Releases: ElireFeltores/High-Roller
Releases · ElireFeltores/High-Roller
Release list
v1.3.1
Client Changes:
- Fixed an issue where game would sometimes stop sending score checks if Escape was pressed at the wrong time.
- Fixed a text issue where the "Insert Coin" text would remain on screen if Escape was pressed at the wrong time.
- Added a click sound when reels are stopped.
- Removed the limiter on being able to press Space to stop reels, so multiple reels can be stopped at similar times without having to wait. Note: This change is experimental and has been known to occasionally cause graphics desyncs if used too fast. In simple terms: I removed the limiter, don't make me re-add it.
APWorld Changes:
- I'm fairly sure there aren't any.
v1.3.0
APWorld Changes
- Changed the location generation code to make significantly less checks.
- Locked the "All In" setting enabling behind a host yaml setting.
- Changed range values for some settings: Most notably, the max for "Check Density" is now 10, so yamls with a number from 11-15 will crash gen.
- Added some extra comments in the yaml to provide more clarity on some settings.
- Added a new setting to add some "Energy Crystal" useful items to the pool.
Client Changes
- Added several new sound effects, including a unique sound for each usable being activated.
- Minor UI changes.
- Fixed (hopefully actually fixing this time) a couple odd issues with some game states not properly resetting on exiting and re-entering.
- Added more splash text (I think).
v1.2.0
Client Changes:
- Rebalanced score a little; most notably, scythes have been rebalanced marginally to prevent them overtaking a middle-line diamond set
- Added new splash texts
APWorld Changes
- Increased the max score for goal and final check to 2000
- Added special range names for those settings for easier presets
- Added "All In" setting, forcing a max score of 2,000 and one check per score number
- Added "Add Points" setting, adding a set of items (1, 5, and 10 Point bundles) that increase the score you start a run on
- Made sure to actually update the AP manifest this time
v1.1.1
Client Changes:
- Removed a piece of code that caused the goal sound to play after every roll.
- Fixed an issue where some usables could be used at the end of a round.
APWorld Changes:
- None. This is still the same APWorld as 1.0.0.
v1.1.0
Client Changes:
- Fixed a bug where having a text client connected causes the game to crash.
- Added connection saving, so the last info you enter for connecting will be displayed when connecting again.
APWorld Changes:
- None. It is still the same as v1.0.0.
v1.0.1
Client Update:
- Fixed an issue with client being unable to connect to gens on previous APWorld versions.
APWorld Changes:
- None. It is the same APWorld as v1.0.0.
v1.0.0
Client Updates:
- Massive overhaul of the aesthetics of the client, go play to see all of the changes.
- Added Deathlink (getting negative points sends a deathlink, recieving a deathlink removes 1-3 coins based on your coin max)
- Added sound effects for score counts, goal, and being sent a deathlink.
- Rebalanced some score combos.
APWorld Updates:
- Rebalanced logic to only account for usables with more than one reel.
- Added Deathlink (see above)
- Actually updated the manifest this time.
Extra Notes:
- A volume slider and the ability to toggle splash text tilt has been added.
- The tutorial will appear on the home screen instead of moving to a separate screen.
v0.3
Client Updates:
- Fixes an issue where the item bar was usable at the end of a run.
- Added new splash text.
- Various minor bug fixes.
APWorld Updates:
- Tweaked logic to provide extra leeway based on number of usables in AP inventory.
v0.2.1
APWorld Bugfixes:
- Removed Reroll Usable from logic because it was causing underflow errors.
Client Bugfixes:
- None, same client as v0.2.
v0.2
New Client features:
- Added random splash text on the title screen.
- Actually added the tutorial.
- Fixed several bugs/unintended interactions.
- Increased scores on some outcomes.
- Fixed several lurking bugs.
New APWorld features:
- Fixed a couple lurking bugs.
- Added some extra logic to make logic more forgiving with less reroll usables.