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Season icon and label now derive from the calendar month rather than VS's
position-based IGameCalendar.GetSeason API. The API routes through OnGetHemisphere / OnGetLatitude delegates that world-generation mods can
override. Realistic Biome Generation patches GenMaps.getLatitude and
overrides polarEquatorDistance in a way that causes GetSeason to return
the wrong hemisphere for the player's position — players on a new world with
default settings saw "Fall" in May. Deriving from the month (Mar–May = Spring,
Jun–Aug = Summer, Sep–Nov = Fall, Dec–Feb = Winter) is authoritative, mod-safe,
and consistent with the in-game date line in all cases. Vanilla behaviour is
unchanged.