates of relevant human body landmarks, including arm joints and hand keypoints, are obtained using the MediaPipe framework. Joint angles are then computed from these coordinates using derived geometric relations. Finally, the computed angles are properly mapped to NICO's motor configuration and executed in a predefined motion sequence. Preliminary experiments on several representative arm gestures with six participants of different height indicate that the proposed method can produce meaningful imitative motions from monocular RGB input only, while also highlighting limitations in more complex poses and wrist-related movements.

15 pa...

15 pages, 7 figures, presented at Human-Friendly Robotics workshop 2026, Trento, Italy

Orienteering Problem with Uncertain Time-Varying Rewards: Framework and Benchmark for Everyday Service Robotics 2026-08-19
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We present the orienteering problem with uncertain time-varying rewards (OP-UTVR), a novel variant of the orienteering problem (OP). While most existing OP formulations assume rewards to be known in advance, practical applications involve uncertain and time-varying rewards, as with shifting customer demand for delivery agents. OP-UTVR relaxes this assumption by allowing agents to estimate reward dynamics from observations and forecast future rewards. This enables informed routing decisions despite stochastic reward changes and inevitable prediction errors. We address this problem using three planners that differ in planning horizon and online adaptivity, and derive theoretical bounds on their performance under reward stochasticity. We further introduce a mobile service robot benchmark for OP-UTVR, where a robot navigates among pedestrians in indoor environments. Experiments reveal trade-offs between planning horizon and adaptivity, and demonstrate the effectiveness of long-horizon planning with online adaptation.

11 pages, 6 figures
APPROVE: Visual End-User-in-the-Loop Robot Programming with LLMs 2026-08-19
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Programming robots remains challenging for non-experts, as traditional methods require expert knowledge and even block-based interfaces often lack flexibility. Recent work has explored Large Language Models (LLMs) to automatically generate robot programs from natural language, but these systems remain limited by a lack of transparency, missing mechanisms to ensure alignment with user intent, and little support for reuse. We present APPROVE (AI-Powered Programming for Robots with Visual End-User Feedback), an LLM-based multi-modal end-user programming framework that integrates natural language input with a block-based interface and an explicit user confirmation step. Generated programs are visualized using a block-based interface in Blockly, allowing users to confirm, modify, or reject them before execution. Confirmed functions are stored in a library for reuse, gradually building a set of reliable program components. Our approach contributes a human-centered design for LLM-based robot programming that emphasizes user trust, intent alignment, and reusability.

Accep...

Accepted for publication in Procedia CIRP, Proceedings of the 20th CIRP Conference on Intelligent Computation in Manufacturing Engineering (ICME 2026)

Multimodal Adaptive Control for Safe Robotic Craniotomy Under Partial Observability 2026-08-19
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Autonomous robotic craniotomy requires continuous regulation of tool-tissue interactions to mitigate mechanical overload and thermal damage while maintaining surgical efficiency. However, this process is inherently partially observable due to unknown, time-varying tissue properties and the inability to directly measure cutting temperatures under physical occlusion. To address these challenges, we propose RL-MACRO, a cybernetic closed-loop intelligence framework that couples multimodal perception, adaptive decision-making, and robotic execution. This framework empowers the surgical robot to autonomously perceive inaccessible states from partial sensory feedback and dynamically optimize its behaviors under uncertain environment. A CNN-LSTM observer first fuses force and sound feedback to reconstruct the hidden temperature state (R^2=0.939, MAE = 1.717 deg C). This reconstructed temperature, alongside multi-sensor features, forms the belief state for an offline Implicit Q-Learning (IQL) policy. A novel dual-head Actor dynamically coordinates the feed rate, spindle speed, and cutting depth to optimize efficiency within strict safety bounds. These decisions are seamlessly translated into spatial motions via online trajectory re-planning and velocity servoing. Experiments on bovine ribs and six ex vivo goat skulls validate the system's robust perception, adaptive recovery from force/temperature excursions, and smooth execution on irregular surfaces, establishing a data-driven cybernetic paradigm for safe and efficient autonomous bone cutting.

