Hello!
My name is Emily Ott (she, her, hers) and I'm a third year at Northeastern University. During my freshman year I attended Gonzaga University.
I've previously worked with Java, C#, Unity, C++, and Racket (BSL/ISL).
A couple of my favorite projects I've worked on are a calendar application and the game Date and Die which is the first game I built in Unity.
To briefly elaborate on each project, and why I really enjoyed working on it.
The calendar application I made was for my class Object Oriented Design and written in Java. While the idea of a calendar application is very simple the class approached the assignment made it more interesting and difficult than anything I've worked on before. We were expected to add features while minimizing change to prior code. Each new assignment requested a few new features which we would have to build on our prior codebase. Alongside that, given how recent it was, it offered me the opportunity to put together all object oriented design principals I've learned and because of that I think it's the best code I've written so far. If you'd like to read more about it here's the README. Code available upon request.
Date and Die is the first game I built by myself in Unity and it was for Northeastern's Jam-O-Lantern Game Jam 2024, which lasted roughly two weeks. I spent the time learning Unity through creating a small open 2D world which focused on character interactions and branching dialogue. I created 18 pages of dialogue for it, all of the art, two animations, and all of the code. The code is an absolute mess. If I could redo it now it would be so much better. But when I look at it I see all of the effort that went into it, and all I learned, not just about coding but also how to make a game and how to create doable deadlines. If you'd like to read more about this project here's the README. Code public.
Currently I'm working on writing and programming for another visual novel with a team which we're expecting to finish by November. I'm also working on What Remains of Me (a 2D linear Metrovania) in the Game Studio class at Northeastern, and practicing C++ and Algorithms in my Programming in C++ and Algorithms classes respectively.
I hope in the future to be able to keep working with either backend development or game development. For personal projects I want to continue working on games which have important messages and are fun to play.
Project Repository Links:
Calendar Application (Summer 2025) [Java, JUnit, JSwing], code available upon request.
Calculator Application (Summer 2025) [Java, JUnit], code available upon request.
Revenge of the Pigeon (Spring 2025) [C#, Unity], most code public, all information needed to run in Unity available upon request.
Connections (Spring 2025) [Java, Northeastern Image + Testing Library], code available upon request.
BobaBeats (Spring 2025) [C#, Unity], code public, no README.
Date and Die (Fall 2024) [C#, Unity], code public.
Chess (Spring + Summer 2024) [C++], code public.
Small Game for GU Hackathon (Fall 2023) [JavaScript, HTML, CSS], code public.