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Required mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1727566868
Load Order: Imperators' Navigable Rivers first, IMPR last
Steam Checksum: 266a
Game
• Speed 3 changed to 0.6 from 0.5
• Speed 4 changed to 0.4 from 0.25
• Integrated localization from patch 2.0.5
• Potential mission count increased to 6 from 4
Imperators' Navigatable Rivers is now a requirement to run this mod
• Added a crossing between Ektonopolis and Yendi
Warfare
• Minimum warscore to demand peace reduced to 0 from 10
• Separate peace block reduced to 0 months from 36 months
• AE increase of non target reduced to 0% from 33%
• WS increase of non target reduced to 0% from 33%
• WS increase of conquest CB increased to 125% from -25% for attacker and 125% from 0% for defender
• WS increase of taking from owner's accepted culture increased to 33% from 10%
• WS increase of taking from owner's accepted religion increased to 33% from 10%
• Removed civil war mechanics from Legacy of Alexander and Imperial Challenge CBs
• WS increase of Legacy of Alexander CB increased to 75% from 60% for both attacker and defender
• WS increase of Imperial Challenge CB increased to 100% from 60% for both attacker and defender
• Removed being a subject blocking being able to declare wars
• PI cost decrease of fabricate claim to 10 from 20
• First fort cap usage reduced to 2 from 3
• WE increase of raising levies reduced to 0 from 0.5
• WE increase per month of raised levies timer raised to 12 months from 6 months
• WE increase per month of raised levies for too long (timer above) reduced to 0.02 from 0.04
• Minimum raise levy cooldown reduced to 3 months from 4 months
• Maximum raise levy cooldown reduced to 18 months from 24 months
• Capital City modifier now increases Fort Defense by 10%
Military Traditions Rebalance
Celtic
• No longer enabled by Italic Tribe traditions
• No longer enables Roman or Italic traditions
• Embrace Celto-Italic Influence heavy infantry offense bonus increased to 7.5% from 2.5%
• Changed the modifiers in Strike From Afar to benefit Light Infantry instead of Archers
• Changed the modifiers in Take Up Arms to benefit Light Infantry instead of Archers
• Changed the modifiers in Hail of Stones to benefit Light Infantry instead of Archers
• Removed Archers Discipline bonus of 10% from Adaptability and increased the Light Infantry Discipline bonus to 15% from 10%
Britannic
• No longer enabled by Italic Tribe traditions
• No longer enables Punic or Numidian traditions
• Embrace Celtiberian-African Influence light cavalry defense bonus increased to 15% from 5%
• Removed Chariot Morale bonus of 10% from Selective Breeding and increased the Light Cavalry Morale bonus to 15% from 10%
• A People on the Move now grants +4% Population Happiness instead of +6% Unintegrated Culture Happiness
• Removed +20% Chariot Defense from Chariot Culture and added +5% Light Cavalry Defense
• Removed +10% Chariot Discipline from Chariot Mastery and added +5% Light Cavalry Discipline
• Removed +20% Chariot Offense from Scythed Chariots and added 10% Chariot Offense
Greek Poleis
• No longer enabled by Roman or Levantine Maritime traditions
• No longer enables Levantine Kingdom or Levantine Maritime traditions
• Embrace Graeco-Levantine Influence open sea combat bonus increased to 7.5% from 5%
• Reduced the Heavy Infantry Offense bonus in Modernized Phalanx to 7.5%% from 15%
• Changed the modifiers in Specialist Infantry to benefit Light Infantry instead of Archers
• Added -10% Army attrition to Specialist Infantry
• Removed the +10% Heavy Cavalry Defense in Hipparchos and added +5% Light Cavalry Discipline
Greek Kingdom
• No longer enabled by Roman or Levantine Maritime traditions
• No longer enables Persia or Persian Rural traditions
• Embrace Graeco-Persian Influence plains combat bonus increased to 7.5% from 5%
• Reduced the Heavy Infantry Morale bonus in The Sarissa to 7.5% to 10%
• Reduced the Heavy Infantry Offense bonus in The Silver Shields to 10%% from 15%
• Changed the modifiers in Agema to benefit Light Cavalry instead of Heavy Cavalry
• Changed the modifiers in Katapraktoi to benefit Light Cavalry instead of Heavy Cavalry
• Changed the modifiers in Deep Coffers to benefit Heavy Infantry instead of Heavy Cavalry
Roman
• No longer enabled by Celtic or Numidian traditions
• No longer enables Greek Poleis or Greek Kingdom traditions
• Embrace Italo-Greek Influence plains combat bonus increased to 7.5% from 5%
• Reduced the Heavy Infantry Offense bonus in Principes to 10% from 15%
Italic Tribe
• No longer enabled by Celtic or Numidian traditions
• No longer enables Celtic or Britannic Traditions
• Embrace Italo-Celtic Influence forest combat bonus increased to 7.5% from 5%
• Removed the +10% Heavy Cavalry Defense in Foederati and added +5% Light Cavalry Discipline
Levantine Kingdom
• No longer enabled by Persian or Greek Poleis or Punic
• No longer enables Punic or Numidian traditions
• No longer enabled by Heritage of Ptolemaios
• Now enabled by Heritage of Antigonos
• Embrace Afro-Punic Influence plains combat bonus increased to 7.5% from 5%
• Changed the modifiers in Trained Camelry to benefit Light Cavalry instead of Camels
• Removed the -15% Camels and Heavy Cavalry Cost in Oasis Trade and added -10% Light Cavalry