Real-Time Control-Constrained DDP for Underactuated Balancing of Legged Robots 2026-08-19
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This paper presents a real-time control-constrained Differential Dynamic Programming (DDP) framework for underactuated legged robots. To address the limitation of classical DDP in handling control constraints, we propose an Accelerated Projected Gradient (APG)-based control-constrained DDP (ABC-DDP), which efficiently computes constrained solutions and identifies active sets without repeated Karush-Kuhn-Tucker (KKT) inversions. A virtual constraint is introduced to integrate control constraints within a feasibility-driven multiple-shooting framework, enabling stable optimization even from dynamically infeasible initializations. The proposed method supports real-time model predictive control (MPC) with short horizons under strong underactuation. Simulation results demonstrate static two-leg standing under external disturbances, along with diverse dynamic motions including slow catwalk, upright walking, and high-speed running within a unified MPC framework. To the best of our knowledge, this is the first demonstration of static two-leg standing of a quadruped robot achieved using real-time finite-horizon MPC.

Accep...

Accepted for publication in IEEE Robotics and Automation Letters (RA-L)

Designing Social Robots for Social-Cognition Training with Autistic Adults 2026-08-19
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Social robots have been widely explored as tools for autism intervention, yet this literature has focused predominantly on children and has rarely involved autistic adults as active contributors to design. This creates a mismatch between existing systems and the social-cognitive challenges autistic adults actually face in everyday life, including navigating ambiguous interpersonal contexts, managing conversational timing, and interpreting implied emotional meaning. To address this gap, we conducted an online focus group and co-design session with five autistic adults to explore what a social robot for social-cognition training should do, how it should interact, and under what conditions it would be genuinely useful. The 90-minute session combined open discussion with structured co-design activities on a shared digital whiteboard, and the resulting verbal and visual data were analysed using reflexive thematic analysis. The analysis yielded seven themes that define core design requirements: the robot should function as a scaffold rather than a substitute, prioritise authenticity over comfort, provide personalised and user-controlled feedback, accommodate emotional self-awareness gaps, respect privacy and contextual boundaries, support rehearsal for real-world social situations, and remain configurable in identity, form, and expression. Together, the findings suggest that autistic adults envision the robot not as a companion or live social assistant, but as a private, configurable rehearsal partner designed to support independence over time.

Accep...

Accepted for publication at the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026)

Multi-Tool Robotics Enables In-Situ Sample Manipulation for Time-Resolved Synchrotron Measurements 2026-08-19
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The high photon flux at synchrotron beamlines allows for the measurement of fast dynamical processes. However, beamline radiation-safety protocols prohibit human intervention during X-ray experiments, limiting the ability to perform versatile real-time sample manipulations during continuous data acquisition. Here we present a robotic platform at an X-ray scattering beamline to enable real-time sample handling and processing in the experimental hutch, revealing previously inaccessible transient in-situ dynamics in perovskite thin films. This modular multi-tool robotic architecture enables in-hutch sample manipulation beyond human-access constraints, establishing a foundation for automated and autonomous synchrotron experimentation.

Backward Layout Search for Sequence-Constrained Robotic Assembly 2026-08-19
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Robotic assembly layout planning must determine the assembly site and the initial pose of each part while ensuring collision-free execution of a prescribed assembly sequence. This problem is challenging because the obstacle environment changes after each assembly step, and unassembled parts re maining in the workspace may block robot motions. We observe that the feasibility of each assembly step depends only on the initial poses of the current and later-assembled parts. Based on this dependency, we propose Backward Layout Search (BLS), which assigns initial part poses in reverse assembly order. Each expansion performs geometric, kinematic, grasp, and prescribed-motion checks, while collision masks and candidate set filtering remove infeasible initial part pose candidates. Promising partial layouts are retained through beam selection, and complete layouts are validated by full motion planning in forward assembly order. Experiments on five assembly models show that BLS produces collision-free executable layouts and reduces step evaluations and search time compared with a matched forward search.

