This project had for purpose getting familiar with server/client replication on a dedicated LAN server, on Unreal Engine 5. It was done at Isart Digital in november 2023 for 3 week. It was realised by two programmers: me and Emma Masseteau.
The exercise involved in the creation of a dedicated server, the management of sessions, the creation of a lobby, and obviously, managing the game on the server and the client.
We used a template of Unreal Engine to make this project.
Versioning tool: perforce.
- Clone the project.
- In the "StartDedicatedServer.bat", make sure you the right path to "UnrealEditor.exe".
- Run the ".bat".
Two solution:
- Go to realese and download the shipped project.
- Then, run the ".exe" file.
- Same thing as for the server: make sure you the right path to "UnrealEditor.exe" in the "StartClient.bat".
- Run the ".bat".