• Changed the modifiers in Pathfinders to benefit Light Cavalry instead of Camels
• Changed the modifiers in Thick Hide to benefit Light Cavalry instead of Camels
• Changed the modifiers in Beasts of Burden to benefit Light Cavalry instead of Camels
Levantine Maritime
• No longer enabled by Persian or Greek Poleis or Punic
• No longer enables Greek Poleis or Greek Kingdom traditions
• Now enabled by Heritage of Antigonos
• Embrace Levantine-Greek Influence coastal sea combat bonus increased to 7.5% from 5%
Indian Kingdom
• No longer enabled by Persian traditions
Indian Tribe
• No longer enabled by Persian traditions
• No longer enables Persian or Persian Rural traditions
• Embrace Indo-Persian Influence plains combat bonus increased to 7.5% from 5%
Punic
• No longer enabled by Britannic or Levantine Kingdom traditions
• No longer enables Levantine Kingdom or Levatine Maritime traditions
• Embrace Afro-Levantine Influence open sea combat bonus increased to 7.5% from 5%
• Changed the modifiers in Devastating Charge to benefit Light Cavalry instead of War Elephants
• Changed the modifiers in The African Elephant to benefit Light Cavalry instead of War Elephants
Numidian
• No longer enabled by Britannic or Levantine Kingdom traditions
• No longer enables Roman or Italic Tribe traditions
• Embrace Punic-Italic Influence now grants a heavy infantry offense bonus of 7.5%
Persian
• No longer enabled by Greek Kingdom or Indian Tribe traditions
• No longer enables
• Embrace Perso-Indian Influence jungle combat bonus increased to 7.5% from 5%
Persian Rural
• No longer enabled by Greek Kingdom or Indian Tribe traditions
• No longer enables Levantine Kingdom or Levantine Maritime traditions
• Embrace Perso-Levantine Influence open sea combat bonus increased to 7.5% from 5%
Standardized Military Laws
Mercenary Reliance
• 12.5% Levy Size
• Unrestricted Recruitment
• -10% Mercenary Maintenance Cost
• -10% Recruit Mercenary Cost
• +2 Mercenary Army Limit
• -5% Land Morale
• -2.5% Discipline
No Standards Recruitment
• 12.5% Levy Size
• Unrestricted Recruitment
• -35% Legion Maintenance Cost
• +30% Mercenary Maintenance Cost
• +85% Manpower Recovery
• +85% Manpower Maximum
• -10% Land Morale
• -7.5% Discipline
Low Standards Recruitment
• 12.5% Levy Size
• Unrestricted Recruitment
• -20% Legion Maintenance Cost
• +15% Mercenary Maintenance Cost
• +35% Manpower Recovery
• +35% Manpower Maximum
• -5% Land Morale
• -2.5% Discipline
Elite Recruitment
• 12.5% Levy Size
• Unrestricted Recruitment
• +25% Mercenary Maintenance Cost
• 2.5% Discipline
• Raised Base Manpower from 1375 to 6875
Power Rank changes
City State
• Added -10% Legion Maintenance Cost
• Added +30% Manpower Recovery
• Added +30% Manpower Maximum
• Added 5500 Base Manpower
Local Power
• Added -10% Legion Maintenance Cost
• Added +30% Manpower Recovery
• Added +30% Manpower Maximum
• Added 5500 Base Manpower
Regional Power
• Added +10% Manpower Recovery
• Added +10% Manpower Maximum
• Added 2750 Base Manpower
• All cultural levies Swapped for the default template (70% light infantry 30% light cavalry)
Unit Rebalance
Light Infantry
• Maintenance Cost reduced to 0.08 from 0.16
• Morale Damage Taken bonus decreased to -5% from -30%
Heavy Infantry
• Maintenance Cost reduced to 0.20 from 0.32
• Attrition Weight increase reduced to 0% from 50%
• Now takes -5% strength damage
• Light Cavalry damage bonus increased to 10% from -10%
• Light Infantry damage bonus increased to 25% from 20%
• Horse Archer damage malus decreased to -10% from -25%
Light Cavalry
• Maintenance Cost reduced to 0.16 from 0.20
• Attrition Weight increase reduced to -10% from 50%
• Heavy Infantry damage bonus increased to 5% from -50%
• Horse Archers damage bonus decreased to 0% from 25%
Horse Archers
• Maintenance Cost increased to 0.40 from 0.32
• Attrition Weight reduced to 10% from 50%
• Heavy Infantry damage bonus decreased to 10% from 25%
• Light Cavalry damage bonus increased to 5% from -10%
• Now only buildable by horse lord tags
Supply Trains
• Maintenance Cost reduced to 0.20 from 0.40
• Food Storage increased to 40 from 50
• Removed Archers, Camel Cavalry, Heavy Cavalry and War Elephants
• Removed damage bonuses targeted at removed units
Starting Legions
• Rome
Low Standards Recruitment
Roma (25/36) 20 Heavy Infantry | 2 Light Cavalry | 1 Engineer | 2 Supply Trains
• Carthage
Mercenary Reliance
Africa (22/22) 16 Heavy Infantry | 4 Light Cavalry | 2 Supply Train
• Syracusae
Low Standards Recruitment
Magna Graecia (12/9) 8 Heavy Infantry | 4 Light Cavalry
• Epirus
Low Standards Recruitment
Greece (14/13) 10 Heavy Infantry | 4 Light Cavalry
• Athens
Low Standards Recruitment
Greece (7/5) 5 Heavy Infantry | 2 Light Cavalry
• Sparta
High Standards Recruitment
Greece (10/7) 8 Heavy Infantry | 2 Light Cavalry
• Cyrenaica
No Standards Recruitment
Cyrenaica (10/16) 6 Heavy Infantry | 4 Light Cavalry
• Macedonia
High Standards Recruitment
Macedonia (31/46) 24 Heavy Infantry | 4 Light Cavalry | 3 Supply Trains
• Antigonids
High Standards Recruitment
Syria (30/28) 22 Heavy Infantry | 4 Light Cavalry | 4 Supply Train
Phrygia (30/27) 22 Heavy Infantry | 4 Light Cavalry | 4 Supply Train
Cilicia (8/8) 7 Heavy Infantry | 1 Light Cavalry