Submit to ROBIO2026
HarvestPoint-ACT: Explicit Target Selection and Harvest-Point Conditioning for Robotic Fruit Harvesting under Occlusion 2026-08-19
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End-to-end imitation learning avoids hand-made robot motion for approaching and grasping, but the policy must still decide which fruit to pick and where to close the gripper. Occlusion can make the policy lose the selected fruit during harvesting, and the correct closing point is difficult to infer from pixels alone. This paper presents HarvestPoint-ACT, which makes both decisions explicit in perception and provides them to the policy. An instance segmentation front end with a keypoint branch predicts a mask and a harvest point for each visible fruit, where the harvest point specifies the location to close the gripper. A scheduler ranks detected candidates by occlusion and travel distance and selects one target. After each attempt, it redetects and reranks the candidates because the canopy may have changed. The selected fruit is encoded for an action chunking transformer as an eight-dimensional state, containing the absolute harvest point, the vector from the gripper to that point, a validity flag, and a confidence score. When the selected fruit is temporarily undetected, the system retains the last harvest point estimate in the robot base frame and marks it as stale, and aborts the attempt if the loss persists. On a canopy mock-up, HarvestPoint-ACT achieves a success rate of 88%, and of 75% under heavy occlusion.

Submi...

Submit to IEEE ROBIO 2026

From World Models to World Action Models: A Concise Tutorial for Robotics 2026-08-19
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Rather than providing an exhaustive survey, this paper presents a concise tutorial on world models and world action models for robotics. After reading the tutorial, readers should have a clear understanding of what constitutes a "world", how world models and world action models are defined, and what roles they play within robotic AI systems. The tutorial also develops a unified perspective for comparing representative approaches, such as World Labs' spatial intelligence models, Yann LeCun's JEPA framework, and NVIDIA's Cosmos platform, and clarifies how these models differ in their representations, predictive capabilities, and interaction mechanisms.

Proje...

Project page: https://clearlab-sustech.github.io/WorldModelSurvey/

The Embodiment Gap in Robot Foundation Models 2026-08-19
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Robot foundation models (RFMs), including vision-language-action (VLA) policies, are often discussed through a scaling view: more data, larger models, and broader benchmarks should improve generalization. In robotics, however, a model can generalize while work still remains before it can run on a robot with a particular body. The work required differs across methods and target robots, and those differences affect practical deployment. We call the gap between reusable models, representations, or data and their use in execution on the target robot the embodiment gap. This survey examines what can be reused across robot embodiments and what must still be implemented on a new robot. We place existing methods on a two-axis map that shows the type of shared structure and the stage at which adaptation is needed for execution on the target robot. We then examine recent work through three overlapping research directions: sharing semantics and perception, sharing robot data and interfaces, and learning correspondence across embodiments. We also propose a reporting framework for adaptation work that success rate alone does not reveal. The framework identifies the work that should be checked when comparing cross-embodiment learning and highlights work that remains on a new robot and questions for future study.

32 pa...

32 pages, 4 figures. Published in Transactions on Machine Learning Research (TMLR), August 2026

GuideFetch: A Task Coordination Framework for Concurrent Navigation and Object Retrieval in Assistive Robot Dogs 2026-08-18
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Consider a robot guide dog escorting a blind user to an available seat while a second assistive robot dog concurrently retrieves a cup of coffee and delivers it to the same seat. This setting motivates concurrent execution because navigation and object retrieval can overlap. A syntactically valid Large Language Model (LLM) plan may still violate embodiment constraints, and successful-looking controller motion does not by itself establish task completion. We introduce \textsc{GuideFetch}, a coordination framework for concurrent navigation and object retrieval by a heterogeneous guider and fetcher team. An LLM instantiates a schedule-conditioned four-action schema from a natural-language instruction. Before execution, robot, skill, and target aliases are normalized, and proposed actions are validated against registered targets, robot capabilities, and the selected schedule. Robot and object states then govern sequential and parallel execution. In a matched $2\times2$ study across 90 combinations of scene and seed (360 executions), all 180 online LLM responses validate without fallback or replay and match the corresponding scripted plans. For each planner source, sequential and parallel execution achieve $72/90$ and $71/90$ operational successes, respectively. Among the 56 cases completed by both schedules, parallel execution reduces mean makespan by 41.3%. Within this controlled setting, role specialization and action overlap shorten completed missions, while state checks distinguish plan validity from verified mission completion. Source code will be available.

