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HUD Clock v4.2.0 Release

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@Elocrypt Elocrypt released this 26 Apr 00:54
· 38 commits to main since this release

Added

  • Body temperature comfort indicator. Optional new HUD line that warns when the player is getting cold. Hidden under comfortable conditions. Shows cool with the deviation from normal when below 37 °C raw, and FREEZING when at or below 33 °C raw — the same threshold the survival mod uses to start freezing damage. Displays the deviation in the player's chosen unit (°C or °F via the existing Weather toggle). The HUD deliberately does not show an absolute body temperature: the raw watched-attribute value differs from the character GUI's "Body Temperature" display by design (the GUI assembles its number client-side from clothing, wetness, and climate inputs that aren't a single attribute), and a comfort indicator is more actionable than a number that disagrees with vanilla.
  • Intoxication line. Optional new HUD line showing the player's current intoxication as a percentage. Hidden while sober so the line doesn't sit at "0%" most of a playthrough.
  • Rainfall line. Optional new HUD line showing current rainfall using the same labels as the vanilla Environment dialog (Rare, Light, Moderate, High, Very high). Off by default; toggle in the Weather section.
  • New Player stats section in the settings dialog containing the body-temp and intoxication toggles. Both default off — they're survival-mode features that opt in.
  • Spanish localization (es-es and es-419).

Changed

  • Internal TemperatureString formatter now takes the value as a parameter so world temp and body temp can share the unit-conversion path.

Fixed

  • Intoxication line no longer requires the settings dialog to be opened and closed before showing or hiding when intoxication crosses zero. The HUD now detects when the set of visible lines changes between ticks and triggers a rebuild automatically.