Assyria (8/8) 7 Heavy Infantry | 1 Light Cavalry
• Seleukids
High Standards Recruitment
Mesopotamia (40/47) 32 Heavy Infantry | 4 Light Cavalry | 4 Supply Trains
• Egypt
High Standards Recruitment
Lower Egypt (40/59) 32 Heavy Infantry | 4 Light Cavalry | 4 Supply Trains
• Non-AI Generics (Fires on a month tick)
Unchanged Recruitment
Capital Region (?/?) 6 Heavy Infantry | 2 Light Cavalry
Combat Tactics
• Neutralized Cohort Type effectiveness
• Normalized all damage bonuses to 10% and maluses to 5%
Shock Action
• Added damage bonus against Deception
• Added damage malus against Skirmishing
Envelopment
• Added damage bonus against Skirmishing
• Added damage malus against Bottleneck
Skirmishing
• Added damage bonus against Shock Action
• Added damage malus against Envelopment
Deception
• Added damage bonus against Bottleneck
• Added damage malus against Shock Action
• Removed damage malus against Hit and Run Tactics
Bottleneck
• Added damage bonus against Envelopment
• Added damage malus against Deception
• Removed damage bonus against Hit and Run Tactics
Hit and Run Tactics
• Added damage bonuses against Shock Action and Envelopment
• Added damage malus against Bottleneck
• Removed from Celtic Traditions
• Removed Triplex Acies, Phalanx, Padma Vyuha and Cavalry Skirmish
Unit Abilities
• Unit Reorganization unit ability now decreases attrition by -100%
• Removed Slave Raid from Greek Poleis Traditions
• Disabled Port Assault and Capture Port
• Military Colonies now costs 6000 manpower
• Enslavement immunity raised to 120 months from 60
• Enslavement death reduced to 15% from 33%
• Increased initial food reserves to 6000 months from 3 (Doesn't even max out armies' food capacity)
• Increased battle XP gain from 40 to 100
Economy
Buildings
Aqueducts
• No longer require 30 civilization
• Now provide +1 civilization cap
• Construction time increased to 360 days from 180 days
• Now capped at 12
Forts
• Reduced base maintenance cost from -0.4 to -0.2
• Added +0.02 monthly Provincial Loyalty
Barracks
• Added +550 Manpower Cap
Tribal Settlement
• Added +600 food capacity
Foundry
• Added +1 base resource output
Farming Settlement
• Added +1 base resource output
Mine
• Added +1 base resource output
Slave Estate
• Added +0.25% monthly pop growth
Provincial Legation
• Added +0.1 monthly Provincial Loyalty
• Added +1 assimilation and monthly conversion speed
• Added +15% monthly conversion speed modifier
• Removed scaling gold cost for provincial investment
• Earthenware surplus now provides 5% population cap instead of 3% freeman output
Army maintenance policies
• Removed levy size from all policies
• Removed happiness from all policies
• Maintenance reduction on low pay increased to -35% from -25%
• Maintenance increase on high pay decreased to 15% from 25%
Tax policies
• Swapped +10 Population Happiness for 0.2 monthly Provincial Loyalty in Lax Tax
• Increased Research Points malus to 30% from 20% in Harsh Taxation
• Added +12% National Freeman Output to Harsh Taxation
Diplomacy
• Travel days reduced to 0 from 30
• Removed limited diplomacy from Colony subject type
Religion
• Added a year long modifier granted at game start that discounts deity swap by 99%
Culture
Found colony cultural decision overhaul
• Now targets the provincial capital
• Cooldown reduced from three years to one
• Added 0.5 monthly assimilation speed to the territory colony modifier
• Cultural modifier now runs out after 10 years
Government
• Change governor policy no longer costs PI
• Province disloyalty threshold lowered to 20 from 33
• Relocate capital block threshold lowered to 20 loyalty from 50 loyalty
• Relocate provincial capital no longer costs loyalty
• Relocate provincial capital threshold reduced to 20 loyalty from 33
• Granted Monarchy's religious laws to Republics
Added Scorched Earth governor policy
• Decreases Supply Limit by 50%, Monthly Civilization by 0.25%, Population Output by 40%, Migration Attraction by 6
and Monthly State Loyalty by 0.3%
• Increases Migration Speed by 2, Demotion Speed by 1 and Hostile Attrition by 2
Changed 'ai will do' for governor policies
• Religious conversion takes first priority until all territories in the province have a plurality of correct religion
• Cultural assimilation takes second priority until all territories in the province have a plurality of correct culture
• Civilization effort takes third priority until all territories in the province have a minimum of 20 civilization
• Encourage trade takes fourth priority
• Harsh treatment overrides all the above if the province is below 40 loyalty
• Acquisition of wealth, bleed them dry, social mobility, local autonomy, borderlands, centralize, decentralize voided
Prominence from titles reduced
• General reduced to 15 from 30 and monthly gain reduced to 0.05 from 0.2
• Admiral reduced to 8 from 15 and monthly gain reduced to 0.02 from 0.1
• Legate reduced to 10 from 30 and monthly gain reduced to 0.05 from 0.2
• Tribune reduced to 5 from 25
• Deployed tribune reduced to 5 from 20 and monthly gain reduced to 0.01 from 0.2
• Researcher reduced to 3 from 30 and monthly gain voided
• Governor unchanged but monthly gain reduced to 0.02 from 0.1
• Party leader unchanged but monthly gain reduced to 0.02 from 0.35