Transferable Tool-Tissue Contact Detection from Stereo Depth in Robot-Assisted Surgery 2026-08-18
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Reliable tool--tissue contact detection can support interaction-aware control and downstream force estimation in robot-assisted surgery. Most existing methods learn a contact classifier from RGB appearance, which is hard to generalize. In this work, we use the depth image generated from a stereo pair to give more information about tool--tissue contact. For each depth frame, we localize a spatially supported minimum-distance patch around the tool boundary and reduce it to a single scalar, $-\log_{10}

d
Revisiting the "Push-T" Robot Manipulation Task with Agentic Robotics 2026-08-18
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Push-T is an iconic benchmark for learning manipulation policies from human demonstrations. The robot must use a single point of contact to push a T-shaped block into a target pose. In this short paper, we revisit the Push-T task in the context of emerging advances in Agentic Robotics where an LLM coding agent -- Claude Code with Fable 5 -- is prompted to create an algorithmic solution that does not require any demonstration data. We study how effective the agentic coding loop can solve the Push-T task, and compare the resulting code as policy with the visuomotor imitation learning policy. Results suggest that the agent found the 2D gym simulation online, and used sim experiments to learn push mechanics, iteratively optimizing to achieve 100% success rate using 46% fewer steps than the best diffusion policy trained with 200 human demonstrations. The coding agent also solve extensions from T to the full alphabet (Push-A to Push-Z) using a self generated curriculum and generated simulation code for the Franka and UR5 robot arms in 3D cross-embodiment simulations with visual feedback. Videos, policies and details will be posted online.

Complete, Scalable, and Robust Prioritized Planning for Multi-Robot Ordered Storage and Retrieval at Maximum Capacity 2026-08-18
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Automated warehouses face a fundamental trade-off between maximizing storage density and achieving high retrieval throughput. While puzzle-based storage (PBS) architectures increase capacity by eliminating aisles, coordinating multiple robots in these high-density spaces is computationally challenging. This paper formalizes the challenge through a novel multi-robot problem formulation for ordered storage and retrieval: We consider rectangular 2D grids, where uniform-sized loads are first stored, up to full capacity, and subsequently retrieved according to prescribed arrival and departure sequences. The main contribution of this work is an online prioritized multi-agent path planning algorithm for this problem. The algorithm builds on prior work that constructs arrangements supporting sequential storage and retrieval, i.e., of one load at a time, without relocating loads. By exploiting the structural invariants of such arrangements, we achieve the scalability of decoupled planning while guaranteeing complete, deadlock-free parallel execution even at full storage density. Experiments demonstrate that the algorithm achieves near-linear improvement in makespan with respect to the number of robots, up to $C$ robots, where $C$ is the width of the grid's open side. Furthermore, the algorithm supports robust storage arrangements that accommodate bounded uncertainty in the departure sequence, with negligible impact on execution makespan.

WAFR ...

WAFR 2026 (World Symposium on the Algorithmic Foundations of Robotics)

CompCPZ: Preserving Multi-Modal Intent in Language-Guided Robot Manipulation 2026-08-18
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A robot asked to "place the cup near the red plate or the blue plate" may reach the centroid between them and appear geometrically successful, while satisfying neither disjunct of the instruction. This silent semantic failure exposes a structural limitation of language-conditioned robot policies: representations that collapse a disjunctive instruction into a single connected set cannot preserve all feasible modes, and planners that commit to one action degrade under run-time mode uncertainty. We address this limitation with CompCPZ, a sound algebraic layer that language-conditioned learning systems wrap to recover multi-modal disjunctive representation, recursively composing per-primitive constrained polynomial zonotope enclosures along the language parse tree with distribution-free conformal coverage and sub-millisecond runtime. On a closed-loop ManiSkill3 tabletop-manipulation benchmark, CompCPZ outperforms convex set baselines, multi-peak decoders, and a zero-shot vision-language-action model (1,900/1,918 paired wins, p << 10^(-30)); the same compiler also transfers without retuning to planar real-robot trials on a Unitree Go2 quadruped under motion capture. These results suggest that compositional language grounding should be evaluated not only by reaching a decoded target, but by whether the represented feasibility set preserves the connected-component structure of the user's intent.

