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v0.25.0

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@EliCDavis EliCDavis released this 30 Apr 11:48

What's Changed

  • Prevent crash on no-material OBJ by @alexykot in #81
  • fix for empty 3rd component of face line by @EliCDavis in #83
  • Update flake.lock by @github-actions in #84
  • Integrate mesh deduplication and GPU instancing handling by @alexykot in #67
  • Artifact Refactor by @EliCDavis in #79
    • All node types pulled into their own request, separate from the graph
    • Struct nodes outputs can now have descriptions
    • GLBs can now embed images, and detect de-duplicate images within a file
    • New Nodes
      • Math - Negate, Double, Half, One, Zero, Int versions of all nodes
      • Math/Unit - FeetToMeters, MetersToFeet, ParseFeet
      • Vetror3 - Int versions of all nodes, New Array, Half, Double, Length, Dot, Scale
      • Vetror2 - Int versions of all nodes, New Array
      • Triangulation - New Triangulation node
      • Modeling - Select From Mesh, Topology, Attribute, New Mesh, MapEntry.
      • GLTF - Texture Reference, Sampler, Sampler Wrap, Sampler Min Filter, and Samapler Mag Filter
    • New Examples
      • Spring
      • Stairs
    • Bug Fixes:
      • Array input port initialized correctly from the graph
      • Node names now can handle recursively nested generics
  • Start of GLTF Reading by @EliCDavis in #85

Full Changelog: v0.24.1...v0.25.0