• Great Work construction leader reduced to 5 from 30 and monthly gain reduced to 0.01 from 0.1
• Monthly Statesmanship gain from researcher title reduced to -0.05 from 0.25
• Martial, Finesse, Charisma and Zeal now provide 1.6 prominence per point
Government Types
• Standardized the idea slot amount to a base of 4 (one for each kind)
• Added gfx for fifth idea slot
Aristocratic Republic
• Swapped base modifier of enabling co ruler for +6% city noble desired ratio
• Swapped government bonus of +8% freeman happiness for +12% noble happiness
• Added base modifier of +0.05 monthly tyranny
• Added government bonus of +12% nobles output
Theocratic Republic
• Added base modifier of +0.6 monthly conversion speed
• Added base modifier of -20% tax modifier
• Added government bonus of +20% monthly conversion speed modifier
Oligarchic Republic
• Added base modifier of +8% city citizen desired ratio
• Added base modifier of +0.02 monthly corruption
• Added government bonus of +10% monthly political influence
Democratic Republic
• Increased government bonus of freeman happiness to +12% from 8%
• Added base modifier of 0.6 monthly assimilation speed
• Added base modifier of -8% noble happiness
• Added government bonus of +8% citizen happiness
• Added government bonus of +20% monthly assimilation speed modifier
• Added government bonus of -0.10 monthly corruption
Plutocratic Republic
• Changed +1 capital import routes to +1 province import routes and moved it from government bonus to base modifier
• Added base modifier of -2.5% discipline
• Added government bonus of -10% build cost
• Added government bonus of -15% naval maintenance cost
Athenian Republic
• Added one oratory idea slot
• Changed government bonus of -25% enact law cost to -0.15 monthly tyranny
• Changed government bonus of +8% citizen happiness for 8% population happiness
• Added base modifier of +10% monthly political influence modifier
• Added base modifier of +15% city citizen desired ratio
• Added government bonus of -0.1 monthly corruption
• Added government bonus of +40% citizen output
# New Republican government types
Indomitable Republic
• Added one military idea slot
• Added base modifier of 10% monthly political influence modifier
• Added base modifier of 40% manpower maximum modifier
• Added government modifier of +10 character loyalty
• Added government modifier of +25% freeman output
• Added government modifier of +5% land morale
• inherits election age, term and delay from Aristocratic Republic
Sacrosanct Republic
• Added one religious idea slot
• Added base modifier of 10% monthly political influence modifier
• Added base modifier of 1.2 monthly conversion speed
• Added government modifier of +40% omen power
• Added government modifier of +20% correct religion happiness
• Added government modifier of +20% monthly conversion speed modifier
• inherits election age, term and delay from Theocratic Republic
Mercantile Republic
• Added one civic idea slot
• Added base modifier of 10% monthly political influence modifier
• Added base modifier of 10% citizen output
• Added government modifier of +15% national commerce income
• Added government modifier of -25% build cost
• Added government modifier of -30% naval maintenance cost
• inherits election age, term and delay from Plutocratic Republic
Autocratic Monarchy
• Added base modifier of +5% monthly political influence modifier
• Added base modifier of +0.05 monthly tyranny
• Increased slave output bonus from 6% to 12%
• Added government bonus of +8% freemen output
• Added government bonus of -2 slaves needed for surplus
Aristocratic Monarchy
• Swapped government bonus of +10% desired freeman ratio for +12% noble output
• Added base modifier of 8% city noble desired ratio
• Added base modifier of -4% freeman happiness
Stratocratic Monarchy
• Added base modifier of -6% slave happiness
• Added government bonus modifier of 25% manpower maximum
Theocratic Monarchy
• Added base modifier of +0.6 monthly conversion speed
• Added base modifier of -20% tax modifier
• Added government bonus of +20% monthly conversion speed modifier
Plutocratic Monarchy
• Changed +1 capital import routes to +1 province import routes and moved it from government bonus to base modifier
• Added base modifier of -2.5% discipline
• Added government bonus of -10% build cost
• Added government bonus of -15% naval maintenace cost
Dictatorship
• Added base modifier of +10% monthly political influence modifier
• Added base modifier of +0.02 monthly tyranny
• Added base modifier of +5% discipline
• Added government bonus of +25% maximum manpower
Empire
• Added one military idea slot
• Swapped government bonus of -10% war score cost for +5% land morale
• Increased government bonus of freeman output to +25% from +12%
• Increased government bonus of slave output to +30% from +12%
• Added base modifier of +10% monthly political influence modifier
• Added base modifier of +40% manpower modifier
Imperial Cult
• Added one religious idea slot
• Swapped government modifier of +12% freeman output for +20% correct religion happiness
• Swapped government modifier of +12% slave output for +20% monthly conversion speed modifier
• Added base modifier of +10% monthly political influence modifier
• Added base modifier of +1.2 monthly conversion speed