Collective Ranking of Environmental Signals through Gaussian Belief Propagation in a Patrolling Robot Swarm 2026-08-18
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Multi-robot patrolling requires a team to visit all areas of an environment at regular intervals, typically minimising idleness. A practical extension, motivated by security and environmental monitoring, is to additionally form a collective ranking of all patrol locations by some measured signal, a generalisation of the best-of-n problem to the many-option, continuous-valued regime. We observe that the patrol graph admits a natural dual interpretation: it is simultaneously the topology that dictates agent movement and a factor graph over which spatial beliefs can be propagated. Exploiting this equivalence, we apply Gaussian Belief Propagation (GBP), a graph-based algorithm, to collective ranking using unary measurement factors at visited nodes and pairwise smoothness factors along patrol edges. We compare GBP against simple and visit-count-weighted averaging across a range of sensor-noise conditions in simulation, and validate the approach on four Leo Rovers tracking a propagating radio signal in an office lobby. GBP outperforms both baselines on ranking accuracy, mean squared error, and time to consensus. We find that as noise increases and the task becomes harder, GBP degrades gracefully in simulation while both averaging methods degrade substantially. Hardware trials reproduce the same performance ordering on a real propagating radio signal, supporting the practical relevance of the simulated results.

Bootstrap Dynamic-Aware 3D Visual Representation for Scalable Robot Learning 2026-08-18
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Despite strong results on recognition and segmentation, current 3D visual pre-training methods often underperform on robotic manipulation. We attribute this gap to two factors: the lack of state-action-state dynamics modeling and the unnecessary redundancy of explicit geometric reconstruction. We introduce AFRO, a self-supervised framework that learns dynamics-aware 3D representations without action or reconstruction supervision. AFRO casts state prediction as a generative diffusion process and jointly models forward and inverse dynamics in a shared latent space to capture causal transition structure. To prevent feature leakage in action learning, we employ feature differencing and inverse-consistency supervision, improving the quality and stability of visual features. When combined with Diffusion Policy, AFRO substantially increases manipulation success rates across 16 simulated and 4 real-world tasks, outperforming existing pre-training approaches. The framework also scales favorably with data volume and task complexity. Qualitative visualizations indicate that AFRO learns semantically rich, discriminative features, offering an effective pre-training solution for 3D representation learning in robotics. Project page: https://kolakivy.github.io/AFRO/

Proje...

Project Page: https://kolakivy.github.io/AFRO/, accepted by CVPR 2026

Ready for What? Rethinking AI and Robotics Preparedness for Adoption and Policy 2026-08-18
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Efforts to accelerate AI and robotics adoption require evidence about where communities are ready to act and where support is still needed. Yet averages across stakeholder groups can obscure relationships that emerge when the same person evaluates different challenges. We analyse a repeated card-based survey in which 982 participants provided 15,200 evaluations of 17 AI and robotics challenges. Each challenge was rated on 1-5 measures of significance, complexity and readiness, where readiness refers to perceived community preparedness and available resources rather than personal competence or realised adoption. Because participants evaluated multiple challenges, the design separates stable between-person differences from challenge-specific within-person deviations. Within the same respondent, a challenge rated one point more complex than usual is associated with about 0.21 points lower readiness (p less than 0.001). By contrast, respondents who generally rate challenges as more complex do not systematically report lower readiness (p=0.29). Significance is positively associated with readiness, while unusually high complexity modestly weakens this alignment. These relationships vary across challenge families, and professional background remains associated with adjusted preparedness. On applied cards, confidence, trust and related perceptions add substantial information about readiness, including for held-out participants. For policymakers and organisations, averaging across stakeholders can hide challenge-specific barriers. Readiness assessments should preserve both differences between stakeholder groups and variation within the same stakeholders across challenges. Effective adoption and literacy strategies should ask not only who appears ready, but which challenges they find unusually difficult and whether the likely constraint concerns implementation, capability, assurance or resources.

33 pa...

