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Advanced Vulkan

This project aims at using advanced Vulkan techniques, we chose to make a boid simulation based on instancing and compute shaders

Quick Start

Visual studio project:

  1. Clone the project from git git clone

  2. Open the VulkanAvance.sln file

  3. if wanted you can tweak parameters at the top of vulkan_avance.cpp:

    1. disable the boid simulation to only enjoy the instancing by removing the #define RUN_COMPUTE
    2. tweak the amount of boids in the simulation by modifying the INSTANCE_COUNT
  4. Compile and run

Technologies

  • Libraries :  Vulkan, glm, glfw3

  • IDE : Visual Studio 2022

  • Versionning : Git

Credit

Author : Emma MASSETEAU / Kristian GOUPIL

Special thanks: Malek BENGOUGAM
 

From 14-11-2025 to 09-01-2026

Done with ISART DIGITAL

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