• Increased government modifier of omen power to +40% from +15%
# New Monarchy government types
Gilded Monarchy
• Added one civic idea slot
• Added base modifier of +10% monthly political influence modifier
• Added base modifier of +25% slave output
• Added base modifier of -3 slaves needed for surplus
• Added government modifier of +15% national commerce income
• Added government modifier of -25% build cost
• Added government modifier of -30% naval maintenance cost
Cosmopolitan Monarchy
• Added one oratory idea slot
• Added base modifier of +10% monthly political influence modifier
• Added base modifier of +1.2 monthly assimilation speed
• Added government modifier of +30% monthly assimilation speed
• Added government modifier of +24% citizen output
• Added government modifier of +12% population happiness
Change government decisions
• Proclaim the Invicibility of the Republic
Requires: 400 territories, Imperium invention, 60% senate approval, be a Republic and not an empire tier government
Effect: lose 10 stability, adopt Indomitable Republic government, gain 3 province investments, disables changing to dictatorship
• Rule of the Wealthy
Requires: 400 territories, Imperium invention, 60% senate approval, be a Republic and not an empire tier government
Effect: lose 10 stability, adopt Mercantile Republic government, gain 3 province investments, disables changing to dictatorship
• Adopt the Athenian Republic
Requires: 400 territories, Imperium invention, 60% senate approval, be a Republic and not an empire tier government
Effect: lose 10 stability, adopt Athenian Republic government, gain 4 province investments, disables changing to dictatorship
• Proclaim the Sanctity of the Republic
Requires: 200 territories, 4 deified rulers, Imperium invention, 60% senate approval, be a Republic and not an empire tier government
Effect: lose 10 stability, adopt Sacrosanct Republic government, gain 4 province investments, disables changing to dictatorship
• Imperial Opulence
Requires: 400 territories, Imperium invention, 90 ruler popularity, be a Monarchy and not an empire tier government
Effect: lose 10 stability, adopt Gilded Monarchy government, gain 3 province investments
• Empire of the Many
Requires: 400 territories, Imperium invention, 90 ruler popularity, be a Monarchy and not an empire tier government
Effect: lose 10 stability, adopt Cosmopolitan Monarchy government, gain 3 province investments
• Proclaim Theocratic Republic/Monarchy no longer requires 6 religious advances
Imperial Ambition
• Reduced required territories from 600 to 400
• Added Imperium invention to the requirements
• Added not an empire tier government to the requirements
Divine Sanction
• Added Imperium invention to the requirements
• Added not an empire tier government to the requirements
• Removed monotheistic religion block
• Reduced Stability loss to 10 from 30
Republics
• Prominence and statesmanship divider for electability reduced to 150 from 200
• Family prestige divider for electability increased to 5000 from 4000
• Family prestige cap for electability decreased to 16% from 20%
• Not same party malus for electability decreased to 20% from 40%
• Party leader bonus for electability decreased to 10% from 50%
• Fixed prominence display being hijacked by statesmanship !conflicts with better UI
• Enabled co-ruler for all Republics
Monarchies
• Summon War Council cooldown reduced to 5 years from 10
Innovations
Civic Advances
• Advanced Mechanics made into a generic invention
• Tribal Reserve, Devolve Responsibility and Cultural Judiciary removed
• Coloniae now requires Slave Latifundia
• Land Tithe changed to 6% freemen output from 12% tribesmen output
• Land Tithe changed to grants 6 freemen pops from 6 tribesmen pops
Oratory Advances
• Centralized Comites changed to -0.02 corruption from -20% change policy cost
• Added Aggressive Protection as a possible requirement for Book Binding
• Removed Permanent Ambassadors
Imperium Invention
• Takes over Permanent Ambassadors' position in the oratory advances tree
• Grants 5% monthly political influence
• Unlocks Empire tier governments
Religious Advances
• Increased Omen Power bonus in Hierarchical Haruspication to 12.5% from 2.5%
Characters
• Request marriage opinion requirement lowered to 0 from 40
• Monthly statesmanship gain from finesse increased to 0.035 from 0.025
• Removed revoked offices loyalty penalty
Regions
New Regions
• Epirus: comprised of Epirus (from Greece), Illyria Graeca (from Greece) and Aetolia (from Greece) provinces
• Attica: comprised of Attica (from Greece), Boeotia (from Greece) and Euboea (from Greece) provinces
• Peloponnese: comprised of Achaea (from Greece), Arcadia (from Greece) and Laconia (from Greece) provinces
• Aegean: comprised of Crete (from Greece), Cyclades (from Greece) and Sporades (from Asia) provinces
• Sardinia et Corsica: comprised of Corsica (from Italia), Sardinia Borealis (from Italia) and Sardinia Australis (from Italia) provinces
Changed Regions
• Moesia: added Dindaria (from Macedonia) and Dardania (from Macedonia) provinces
• Removed the Greece Region
• Removed most Indian, all Tibetan and some Central Asian territories
Countries
Rome
• Removed Cradle of Civilization, Across the Adriatic and Roma Invicta events