33 pages, including supplementary. 8 tables, 5 figures

Calibrated Predictive Safety for Heterogeneous Robots: An Action-Conditioned JEPA Framework with Model-Based Safety Shields 2026-08-18
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Vision-language-action policies generalize broadly but provide no execution-time guarantees; classical model-based planners respect kinematic and geometric constraints but generalize poorly. We study whether an action-conditioned Joint-Embedding Predictive Architecture (JEPA) world model can predict, before execution, both task progress and physical risk for candidate action chunks, and whether coupling these predictions to an embodiment-specific model-based safety shield yields a deployable pipeline for heterogeneous robots. We propose a receding-horizon decision pipeline: (1) a proposer produces K candidate action chunks; (2) an action-conditioned JEPA rolls each candidate forward in a frozen-encoder latent space conditioned on an embodiment embedding; (3) calibrated risk and progress heads score each rollout and report uncertainty; (4) a deterministic per-embodiment safety shield filters inadmissible candidates; (5) a fallback ladder handles empty-admissible-set cases. The learned ranking only reorders admissible candidates; enforcement guarantees come from the deterministic shield and fallback ladder. We evaluate with a pre-registered protocol in simulation (LIBERO-Long). In 600-episode configurations the full framework improved success over a shield-only baseline and reduced collision false negatives at matched recall. Deployment-efficiency measurements on target on-robot and edge accelerators are included. Real-robot experiments and an offline reranking significance test remain future work; see the paper for disclosures.

17 pa...

17 pages, 9 figures. Simulation-only empirical results on LIBERO-Long (no real-robot experiments). Source, figure-generation scripts and reproducibility checklist included. Level-3 offline reranking significance test not executed; see Sec. 7 (Scope and honesty statement) for detailed disclosure

Action-Effect Memory Pretraining for Robot Manipulation 2026-08-18
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We present AEM, an Action-Effect Memory pretraining framework for robot manipulation that learns compact temporal representations from vision-action history. Unlike prior robot representation pretraining methods that mainly focus on single-frame visual encoding, AEM targets the temporal nature of manipulation, where the current observation alone is often insufficient under partial observability. AEM models manipulation as an action-driven interaction process by interleaving visual and action features and applying masked modeling to recover missing content from incomplete histories, thereby learning action-conditioned state evolution. The Mamba-encoded output of the final vision token is used as a compact history representation, serving as the global context for decoding and downstream control. This design preserves a single-vector temporal bottleneck while keeping inference efficient. We evaluate AEM with Diffusion Policy and Flow Policy. AEM consistently improves manipulation performance in both simulation and real-world settings, outperforming baselines across clean scenes, cluttered and random scenes, and non-Markovian tasks. Ablation studies further show that history-aware pretraining surpasses single-frame pretraining and direct frame stacking, while reducing inference latency and computational cost.

ManiCM: Real-time 3D Diffusion Policy via Consistency Model for Robotic Manipulation 2026-08-18
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Diffusion models have been verified to be effective in generating complex distributions from natural images to motion trajectories. Recent diffusion-based methods show impressive performance in 3D robotic manipulation tasks, whereas they suffer from severe runtime inefficiency due to multiple denoising steps, especially with high-dimensional observations. To this end, we propose a real-time robotic manipulation model named ManiCM that imposes the consistency constraint to the diffusion process, so that the model can generate robot actions in only one-step inference. Specifically, we formulate a consistent diffusion process in the robot action space conditioned on the point cloud input, where the original action is required to be directly denoised from any point along the ODE trajectory. To model this process, we design a consistency distillation technique to predict the action sample directly instead of predicting the noise within the vision community for fast convergence in the low-dimensional action manifold. We evaluate ManiCM on 31 robotic manipulation tasks from Adroit and Metaworld, and the results demonstrate that our approach accelerates the state-of-the-art method by 10 times in average inference speed while maintaining competitive average success rate.

https...

