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UE_Replication

This project had for purpose getting familiar with server/client replication on a dedicated LAN server, on Unreal Engine 5. It was done at Isart Digital in november 2023 for 3 week. It was realised by two programmers: me and Emma Masseteau.

The exercise involved in the creation of a dedicated server, the management of sessions, the creation of a lobby, and obviously, managing the game on the server and the client.

We used a template of Unreal Engine to make this project.

Versioning tool: perforce.

Set-up Instructions

Server side

  • Clone the project.
  • In the "StartDedicatedServer.bat", make sure you the right path to "UnrealEditor.exe".
  • Run the ".bat".

Client side

Two solution:

  • Go to realese and download the shipped project.
    • Then, run the ".exe" file.
  • Same thing as for the server: make sure you the right path to "UnrealEditor.exe" in the "StartClient.bat".
    • Run the ".bat".

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