• Swapped +0.1 integration speed in heritage for +12% manpower recovery
Harmonic religion
• Added harmonic religion with 6% global happiness -60% monthly conversion speed modifier +33% omen power
• Converted the religion of all roman culture pops to harmonic religion
• Set the religion of Rome to harmonic
• Assigned roman gods to the harmonic pantheon
• Set the religion of roman characters to harmonic
• Changed Jupiter passive to stab gain from popularity gain
• Changed Bacchus passive to 4% population happiness from 10% tribesmen output
Added Capitoline Triad deity
• Passive effects are 0.025% monthly stab gain, 10% population capacity, 5% research points gain
• Omen effect is 0.04% population growth
• Deification effect is assimilation
• Unlockable only by mission
Italic religion
• Added italic religion with 5% discipline modifier
• Converted the religion of all non-roman italic culture pops to italic religion
(except for the druidic ones)
• Set the religion of Etruria and all italic minors to italic
• Set the religion of etrurian and all italic minors characters to italic
• Assigned etrurian gods to the italic pantheon
• Removed non-romans from the latin culture group and added them to the italic culture group
• Converted Marsia's pops to sabellian culture and italic religion
Mission Overhaul
• Removed Mission Trees: First Provincia, Punic Rivals, Greece, Eastern Glory, Hispanian Ambition
Italia
Destroy Italian Allies
• Now requires Italian Colonia and is a requirement for Roman Hegemony
• Assimilation and Happiness penalties duration reduced to 5 years from 75
• Stability penalty reduced to 5 from 25
• AE increase reduced to 5 from 10
Pan-Italic Congress
• Now requires end the etruscans
• Now requires greater than 0 opinion with target nations
• Targets are Sabinia, Picentia and Frinatia which now start with -200 opinion of etruria
• Etruria no longer starts with an alliance with Frinatia
• Reward overhauled to decisions instead of an event chain
• The decision costs 125 gold and turns the target into a feudatory
Approach Greeks
• Now requires Crush Samnites instead of Vanquish Lucanians
• Targets are Sipontum, Hipponion and Elea
• Reward overhauled to a decision instead of an event chain
• The decision costs 180 gold, 5 political influence and turns the target into a league city
Subduing Gaul
• To the Rhenus and The Gallic Heartlands removed
• Gateway to the North and Into the West no longer give claims
The Roman Faith
# New mission tree that allows Rome to choose which religion to go with, requires that Etruria no longer exists
• Make Offerings to Vesta
Duration: 365 days
Reward: 5 year modifier for 33% temple discount and triggers an event that grants a 12 zeal character
• New Temples
Requires: Make Offerings to Vesta
Task: build 12 great temples
Reward: 10 year modifier for 75% change deity discount and 0.10 monthly stab gain
# Italic Branch
• The Faith of Italia
Requires: New Temples, prevents other branches
Task: build 12 farming settlements and 12 granaries
Reward: permanent modifier for 12% global monthly food and 60 global base food capacity
• Prosperity
Requires: The Faith of Italia
Task: be at peace
Reward: 12 year modifier for 1.5% national pop growth for Rome and all italic countries
• One Italic Faith
Requires: Prosperity
Task: augur and pontifex must have 60 or greater loyalty
Reward: changes country and all country characters religion to italic
# Hellenic Branch
• The Faith of Greece
Requires: New Temples, prevents other branches
Task: integrate italiotian
Duration: takes 2 years to complete
Mission Pulse: events fire to spawn hellenic italiotian pops in owned cities in Magna Graecia, 6 waves of 6 pops in the Campania (2x), Apulia, Tarentum, Lucania and Bruttium areas
• Glory
Requires: The Faith of Greece
Task: have 500 or more gold
Reward: fires an event for the owner of olympia to choose between allowing Rome to make offerings to the temple of zeus or refuse them. if they allow, Rome gains a 12 year modifier for 33% omen power and 33% monthly conversion speed
• Hellenic Aspirations
Requires: The Faith of Greece
Task: augur and pontifex must have 60 or greater loyalty
Reward: changes country and all country characters religion to hellenic
# Harmonic Branch
• The Faith of Romulus
Requires: New Temples, prevents other branches
Task: requires a 12 zeal augur with 60 or greater loyalty
Reward: 3 year modifier for 0.6 monthly conversion speed and 120% monthly conversion speed modifier
• Harmony
Requires: The Faith of Romulus
Task: have greater than 60% religious unity
reward: permanent 0.12 monthly conversion speed and 30% monthly conversion speed modifier
• Triad Ascendant
Requires: Harmony
Task: have 800 or more gold, Rome must be a metropolis
Reward: the holy site in Rome becomes dedicated to the Capitoline Triad, Jupiter, Juno and Minerva are removed from the Roman pantheon and the Capitoline Triad is added combining the passives of all three deities with a pop growth omen
Carthage
• Made starting Feudatories and Client States into League City subjects
• Renamed Carthago to Qart Hadasht
• Converted all Corsian, Nuragic and Talaiotic pops to Druidic
• Converted Gymnaesia, Balaria and Iliensia to Druidic
• Granted Mauretania the following territories: Ifran (6484), Zemmour (6302), Rob'a (6470), Mdakra (6487), Ouardigha (6473),
