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The official Android app (Android 8.0 or later), with Ammerow's art and audio and its own source inside (assets/source/Ammerow-Android-source.zip).
Changes since 0.1.1-android.1:
- The game is the desktop edition's 0.1.2.
- Inspecting an item keeps your pack or equipment behind its details, with the same item still highlighted when you return. The details show the item's illustration, or a large glyph where it has none.
- The sidebar shows your level and the experience to the next one on one line (L4 Next 27), and Gold.
- A narrow warning border marks danger: low hit points, little air under water, low stamina while swimming or climbing, or fainting hunger. It does not flash. Settings, Display / Performance turns it off.
- Settings has a new Controls & Convenience page: Explore mode, Walk to stairs, picking up items, item ignoring and all the gameplay options.
- New characters explore continuously: the Explore button explores the level until something needs you (a monster, new loot, low health and so on), and a tap anywhere stops it. Combat stays manual. Traditional (one short walk a tap) and Off are on the new page. Characters made before keep the mode they had.
- Each new level brings a card, and every fifth level a one-time choice of potions, scrolls or gold. A first tap on a reward only highlights it; tap it again, or OK, to take it. Back keeps it for later (More, Commands, Information, Level rewards).
- Level feelings are off for new characters unless turned on among the birth options.
Saves written by this version cannot be opened by older ones.
Files:
- Ammerow-0.1.2-android.1.apk: the app
- Ammerow-0.1.2-android.1-source.zip: the same source archive as inside the APK
- Ammerow-0.1.2-android.1-third-party-source.zip: the exact SDL, SDL_image, SDL_ttf (with FreeType and HarfBuzz) and SDL_mixer sources built into the app
- SHA256SUMS.txt: checksums
The program is GPLv2; the art and audio are separately licensed (see ASSET-LICENSE.md).