https://manicm-fast.github.io/

Optimal control of a swimming robot based on Purcell's microswimmer model 2026-08-18
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Purcell's swimmer is a well-known planar model of a swimming microorganism, governed by low Reynolds number hydrodynamics, which is comprised of three rigid links connected by actuated rotary joints. This model has been analyzed as a robotic locomotion system governed by first-order nonlinear dynamics with a periodic input (gait) of the two joint angles. In this work, we present a robotic macro-scale realization of this three-link swimmer moving in a highly viscous fluid. We propose a simple variant of Purcell's theoretical model with non-slender links and a central rigid sphere which represents the added drag of the robot's central flotation block, and calibrate the model's parameters to fit experimental measurements. Next, we apply optimal control formulation based on Pontryagin's Maximum Principle (PMP) in order to find optimal gaits that maximize the displacement per cycle under bounds on the joint angles. Employing a differential geometric method that transforms the problem to area integral enclosed by the gait trajectory in the plane of joint angles, enables visual interpretation which explains topological changes in displacement-optimal gaits upon varying the bound on the joint angles. We then apply PMP formulation to the problem of maximizing Lighthill's energy efficiency in order to obtain a boundary value problem (BVP) whose solution gives efficiency-optimal gaits for Purcell's swimmer model, as well as its variant with a central sphere. Finally, we utilize numerical methods such as parameterizing the input gait as a truncated Fourier series, as well as GPOPS-II solver, to produce sufficient initial guess values for solving the BVPs and obtaining efficiency-optimal gaits.

Bi-Layer Ant Colony Optimization for Multi-Robot Task Allocation and Routing in Delivery Applications 2026-08-18
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This paper addresses the multi-robot task allocation (MRTA) problem, which is essential for delivery and logistics applications. Our approach first defines a new cost function that transforms the MRTA into a unified optimization problem capturing both task assignment and routing. A bi-layer ant colony optimization (ACO) algorithm is then introduced, integrating two interdependent decision layers within a single colony process to solve the problem. This hierarchical framework enables simultaneous optimization of task allocation and route planning across multiple robots. Comparative experiments with mixed-integer linear programming (MILP) and particle swarm optimization (PSO) demonstrate that the proposed bi-layer ACO achieves the shortest total travel distance and fastest completion time across all task sizes. Specifically, it reduces total travel distance by up to 17.7% and completion time by nearly 20% compared with baseline methods. These results confirm the efficiency, scalability, and reliability of the proposed bi-layer ACO for multi-robot delivery tasks.

6 pag...

6 pages. Accepted at 2026 11th International Conference on Intelligent Information Technology (ICIIT 2026)

Visual Prompting for Robotic Manipulation with Annotation-Guided Pick-and-Place Using ACT 2026-08-18
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Robotic pick-and-place tasks in convenience stores pose challenges due to dense object arrangements, occlusions, and variations in object properties such as color, shape, size, and texture. These factors complicate trajectory planning and grasping. This paper introduces a perception-action pipeline leveraging annotation-guided visual prompting, where bounding box annotations identify both pickable objects and placement locations, providing structured spatial guidance. Instead of traditional step-by-step planning, we employ Action Chunking with Transformers (ACT) as an imitation learning algorithm, enabling the robotic arm to predict chunked action sequences from human demonstrations. This facilitates smooth, adaptive, and data-driven pick-and-place operations. We evaluate our system based on success rate and visual analysis of grasping behavior, demonstrating improved grasp accuracy and adaptability in retail environments.

MANIGUARD: A Benchmark and Data Suite for Specification-Grounded Safety Evaluation and Improvement of Robotic Manipulation 2026-08-18
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Foundation-model policies for robotic manipulation are advancing rapidly on task success, but rigorous evaluation of whether they succeed safely is still lacking. We introduce ManiGuard, a specification-grounded framework for evaluating and improving the safety of foundation-model manipulation, comprising the ManiGuard-Bench task suite and a paired safety-annotated trajectory-generation pipeline. ManiGuard-Bench organizes six contact-rich household task families into 200 locked base tasks along a skill $\times$ constraint taxonomy, with safety specified independently of task success. Each task is evaluated under one in-distribution and four single-axis out-of-distribution perturbations that hold the safety specification fixed, giving 1,000 locked scenarios. Every rollout is runtime-checked by LTL$_f$-grounded automaton monitors over physics-grounded predicates rather than learned classifiers or LLM judges, in simulation and on a physical Franka platform. The pipeline pairs an automated motion-planning generator with human teleoperation, annotated by the same per-step monitor, and directly supports safety-aware fine-tuning; we release 8,000 safety-annotated demonstrations, 40 per base task. Benchmarking zero-shot and fine-tuned VLAs across more than 23,000 rollouts, we find: (i) safety must be evaluated independently of task success, as 6-21% of successful rollouts violate the specification; (ii) fine-tuning on our suite raises safe task completion from near zero to 7.5-29.8% and engaged-and-safe behavior from 16-40% to 51-72%; but (iii) a gap remains that scaling demonstrations does not close, with 21-42% of engaged rollouts still violating, two of six families below 2% safe success for every policy, and these failures persisting under distribution shift and on hardware.