Amer (6472), Mousa (6471), Mzamza (6489), Meskine (6474), Amrane (6480), Zaakna (6492), Mizab (7221), Bouzerrara (6479), Frej (6477), Haouzia (6481), Anfa (6475) and Azama (6491)
• Granted Musulamia the following territories: Bezeros (3292), Turris Tamalleni (3290), Silesva (3202), Capsa Iustiniana (3196), Thiges (3190)
and Castra Neptitana (3191)
• Granted Massylia the following territories: Cerva (3193), Ad Speculum (3189), Casae Nigrae (3188), Ubaza Castellum (3186),
Mascula Tiberia (3168), Leges Maiores (3185), Midili (3187), Badias (3169), Aurasius Inferior (3176), Claudi (3174), Lambafundi (3170),
Burgus Gaetulia (3173), Aurasius Superior (3172), Tabudium (3171), Gemellae (3154), Aqua Viva (3155), Mesarietta (3153), Thubunae (3152)
• Granted Massaesylia the following territory: Macri (3151)
Mission Overhaul
• Removed Mission Trees: An End to Sicilian Warfare, Entering Magna Graecia, End the Roman Wolf, Liberating Phoenicia and Iberian Investments
Iberian Struggle
The Balearides
• Removed the bypass conditions: be overlord of Gymnaesia or Gymnaesia doesn't exist
• Added completion reward of Gymnaesia as a league city subject
Slinger Port
• Changed the 'Balearic Slingers' modifier to a permanent +10% Light Infantry Discipline bonus from
15% Archers Discipline and -20% Archer Maintenance Cost for 240 months
• Added completion reward of turning Guium into a city, if already a city spawns 3 Canaanite Talaiotic Freemen,
2 Canaanite Talaiotic Citizen and 1 Canaanite Talaiotic Noble in Guium
Silver Port
• Changed the requirement for the targeted territories to have at least a level 2 port instead of having city status
• Now grants the 'Silver Port' modifier to all targeted territories
Restoring Tartessos
• Added completion rewards of -10 Aggressive Expansion, the trade good in Tartessos gets Swapped for precious metals
and the 'Tin Mines of Tartessos' modifier which grants 5% tax income bonus
Syracusae
• Removed Mission Tree: Hegemon of Magna Graecia
Mission Overhaul
Leadership of the Siceliotes
[+] Soldiers of Fortune
• No longer requires 50% manpower or less
[+] Hellenic Support
• Moved from Hegemon of Magna Graecia mission tree
Epirus
Mission Overhaul
• Removed Mission Tree: Hellenic Contender
Molossian Consolidation
Tribal Command
• Time to complete reduced to 90 days from 365
• Maximum Manpower bonus increased to +20% from +10%
Leon on Korkyra
• Time to complete reduced to 30 days from 180
• Now always vassalizes Korkyra on completion
Macedonian Lessons
• Time to complete reduced to 180 days from 365
• Swapped +10% Heavy Cavalry Offense for +10% Light Cavalry Offense
Expanded Royal Kennels
• Swapped +5% Light Infantry Offense for +5% Light Cavalry Offense
Taulantian Diplomacy
• AI now guaranteed to accept the diplomatic approach
The Illyrian Hinterland
• Changed mission reward to a guaranteed feudatory vassalization for Taulantia
Southern Claims
• Time to complete reduced to 90 days from 365
A New City
• Time to complete reduced to 180 days from 365
Tighten Administration
• Time to complete reduced to 180 days from 365
Urbanize Passaron
• Time to complete reduced to 90 days from 180
A Royal Wedding
• Time to complete reduced to 30 days from 90
Settled Crown DisputesA
• Settled Crown Disputes modifier duration increased to 300 months from 240 months
Coastal Capital
• Time to completed reduced to 180 days from 365
• Increased migration attraction bonus to 6 from 3
Alexandrine Ambition
Western Hegemon
• Removed claims from the mission reward
Tharrhypas' Legacy
• Moved from Hellenic Contender
• Removed missions: Siceliote Succors, Sicilian Champion, Master of Sicily, African Ambition
• Converted most Illyrian (I forgot messapian) all Pannonian pops to druidic
• Converted all Illyrian (I forgot messapian) and Pannonian tags to druidic
Athens
• Increased Heritage bonus of monthly tyranny to -0.10 from -0.02
Mission Overhaul**
• Restoring Attica, Democracy in Athens and Restoring the Delian League are no longer blocked by being a subject
Athens in Chains
• No longer changes government type to Oligarchic Republic on mission tree completion
Sparta
Mission Overhaul
• Removed Mission Tree: Ancient Rivals
Spartan Restoration
Helots of Messenia
• Reduced time to complete to 90 days from 180
Helots Once More
• Now grants a claim on the Lepreon territory
Protector of the Peloponnesus
Elean Barbarians
• Reduced time to complete to 90 days from 180
Religious Backing
• Reduced time to complete to 90 days from 365
The Second Peloponnesian League
• Removed Protector of Greece and Liberation of Greece missions
Macedon
Mission Overhaul
• Removed Mission Trees: Adriatic Dominion and Hellenic Mastery
Antipatros' Legacy
• Moved Flourishing Makedon, Vibrant Court, Expand Dion Complex, Oracular Supremacy, Hellenic Capital and God Among Men missions to this tree
Formalize Monarchy
• Now requires Thessalian Fetter
God Among Men
• Now requires Formalize Monarchy
• Removed Missions: The Illyrian Question, Dominate Epirus, Paionia Makedonias, Western Hegemony, Athenian Machinations, Demetrios' Folly,
and League of Korinthos
Antigonids
Mission Overhaul
• Removed Mission Trees: Macedonian Aspirations and Antigonid Birthright
Antigonos' Vision
