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If compute cover at combat start is enabled and using PF2e Visioner as visibility handler, call getAutoCoverState to get the updated cover status when testing observers vs avoiders.
Add an opt-in strict mode game setting.
I do not recommend enabling this because I'm not going to chase the numerous visibility edge cases and feats that might affect this.
I likely won't respond to any bug reports related to something showing up that shouldn't have when strict mode is enabled.
Requires avoiders to have explicit cover or concealment conditions from observing tokens in order to become hidden or undetected from them.
If there is interest I might create a Hook allowing others to filter the results prior to application to initiative cards or visibility managers.