Reconfiguration-Complete Motion Primitives with Constructive Planning for Deformable Planar Modular Robots 2026-08-18
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The continuously deformable geometry of modular robots makes it difficult to define a fixed representation for reconfiguration planning and analysis. This letter introduces a square-cell abstraction that maps deformable rhombus modules to fixed-size grid cells while retaining physically interpretable local motions through two primitives, pivoting and shearing. Under this abstraction, we prove that every non-straight edge-connected configuration with $N \geq 7$ can be transformed to a fixed canonical staircase using only admissible primitive motions. Since these motions are reversible, any two configurations in this class are mutually reconfigurable. The proof is constructive and directly yields a staircase-canonicalization planner that transports removable boundary modules while preserving connectivity. As a practical enhancement, we further introduce a boundary-to-delivery lookahead selector that ranks admissible high level choices without affecting the completeness guarantee. Experiments demonstrate the constructive reconfiguration process and show that the selector substantially reduces planning time, while reference comparisons indicate lower planning times than the prior framework over the shared module counts.

Jie G...

Jie Gu and Tingting Wang contributed equally to this work

ORPA: Online Residual Policy Adaptation for Robot Manipulation Control with Human Feedback 2026-08-18
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Robotic manipulation policies trained via imitation learning, such as Action Chunking with Transformers (ACT), can achieve strong performance under ideal conditions but often remain sensitive to small execution errors and distribution shifts. Correcting these failures typically requires dataset aggregation and full-policy retraining, which is computationally expensive and unsuitable for real-time deployment. In this work, we propose Online Residual Policy Adaptation (ORPA), a framework that enables immediate, feedback-driven correction of robot actions without modifying the underlying policy parameters. ORPA augments a pretrained control policy with a lightweight, feedback-conditioned module that predicts residual adjustments directly in joint space, allowing the system to adapt its behavior at runtime. We evaluate ORPA on a set of precision-sensitive manipulation tasks using the ALOHA platform, demonstrating improvements in success rate and recovery from small perturbations compared to baseline control policies and rule-based inverse kinematics corrections.

Robust Brachiation on a Life-Sized Dual-Arm Robot Using Waypoint-Guided Reinforcement Learning 2026-08-18
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Brachiation is a form of locomotion in which primates move primarily using their arms, enabling traversal in environments without footholds. However, this motion requires highly coordinated whole-body movement and precise timing control for bar grasping and release. As a result, achieving robust behavior on life-sized robotic platforms remains challenging. In this study, we present a reinforcement learning-based method to realize brachiation on a life-sized dual-arm robot. The core of the proposed approach is Waypoint-Guided Reinforcement Learning (WGRL), a learning framework for inducing non-linear and complex motions. For high-difficulty tasks where imitation learning data are unavailable, WGRL guides behavior acquisition by sparsely specifying waypoints for the end-effector trajectory, while whole-body motion is generated through reinforcement learning. In addition, by integrating the waypoint-following guidance with rewards based on task success and mechanical energy, and training in an environment designed for Sim-to-Real transfer, the proposed method achieves both forward progression and motion stability. The acquired behavior is evaluated through Sim-to-Sim experiments under monkey-bar environments with geometric variations and hardware experiments, confirming robust brachiation including failure recovery behavior. This study provides effective learning design guidelines for realizing arm-based locomotion on life-sized robotic hardware and expanding the traversable workspace of robots.

Accep...

Accepted to 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)

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