• Moved Blades of Tainaron, Poseidon's Throne and Stable Dynasty from Macedonian Aspirations
• Moved Naval Precedents, Kypriot Cornerstone and Ports of the East from Antigonid Birthright
Secure Frontiers
• No longer requires Eastern Capital
• Reduced time to complete from 90 days to 30
Attract Greek Colonists
• Now requires Secure Frontiers
Kypriot Cornerstone
• Reduced time to complete from 365 days to 90
Poseidon's Throne
• Now requires Ports of the East
Eastern Capital
• Reduced time to complete from 720 days to 250
Phoenician Timber
• Reduced time to complete from 365 days to 90
Antigoneia's Port
• Reduced time to complete from 365 days to 180
Formalize Divinity
• Now requires Antigoneia's Port and Poseidon's Throne
• Removed missions: Pragmatic Alliance, Demetrios' Playground, Reiterate Tyre Proclamation, Hellenic Liberator, League of Korinthos, Diadochi
Conquest and Rhodian Closure
Ptolemids
Mission Overhaul
• Removed Mission Trees: The Eastern Border and Thalassocracy
Greater Empire
• Moved Alexandrian Shipyards, Safe Routes and Naval Power from Thalassocracy
Ruler of Africa
• No longer grants claims on completion
• Removed missions: Sicilian Ventures, Western Greeks and King of the Western Seas
Seleukids
• Removed elephant cohorts from the first option of The Eastern Satrapies Event
Mission Cleanup
• Removed Mission Trees: Syrian Ambitions, Western Dreams and To the Borders of Egypt
Generic Missions
• Generic greeks no longer blocked from generic mission trees until their exclusive tree is completed
Matter of [Region] # Generic Conquest Tree
Control [Province]
• No longer requires uncolonized provinces
• Second reward roll's modifier now lasts forever
• Third reward roll now only targets the provincial capital
Acquire [Province]
• No longer requires uncolonized provinces
Making Gains
• No longer requires uncolonized provinces
• Second reward roll now only targets the provincial capital
• Third reward roll's modifier now lasts forever
Annex [Province]
• No longer requires uncolonized provinces
Acquire [Province]
• No longer requires uncolonized provinces
Conquer [Province]
• No longer requires uncolonized provinces
Pearl of/Growth of/Stablize and Grow [Region] # Generic Infrastructure Tree
• No longer permanently blocks a region from being targeted again, instead its just blocked for 20 years
Removed Tags
• All Indian and Tibetan minors
• Removed starting characters too
Iberia
• Silenia (SLN), Arronia (ARR) and Varrinia (VRR) annexed into Neria (NRI)
• Seurria (SUR), Baedia (BED) and Coporia (COP) annexed into Albionia (ABO)
• Aebocosia (AEB), Tamagania (TMG), Interamicia (INT), Gravia (GRV) and Leunia (LUN) annexed into Caladunia (CLD)
• Zoelia (ZLA) and Baniensia (BAN) annexed into Bracaria (BRC)
• Amacia (AMC), Beduniensia (BDU) and Gigurria (GGR) annexed into Superatia (SPT)
• Lugonia (LGO) and Paesicia (PSC) annexed into Selinia (SLI)
• Lanciensia (LCN) annexed into Tiburia (TBU)
• Tamaricia (TMC), Vadinia (VDI), Orgenomescia (ORM) annexed into Avariginia (AVG)
• Blendia (BLN), Coniscia (CNI) and Morecania (MRC) annexed into Concania (COC)
France
• Tarusatia (TRS) annexed into Cocosatia (CCS)
• Auscia (ASC) annexed into Vocatia (VCT)
• Sibuzatia (SBZ) annexed into Bigerrionia (BIG)
• Ambiania (ABM) annexed into Caletia (CLT)
• Bellovacia (BLV) annexed into Veliocassia (VCL)
Ireland
• Usdia (USD) annexed into Ivernia (IVE)
• Voluntia (ULT) and Darinia (DAR) annexed into Eblania (ELA)
• Venicnia (VEN) and Voluntia Borealis (2206) annexed into Robogdia (ROB)
• Manapia (MNA) annexed into Coriondia (COR)
Britain
• Taexalia (TXL), Pinnatra Castra (2133) and Venicones (2115) annexed into Caledonia (CAL)
• Carnonacia (CAN), Ouirouedroum Akron (2131) and Orcades (2132) annexed into Cornavia (CON)
Scandinavia
• Grania (RUG) annexed into Aetelrugia (VDL)
• Avionia (AVO) annexed into Teutonia (TIT)
• Eudosia (EUD) annexed into Anglia (ANG)
• Raumaricia (RAM), Rane (6024) and Tivedia (6027) annexed into Leuonia (LEU)
• Dania (DAN) annexed into Burgundia (BUR)
• Suionia (SWE) and Vineta (6010) annexed into Guthonia (GIT)
Germany
• Angrivaria (AGR) annexed into Chaucia (CHC)
• Lemovia (LVA) and Rugia (RGG) annexed into Gothonia (GTH)
• Fosia (FOS) annexed into Langobardia (LGB)
• Sciria (SCI) annexed into Lugia (LGI)
• Venedia (VND), Galindia (AES) and Saloia (SLO) annexed into Sudinoia (SUD)
• Manarmanis (3832), Flevum (3852), Baduhenna (3847), Traiectum (3848), Chamoria (3850), Isala (3851), Tubantia (3854), Carvium (3776), Vidrosia (3781),
Noviliacum (3834), Salia Chasuaria (3779), Teuderium (3780) and Mediolnanum Belgicum (3778) into Frisia (SXS)
• Ansibara (3835), Dulgia (3831), Marsia (3830), Amsivaria Bructeriorum (3782), Caesia (3783), Dorsten (3777), Alesia Germanica (3784) and Amisia (3826)
annexed into Cheruscia (CRS)
Imports
If you're the author of any of these mods and would like for me remove anything i imported just shoot me a dm on discord
discord username: lusopero
Imperators' Navigable Rivers - Licarious Fenrir
https://steamcommunity.com/sharedfiles/filedetails/?id=1727566868
imported: map_data/ (whole folder)
Special Thanks
SteelRyan for testing and feedback
Not_a_Spam_bot for feedback
BestPancakeEver for feedback
Ginotron/ThatDamnGringoFromTheBank for feedback and modding knowledge