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Ammerow for Android 0.1.1-android.1
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The official Android app (Android 8.0 or later), with Ammerow's art and audio and its own source inside (assets/source/Ammerow-Android-source.zip).
Changes since 0.1.0-android.3:
- The game is the desktop edition's 0.1.1. The camera keeps the player clear of the stats and messages, and stays on the player while a target is set. Hybrid monster art stays visible through attacks and death. Long messages wrap, Large Settings pages keep their text apart, and empty meters leave no gaps in the sidebar.
- The sidebar keeps its lines above the d-pad, leaving out its least important ones when they do not all fit. The thumb on the pad no longer hides hit points, stamina, air or focus (at Large they sat under it).
- The look card stops above the d-pad and the buttons on either side of the screen, so it is the same size wherever it opens. A short card keeps its facts and shrinks or drops its picture.
- With nothing in view, Explore is on the map's buttons in place of Wait: the large button does what your square offers, otherwise Explore. Wait is the centre of the d-pad.
- Centre is gone from More: the map follows you by itself.
Files:
- Ammerow-0.1.1-android.1.apk: the app
- Ammerow-0.1.1-android.1-source.zip: the same source archive as inside the APK
- Ammerow-0.1.1-android.1-third-party-source.zip: the exact SDL, SDL_image, SDL_ttf (with FreeType and HarfBuzz) and SDL_mixer sources built into the app
- SHA256SUMS.txt: checksums
The program is GPLv2; the art and audio are separately licensed (see ASSET-LICENSE.md).