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REDcode 0.8.0
REDcode 0.8.0, the first release for the VS Code Marketplace, as a Preview. Install the .vsix with Extensions: Install from VSIX....
It needs REDbridge 0.8.0. REDcode refuses an older bridge and offers Update REDbridge, which downloads it.
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Audio player. A
.wem, from the project or straight from Game Assets, opens in a player with:- a waveform you click or drag to seek
- Play and Loop
- the time, codec, channels and rate
- Save
.opusfiles open in it too. WAV, Ogg, MP3 and FLAC offer it under Open With. -
Game sounds. REDcode: Browse Game Sounds lists the game's 73,000 sound effects under 16,000 events, named where WolvenKit knows the name. Filter by name, tag or hash, click to play, and step through with the arrow keys. Copy Hash and Save act on the sound that is playing. VS Code's webview can't decode Opus, so REDcode decodes the sounds itself and plays them as WAV.
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The game folder is found on first start, from REDdeck, any Steam library, GOG or Epic. REDcode: Set Game Folder changes it.
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Open With... in the Project view's right-click menu.
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For assistants: the MCP server (
packages/redcode-mcp) adds tools for sounds (sound_events,sound_extract) and TweakDB (tweakdb_types,tweakdb_records,tweakdb_record,tweakdb_flat,tweakdb_search,tweakdb_names). -
REDcode is only released once its REDbridge is: packaging and publishing stop until a REDbridge release at least as new as
redcode.minBridgeVersionis on GitHub.
Third-party notices (three.js, opus-decoder, libopus) are in THIRD_PARTY_NOTICES.md. Full notes are in the extension's CHANGELOG.